@Stephen that is out of this world, I've been sharing each one on facebook and you always manage to step it up each time!
@noname - I get a kick out of this flat shaded but well lit look, nice work.
Working with IBL and cycles for some downtime fun. The background panorama is just google images sourced stuff with some extra required lighting painted in, curves adjusted and blurred to high hell.
Render times are a bit of a turn off but it's nice not having to swap between programs so much for sure. The node based setup works a treat. Need to build a grunty desktop with a powerful GPU in it to get the most out of it I expect.
Hi My name is Arun Nagar, I am a Character Artist, I have been doing some Quick Sculpt this year for practice and some of Quick Sculpts published in June 2014 on My Facebook page, based on Game of thrones theme. Hope you enjoy and like.:D
Each was done within 2 hours (1st hour to pick character likness, the another one hour for random strokes to get any style possible)
I call the buggy done as I don't have much free time in the upcoming month. I didn't fix the chasis, I'm sorry. But here it's with some close-up shots.
Still WIP. I'm still working on the high poly mesh for the fox/cat character concepted by the talented Magdalena Pagowska. I wanted to model the character but with a somewhat Dota2-ish feeling to it. (Like those awesome couriers you see here from time to time)
Working on a sword for Skyrim, based of Dark Repulser of SAO. It's a pain when every reference picture looks different.
Almost done with the model than onwards to unwrapping and texturing..
C&C are welcome!
Got some new trees (Douglas Fir, one with needles; conifer), and adjusted the silhouette for the Red Alder (deciduous, has leaves) as well. General adjustments to materials, colors, lighting, on a variety of things in the scene as well so things go together in a more coherent manner.
@RexM: looking good, you might want to make the smooth the transition to ground a little bit with the trees though to avoid that polys-clipping-polys look; crysis makes good use of this with vertex painting afaik. Quick paintover:
Got some new trees (Douglas Fir, one with needles; conifer), and adjusted the silhouette for the Red Alder (deciduous, has leaves) as well. General adjustments to materials, colors, lighting, on a variety of things in the scene as well so things go together in a more coherent manner.
[amazing natrual vistas and foliage]
So beautiful! Really amazing work. Do you have a thread for this?
Replies
@noname - I get a kick out of this flat shaded but well lit look, nice work.
Working with IBL and cycles for some downtime fun. The background panorama is just google images sourced stuff with some extra required lighting painted in, curves adjusted and blurred to high hell.
Render times are a bit of a turn off but it's nice not having to swap between programs so much for sure. The node based setup works a treat. Need to build a grunty desktop with a powerful GPU in it to get the most out of it I expect.
Back to work now I guess, haha.
I started this Tensa Zangetsu katana/ninjato from Bleach last weekend. Hopefully i can finish the HP this weekend, i can't wait to see how it bakes.
OH MEIN GOT !
Original design & concept art by David Correa - http://altocontrastestudio.deviantart.com/art/T-v1-Tricahue-370185148
A fun little character I made for a 7 week game project in school. Character concept made by my awesome classmates.
Tris: 11261
2048*2048 diffuse/normal/specular/gloss maps. 512*512 emissive & translucency maps.
Tools used; ZBrush, Maya, Xnormal, Photoshop, nDo2, dDo & Marmoset 2.
More images in my sketchbook.
It'll hopefully be a mod when it's done for the up-coming space sim/game Star Citizen.
Still not thin enough edge glass for a tumbler but didn't have time to play with the model and match the whiskey to it again sadly.
Each was done within 2 hours (1st hour to pick character likness, the another one hour for random strokes to get any style possible)
Facebook Page -> https://www.facebook.com/pages/Arunnagar/633619266665414
HiRes- http://www.arunart.com/wp-content/uploads/2014/06/Quick_Sculpt_package_01_GameOfThronesFanArt.jpg
Render Goblin
Always so fun to watch! Love the dino!!!!
damn cool dude
Here is WIP anatomy sculpt I have been working on.
Concept by Shane Wolf
Still WIP. I'm still working on the high poly mesh for the fox/cat character concepted by the talented Magdalena Pagowska. I wanted to model the character but with a somewhat Dota2-ish feeling to it. (Like those awesome couriers you see here from time to time)
Almost done with the model than onwards to unwrapping and texturing..
C&C are welcome!
ZBrush and Photoshop. A quick sculpt of an alien done before work the other day.
Sanada Shrine in Ueda, Japan!
Done with hipoly of this one, hope you like it !
based on Ted Beargeon's conceptart.
here is my wip thread :http://www.polycount.com/forum/showthread.php?t=135452
for more images here is link for my portfolio
http://gurjeetsingh3d.blogspot.in/p/sister-of-battle.html
Thanks !!
Another random sketch!
That's some seriously dope armor
Feedback is always appreciated and encouraged
Started Texturing the MP5:
Still a lot to do!
[SKETCHFAB]46a7519327ab41139219cd4b23b869d5[/SKETCHFAB]
LINK
So beautiful! Really amazing work. Do you have a thread for this?