I've been further prototyping the desired rigging & texturing style for CARTONEROS today. This is what I've landed on:
The character has a body covered with various boxes. The rig is a standard humanoid rig with secondary bones for the boxes. All weights of the "armor" are skinned to these secondary bones. I hope to achieve a "shaky feel" for the character's boxes.
What do you guys think? THANKS.
I'll post prototype animations in an update to our kickstarter
By the way: I overlooked this masterpiece on the last pages and it definitely didn't got enough praise here. So I just quote it because I can.
(Guess it was featured in the recap, anyway)
Awesome work and great time lapse! How long did it take you? I have to pick up blender. I tried it one time but the first steps seem so different to other tools. Maybe just me.
Do you mind showing how you layed out your UVs? The texture is amazing, specifically on the wood! The transition from the horizontal grain to vertical grain blends so well.
This is still very much a WIP, but I'm starting to get this generator room up and functional. I can't decide if I need to change out some a couple of these low walls. Let me know if you have any input!
Thanks @HitmonInfinity. I wish I could have worked on Hawken This might be cool, but the stuff you guys are posting here is absolutely mind-blowing. It's great to be able to be a part of this community.
SO here is the promised CARTONEROS with a prototype-class animation
We'll be looking for an animator to work on this for about 9 months.
If you'd like to be a part of the development, you can visit the kickstarter page here
The outfit is just messing around atm.
First real fullbody boxmodel I made.
Still very much wip and I wanna give here a face as well as at least and index finger and then texture her up oldschool, diffuse only.
It's not done yet, but I thought I'd share it anyways to see what the pros think. I know the textures are a little repetitive as of right now. I've just started using dDo and nDo and I'm loving it (I just got them 2 days ago).
Please tell me what you think. I'd love some constructive criticism!
Replies
Cross post from : here
Great! That creepd me out. I should get some sleep.
Up for new profile image ravenslayer?
The character has a body covered with various boxes. The rig is a standard humanoid rig with secondary bones for the boxes. All weights of the "armor" are skinned to these secondary bones. I hope to achieve a "shaky feel" for the character's boxes.
What do you guys think?
I'll post prototype animations in an update to our kickstarter
By the way: I overlooked this masterpiece on the last pages and it definitely didn't got enough praise here. So I just quote it because I can.
(Guess it was featured in the recap, anyway)
Awesome work and great time lapse! How long did it take you? I have to pick up blender. I tried it one time but the first steps seem so different to other tools. Maybe just me.
@HowardDay- That is stupidly rad!
I finally got some time to finish up my Bebop properly. More breakdown shots on my thread and site:
sketch thread
here are some textures i was messing with.
So dope! When I was on Hawken I always wanted to do a cardboard mech skin. Love it.
So I guess now that I have an entry thread ( http://www.polycount.com/forum/showthread.php?t=137020 ) I have officially entered PETROL/BLOOD.
And i just wanted to say i;m flabbergasted about the great work everybody is showing! Woowww!!
I'm almost ashamed to show my stuff
Anyhow this are some of the projects i'm working on in 2014.
// The gun was designed by MeckanicalMind.
hey dude, posted some pics about that here: http://www.polycount.com/forum/showthread.php?t=137011
I'm just in love with that !:poly121:
@Kon Artist Amazing textures !
Still working on the substance comp, messsing with a pose and material currently.
Cool jacket Xavier!
Like it a lot. You seemed to have got the hang of MD
Heres my first texture pass for catwomans face, first time texturing skin
Pls drop by the thread and gimme sum crits thx
CATWOMAN
Everything is just so cool!
I like to call it the thread of QuitNowCuzYoullNeverBeThisGood :poly122:
Yeah! That was actually my first thought.
It's funny how it inspire and discourage at the same time.
SO here is the promised CARTONEROS with a prototype-class animation
We'll be looking for an animator to work on this for about 9 months.
If you'd like to be a part of the development, you can visit the kickstarter page here
Video here:
https://www.youtube.com/watch?v=mxIZ1rllmIg
Some progress of the Pepper figurine im sculpting for Stanley Artgerm Lau!
First real fullbody boxmodel I made.
Still very much wip and I wanna give here a face as well as at least and index finger and then texture her up oldschool, diffuse only.
Crits very much appreciated.
Here's a quick little tut i made for a wine bottle, glass material hand painted texturing
lonewolf: wot?!
Tehsplatt: make a thread
Quick sculpt i made. Also did a qick paintjob. Onto low res and then some expressions!!!
first post here~
currently working on a conversion from a 2d sketch of a friend to 3d~
original concept (char mashup of sonic and leif (animal crossing))(sorry the resize doesn't seem to be working..?)
original post here
my 3d thingy in blender so far
original post here
i appreciate your comments!
@tsabszy Great Stuff Thanks For Posting This
Today we give thanks to MAMA tsabszy for giving birth to baby tsabszy.
Allowing him to deliver us this awesome tutorial.
Inspired by:
...I kind of got carried away...
I think I did a pretty piss poor job, but oh well, chocking it down to a failure and hopefully I'll do better next time.
Morgoth?
yes he's one of the best charactor in tokience series
I tried to get away from sauron looking but it really has to be this way cuz it's feeling right
i think concept for sauron maybe derive from morgoth
Sauron almost certainly takes his final form in inspiration from Morgoth.
Please tell me what you think. I'd love some constructive criticism!