I'm a huge fan of Borderlands and I just wanted to show my respect to the artists who have worked on the game. Although not real time render, I went for the most photoreal look I was capable of
Hey guys, hope everyones year is going well so far. This is my first post and first sculpt, so I would love some critique and thoughts! Spanks in advance.
[IMG][/img]
Holy Sword ahahaha looks like that things ready to cut a building in half, nice one dropkick287. Nice work guys.
Okay I'M calling this guy done. Posed him did some pretty renders.
damn guys some really dope stuff here, you make me want to work harder
some crossposting from my thread its a work in progress so feel free to give feedback i am trying to push this as much as i can towards next gen quality
Bonus stereoscopic image :P (instructions: get some distance between you and the screen, cross your eyes until you see a third image in the middle and while keeping your eyes crossed try to relax your vision so the third image gets in focus and you see a 3d image) http://www.gdcart.com/wp-content/uploads/2013/10/devon_3d.jpg
Bonus stereoscopic image :P (instructions: get some distance between you and the screen, cross your eyes until you see a third image in the middle and while keeping your eyes crossed try to relax your vision so the third image gets in focus and you see a 3d image) http://www.gdcart.com/wp-content/uploads/2013/10/devon_3d.jpg
Hi everyone! This is my first posting on Polycount, and I hope to do more (with the same image dimensions instead of these crops). I have never used ZBrush before, so I decided to teach myself how to use the basics.
This sculpt is a support character for League of Legends. I was thinking it would have some huge arm guards that would steal damage and health that could be used to aid an ally or damage enemies. Here is what I have so far...
Started out learning about Dynamesh and basic brushes.
I became inspired by some Darksiders 2 sculpts if you couldn't tell. So I figured out how to convert my character into that style.
Added some arms...
I decided to make the forearms slightly smaller because I felt they were getting a little too huge for what I am going for. Also made a face that will need to be touched up. Armor will be next as soon as I figure out how to make a mesh on top of the arms... Let me know what you think!
Mumar - I am really diggin that style! WolfGrizzly- Sweet muscles!
glad you guys are digging that stereo image i wish they had an automatic system for that in marmoset but since they don't i thought it would be cool to try it out by hand :P i might try to do an actual turnaround in Stereoscopic just for the hell of it xD
Taking inspiration from the boston dynamics big dog/wild cat designs! I cover pretty much my whole hardsurface workflow in zbrush alone. The full tutorial is available on youtube via the link below and I'll update with a link when I figure out where to host the file so you can download it for free as well!
I'm willing to make more in depth tutorials if anyone else needs anything or my video isn't covering something you want to know / don't understand!
If you have any questions feel free to contact me on here or via my facebook.
Honestly I wouldt call it finished man.. it has so much potential but right now it's really empty and not dynamic at all!
Some pieces of wood that did break off but are still hanging on and some bricks falling down would really add to this scene.. and some more stuff on the floor maybe?
The radiator does look nice there, but it pretty much removes all possibility s to do more with the space you got.. maybe a desk with some old stuff on it? Just throwing around ideas..
And please, don't take this as some smartass attack or something, I'm trying to help
Honestly I wouldt call it finished man.. it has so much potential but right now it's really empty and not dynamic at all!
Some pieces of wood that did break off but are still hanging on and some bricks falling down would really add to this scene.. and some more stuff on the floor maybe?
The radiator does look nice there, but it pretty much removes all possibility s to do more with the space you got.. maybe a desk with some old stuff on it? Just throwing around ideas..
And please, don't take this as some smartass attack or something, I'm trying to help
Thanks man. Your words I have encouraged me think I am going to spend a lot more effort on this and add more to it got some great ideas flowing already.
I want it to be a portfolio piece so i think it really does need that extra detail added.
The 31k tri-count makes me shudder. However, that's due to some of the highpoly elements mixed in there such as wheels and suspension. At the moment it's still blocking in form -- the bike has to look full, and it has to look heavy.
After creating some zip-tie IMM tools for the pipes coming in and out of the bike, this will look quite good!
Hello!, this is my firts post here (ohhh thats amazing!)
and Im writting in english whithout google translate! so ll be errors, sorry for that hehe
so, here is my last work a door
Replies
Loving it, nice work!
