Finishing up some loose end projects such as this Titan. Originally for Allegorithmic's Titan challenge but current render is in 3DO viewport. Real time 16.5K tris thus far.
Just finished my first chararcter for University. We had a 12k triangle limit so polycount is a bit smaller than I would've liked but it doesn't look too horrific. Based off Hotline Miami.
It's been a long time since my last Zbrush sculpt. This time I thought it would be interesting to do something from another creative mind. And, oh man, I have a soft spot for nicholaskole´s characters.
Modeled in Zbrush, retopo in 3DCoat, real time render in marmoset Toolbag 2.
PS: Not a very animation friendly retopo, I know, but this was suppose to work just for the render
I've been trying to figure out a good way to do a chocolate fountain. This seems to work quite well. The jumpiness should be fixable with a few minor tweaks.
I've started rendering some old characters I've made last year for Privateer's game Warmachine Tactics
Here are the first two of them
Cygnar Faction Gunmage
hair styling progress, finished blocking in the silhouette and volumes. Later I'll look into using fiber mesh. For now I'll go back to modeling the rest(dress and accessories).
Been working on a university project and was given the task of learning Unreal Engine 4 from scratch. This is an interior I've been working on (it's a very large exterior based world). It's not the greatest but it's my first attempt. ^^
Spent the weekend working on a little Ludum Dare game jam with a friend, made all the 3d and animations for the characters and mushrooms.
Here is the assets in a little marmo scene.
Replies
concept © redbeanviolin
thanks for looking!
Modeled in Zbrush, retopo in 3DCoat, real time render in marmoset Toolbag 2.
PS: Not a very animation friendly retopo, I know, but this was suppose to work just for the render
Here are the first two of them
Cygnar Faction Gunmage
Khador Faction Assault Kommando
any comments always appreciated.
[IMG][/img]
THIS is AMAZING!
thanks.
Finishing up my hp vespaa pretty renders for portfolio
This isn't real time render, but still i'd love having your feed back.
Ahah I love his face !
you model grip texture or normal map??
The full progress can be found over here: http://www.polycount.com/forum/showthread.php?p=2182383#post2182383
http://www.polycount.com/forum/showthread.php?t=145261
Finished up this Substance Designer and PBR exercise! Starting to feel comfortable working with both. PBR practice thread.
Here is the assets in a little marmo scene.
You can play the game here - http://ludumdare.com/compo/ludum-dare-31/?action=preview&uid=47141 (2player)(Link seems to be down at the moment)
just gonna crosspost to my own thread with some cool new models I have been working on
But here are some tank I am working on. enjoy.
[sketchfab]c5040990286a483f8ea0fed4fd44a922[/sketchfab]
Just want to share some stuffs to Polycount
Here you can watch a 360 Turntable: https://vimeo.com/113683364
C&C are so welcome