Marshal Banana wrote: »
Doing a bit of work on a trailer for Key of Ethios. Here's a snippet of what I've got:
AkiRa wrote: »
Holy hell guys...so much killer work around here!
I'm working on something new aswell...still very WIP!
eldradglam wrote: »
Hi, my new robot !
crosspost from my thread :
Arno wrote: »
Could you give a breakdown of this shader ? it looks very awesome.
I'm mainly interested in the material vallues used for the metal and the dust ( glossiness, reflection, specular ) and what type of masks you are using.
Really like the realistic look of this.
Brygelsmack wrote: »
Wow, that would be really sweet for Maya. It's pretty much exactly what I'm doing manually in Mari... And my results are so far not as good.
Awesome work in here btw...
Would love some feedback on this! The textures specifically. Here's what I know I need to fix/change:
- Gold alloy gloss is off, needs a brighter value.
- Crotch bump is way too high, I missed that before rendering.
- Some of the dust on the gold alloy is too exaggerated (on the legs mainly).
Here's my reference. It's sort of what I'm doing for anyway. In which case I need to make the red more matte.
I'm curious if there's too much of the black dirt/spots? Since I want to keep the face fairly clean I'm considering toning that down.
I guess that's it. Any additional thoughts on the textures are appreciated of course. It's a fairly specific model to texture, by that I mean there's not a lot to it in terms of colors and stuff you can add to it. Add to much and it easily looks way too cluttered, and I think I'm kind of crossing that line already. So I just want to hear some opinions.
Sigmatron wrote: »
Updated boots, pose, materials and textures.
wirrexx wrote: »
Sigmatron, Cool design and nice model. But is the Swastika necessary for the model?
Denithio wrote: »
The swastika (Hitler sign) is unnecessary. If you make art, for your portfolio or something, it is wise not to use that symbol.
WarrenM wrote: »
In this case, if you include the reference pic I think it's fine. But the swastika is generally a non-starter because the art director who sees it and moves on isn't going to want to listen to a speech about how it isn't a Hitler symbol and blah-blah. It is in the public's mind.
HuzZz wrote: »
Thanks for all the comments guys really appreciate it. Also there's some fantastic work being shown on the thread.
Thanks Arno, here's a picture of the breakdown:
Hope it comes in handy
Good start so far, I've been looking at this image for ref as it's a little less flat:
First thing is on the reference there's several layers of dirt/dust/damage in different areas. The chipped off paint revealing highly reflective/highly glossy metal beneath is only restricted to the lower arms and specific parts of the chest piece which look somewhat like gunshot hits. You've added chipped off paint in a lot of areas which cover the model relatively evenly. There's also a layer of scorch on the chest piece on the reference which looks like it's singed and removed some of the metal to the left of the arc reactor, as well as dark dirt which is in the crevices of the chest between where the plates overlap/join, I assume this would also be the case in the lower leg plates also, as well as areas which are joints like the circular caps near his armpits which have quite a lot of dirt around them. I could be wrong but the red seems to be a darker tint than what you have also. There looks like some sort of car-paint esque reflection on his left shoulder as well, suggesting the sort of paint used for the red parts which can help you with the gloss map for the red. There's also a general layer of dark brownish dirt/soil which seems pretty consistent across the model, the right shoulder shows the affect it's having on the reflectiveness/gloss quite well. I'd add a HDRI map to your scene as well as add a couple of bright spotlights in to get a good idea of the reflective responsiveness of your textures which may help you.
I hope that helps somewhat
Noise wrote: »
Calling my shield done.
I'm pretty happy with the result beside I was heading for a realistic result. But well there is some stylization.