Made some renders for this guy used for my PBR practice using Photoshop and DDo QuixelSuite.Love it and I am waiting the next big update. Around 40K triangles without rendering props.
Hey guys this is my first time posting some art work on Polycount as I have been lurking around quite alot
This is a 3 month university project called 'Murder in France' THE deadline is in a few days but I am going to continue polishing the environment, I am looking for some critique and any feedback - any help is helpful .
Some of the things I've noticed:
Painting on frames to repetitive, needs more clutter, needs more smudge on floor to make it seem used - couldn't think of anything other than that =]
Here is my little contribution : I just started making something other then Hard-Surface to try out Zbrush,and my first batch of work will be focusing on Rocks,tilleable concrete floors and so on.
Modeling and Retopo was done in Zbrush,Unwrapping in Maya and texturing with the Quixel Suite.
Right now my workflow isn't very efficient and i'm trying to find a good balance on creating realistic rocks with a "next-gen" typical polycount :
Its been a long time since Ive posted work here, so here's something I'm working on at the moment... Puker from Dead Space fan art, currently working on getting him into Marmoset 2
Got feedback from some lovely people here on my own thread about this. Thought I'd post the result for everyone to see. "Man" from Cormac McCarthy's "The Road".
I participated in the Ludum Dare 31, theme: Entire game on one screen. After 2 unsuccessful first days I started over and made a little artgame in 12 hours:
I could tell you now what it is about but that would spoil already too much since it is really small. You can download it here: http://tocogames.itch.io/nowhere But if you don't like art games you probably shouldn't.
Replies
Brilliant! :thumbup: :thumbup: :thumbup:
that's amaaaaaaaaaaazing!
Kriss Sphinx SDP Compact
Made some renders for this guy used for my PBR practice using Photoshop and DDo QuixelSuite.Love it and I am waiting the next big update. Around 40K triangles without rendering props.
Cheers,
Sorin
Here is my latest wip:
Ispired by http://fav.me/d6t573w
By Grigory Dolzhenko
By Evgeny Borzaev
More
ysalex - Love it!!!
leslie -
did a little homage to shadow of modor while practicing some texturing.
One more from WARMACHINE: Tactics
The Protectorate of Menoth Faction Crusader Warjack
this is seriously cool mate, love it !
This is a 3 month university project called 'Murder in France' THE deadline is in a few days but I am going to continue polishing the environment, I am looking for some critique and any feedback - any help is helpful .
Some of the things I've noticed:
Painting on frames to repetitive, needs more clutter, needs more smudge on floor to make it seem used - couldn't think of anything other than that =]
You might want to make your own thread in Pimping and Previews.
thanks,what is Pimping and Previews?
They meant you might want to make a thread in 3D Showcase and Critique forum.
This thread is very poor thread for critique.
Nothing crazy, just need some stylized work in my portfolio.
Here is my little contribution : I just started making something other then Hard-Surface to try out Zbrush,and my first batch of work will be focusing on Rocks,tilleable concrete floors and so on.
Modeling and Retopo was done in Zbrush,Unwrapping in Maya and texturing with the Quixel Suite.
Right now my workflow isn't very efficient and i'm trying to find a good balance on creating realistic rocks with a "next-gen" typical polycount :
It's basically just a cylinder, but it's something I guess.
Oh, I should probably note that all the details, except the text, were modeled into the high-poly!
Haha, yeah I should probably have sized it down. Oh well, gotta be able to see all the non-existing details!
If you fancy taking more of a look at the process check out the thread here.
Thanks.
Vanquisher Warjack
INCREDIBLY GENERIC SPACE STATION CORRIDOR
Tor Frick is always doing hose crazy cool speed models, so I tried too.. 2.5hours ish... Blender and photoshop.
done with the hipoly stage
I am working on Garen for the riot art contest, but this is my first time doing handpainted textures.
would love any c&c you guys can give in my thread over here:
http://www.polycount.com/forum/showthread.php?t=141938
I could tell you now what it is about but that would spoil already too much since it is really small. You can download it here: http://tocogames.itch.io/nowhere But if you don't like art games you probably shouldn't.
brushing up on some sub-d