Very interesting work! More info please.
I'm a huge fan of Borderlands and I just wanted to show my respect to the artists who have worked on the game. Although not real time render, I went for the most photoreal look I was capable of
Software: Maya, Mentalray, PS, Magic Bullet Looks.
Hope you guys like it.
loving the stylized look of this adam, also nice colors
HIGH RES
Not posted in awhile. But here's something i've finished recently. Awesome work as usual!
[IMG][/img]
Love this thread, and love everybody's work.
-High poly powered sword. Check more of this out on my thread.-
http://www.polycount.com/forum/showthread.php?p=1936388#post1936388
Okay I'M calling this guy done. Posed him did some pretty renders.
Here's a high poly study I recently finished.
some crossposting from my thread its a work in progress so feel free to give feedback i am trying to push this as much as i can towards next gen quality
Bonus stereoscopic image :P (instructions: get some distance between you and the screen, cross your eyes until you see a third image in the middle and while keeping your eyes crossed try to relax your vision so the third image gets in focus and you see a 3d image) http://www.gdcart.com/wp-content/uploads/2013/10/devon_3d.jpg
More on this thread: http://www.polycount.com/forum/showthread.php?t=126982
I couldn't find a nice picture of myself, so I made one in 3D. finished it
Adam, Nice job on this space environment.
Here a screenshot of my scene done
And here the Thread with all the pictures and a video !!!
http://www.polycount.com/forum/showthread.php?p=1849159#post1849159
See you!!!
Lucas
SOOOOOOOO sexy!
This sculpt is a support character for League of Legends. I was thinking it would have some huge arm guards that would steal damage and health that could be used to aid an ally or damage enemies. Here is what I have so far...
Started out learning about Dynamesh and basic brushes.
I became inspired by some Darksiders 2 sculpts if you couldn't tell. So I figured out how to convert my character into that style.
Added some arms...
I decided to make the forearms slightly smaller because I felt they were getting a little too huge for what I am going for. Also made a face that will need to be touched up. Armor will be next as soon as I figure out how to make a mesh on top of the arms... Let me know what you think!
Mumar - I am really diggin that style!
WolfGrizzly- Sweet muscles!
More in the thread: http://www.polycount.com/forum/showthread.php?t=122634
build thread here : Olga
Zbrush and sculpted in KeyShot.
Crossposting from my sketchbook thread here http://www.polycount.com/forum/showthread.php?t=126866
I've made a tutorial for the creation of this ugv's leg system:
[ame="http://www.youtube.com/watch?v=WBv8jww8DCU"]Zbrush Hardsurface Techniques - YouTube[/ame]
Taking inspiration from the boston dynamics big dog/wild cat designs! I cover pretty much my whole hardsurface workflow in zbrush alone. The full tutorial is available on youtube via the link below and I'll update with a link when I figure out where to host the file so you can download it for free as well!
I'm willing to make more in depth tutorials if anyone else needs anything or my video isn't covering something you want to know / don't understand!
If you have any questions feel free to contact me on here or via my facebook.
thanks for your time!
Also, tompaul that is crazy good, I quit!
I got a chance to finish off the head revisit
Thanks!
Topic: http://www.polycount.com/forum/showthread.php?p=1936161#post1936161
Honestly I wouldt call it finished man.. it has so much potential but right now it's really empty and not dynamic at all!
Some pieces of wood that did break off but are still hanging on and some bricks falling down would really add to this scene.. and some more stuff on the floor maybe?
The radiator does look nice there, but it pretty much removes all possibility s to do more with the space you got.. maybe a desk with some old stuff on it? Just throwing around ideas..
And please, don't take this as some smartass attack or something, I'm trying to help
Somethink I've been working on...
Thanks man. Your words I have encouraged me think I am going to spend a lot more effort on this and add more to it got some great ideas flowing already.
I want it to be a portfolio piece so i think it really does need that extra detail added.
Cheers!
more here
After creating some zip-tie IMM tools for the pipes coming in and out of the bike, this will look quite good!
Project model i´ve working on. Only zbrush, Just a quick idea.
and Im writting in english whithout google translate! so ll be errors, sorry for that hehe
so, here is my last work a door
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