It has been two years since I started this project. It may sound like a long time, but I just worked a few hours here and there before I put this sculpt aside for weeks or months at a time.
This project would be a learning experience and im glad I managed to never rush it.
I reworked the armor parts for instance over and over till it all worked out.
It might not give the fast reward of having something to show.
But at the end of it you understand why you went for this one shape rather than another and that lesson is most valuable.
At some point thought I had to say enough and it needed to be wrapped up.
So you imagine after all this time I am happy to show you the result.
The character is based on various designs of Halo's elite but holds most true to its earlier appearance. I build upon it and took it into a different direction, hope I did it justice.
Soo... Finally finished that Fat Robot i worked on 1h every morning
Learned so much from this, really need to do more Hard-Surface Stuff.
From Retopo in ZBrush to creating advanced Vray materials and lighting.
iammalte: that katar dagger looks sweet. The metalness is working pretty well as well.
Jeff Parrott: I love how it's obvious from your daggers that focusing on values and hue/color changes is what matters the most in hand painted stuff. No fancy shmancy extra details, just strong knowledge and application of basics makes these models look great.
Here's an update from my Warcraft sword scene.
Still working on the lighting and textures + need to add a candle as well as effects around the floating parts of the sword. Would love to get some feedback over at my THREAD. Thanks!
Sabotage: Can't wait to see this textured arun nagar : Nice O.o Wahlgren : Your work is such an inspiration to me sir.
Been on vacation this week, just saw the nice feedback you guys gave me, and applied all the feedback about the background. Gonna start finishing the model and bake it next week, when I am back from vacation
And then it's time to bake this one down :poly136:
Man, I got to get in on this post. I will be uploading some work soon. Im trying to sculpt Zelda using Zbrush. Its really my first time ever trying to learn how to sculpt. Any critic will be helpful.
what game is this ? looks nice - reminds me of commandos
Thanks!
It is ...hmm it can be a bit long: sessional asynchronous RTS with single missions. Called: Blitzkrieg 3. You can see many screenshots and videos while searching via Google. But mostly in Russian language.
Replies
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WiP Marceline's Ax Bass from Adventure Time. Inspired by Artgerm's version . ^^
It has been two years since I started this project. It may sound like a long time, but I just worked a few hours here and there before I put this sculpt aside for weeks or months at a time.
This project would be a learning experience and im glad I managed to never rush it.
I reworked the armor parts for instance over and over till it all worked out.
It might not give the fast reward of having something to show.
But at the end of it you understand why you went for this one shape rather than another and that lesson is most valuable.
At some point thought I had to say enough and it needed to be wrapped up.
So you imagine after all this time I am happy to show you the result.
The character is based on various designs of Halo's elite but holds most true to its earlier appearance. I build upon it and took it into a different direction, hope I did it justice.
http://artbyrens.com/elitebyrensback.jpg 2400px
http://artbyrens.com/elitebyrensback1920.jpg cropped
http://artbyrens.com/elitebyrensback1920resized.jpg scaled
http://artbyrens.com/elitebyrensfront.jpg 2400 px
http://artbyrens.com/elitebyrensfront1920.jpg cropped
http://artbyrens.com/elitebyrensfront1920resized.jpg scaled
Learned so much from this, really need to do more Hard-Surface Stuff.
From Retopo in ZBrush to creating advanced Vray materials and lighting.
Still a lot to learn and improve
Sculpted in ZBrush, Rendered in Maya with Vray
Hope you like him!
Getting closer to finishing off this lady. By Garr it's been a while coming.
[SKETCHFAB]7c4f134378ce403ea2492c68260aa5e1[/SKETCHFAB]
http://www.polycount.com/forum/showthread.php?t=137224
http://www.polycount.com/forum/showthread.php?t=137224
Jeff Parrott: I love how it's obvious from your daggers that focusing on values and hue/color changes is what matters the most in hand painted stuff. No fancy shmancy extra details, just strong knowledge and application of basics makes these models look great.
Here's an update from my Warcraft sword scene.
Still working on the lighting and textures + need to add a candle as well as effects around the floating parts of the sword. Would love to get some feedback over at my THREAD. Thanks!
(concept by George Rushing)
Over here
arun nagar : Nice O.o
Wahlgren : Your work is such an inspiration to me sir.
Been on vacation this week, just saw the nice feedback you guys gave me, and applied all the feedback about the background. Gonna start finishing the model and bake it next week, when I am back from vacation
And then it's time to bake this one down :poly136:
Portfolio
http://develterematthias.wordpress.com/
update on this one by putting the dagger into unreal.
Turntable:
[ame="
more screens and a fly-through video here:
http://edpetrauskas.co.uk/breakingbad
kinda reminds me of alan wake, i love it great job:thumbup:
what game is this ? looks nice - reminds me of commandos
Impw i love that, really great looking game!
tsmith3d great job, nice mood
Crossposting from my imprivement thread again.
Tyraella, female alteration of Tyrael.
concept WIP
This is bigger ,but without post so aliasing is quite evident.
I believe it's Breaking Bad.
Moar WIP.
It is ...hmm it can be a bit long: sessional asynchronous RTS with single missions. Called: Blitzkrieg 3. You can see many screenshots and videos while searching via Google. But mostly in Russian language.
Just starting on a small PBR/Marmoset/Quixel scene.
C&C welcome.
Agent Venom - Finished this recently
Real time render: Marmoset 2
60,441 Tris
4k x A,S,G,N
Enjoy
Feedback more than welcome!
http://www.polycount.com/forum/showthread.php?t=136833