Hello everyone, been working on this sculpt for a while now. Gonna be going all the way with this. Still gotta sculpt the sword and shield, then retopo, texture, pose, and put it in-game.
Here's a link to my thread: http://www.polycount.com/forum/showthread.php?t=126825
Every time I come back to this thread I am always amazed, such great work. *thinks to self* One of these days... but for now this is what I am working on.
@Obscura - Looking good! How do you go by with the clods? Is it a greypack with different clouds? Would you mind posting a higher res of the material? Would be really grateful!
Here is some progress on a concept I have been working off of the very talented LD Austin. I will be posting The final render will be in Marmoset. Feedback is always welcomed. The more nit-picky you are the better! Thanks for all the inspiration everyone!
Every time I come back to this thread I am always amazed, such great work. *thinks to self* One of these days... but for now this is what I am working on.
This looks cool but I would take all the controls on that main console - the buttons, the sticks, the quarters - and scale them all up so they fill the space better. They look like they're going to get totally lost once you texture this thing.
If you're going to spend the polygons, make sure you get a return on your investment.
@Obscura - Looking good! How do you go by with the clods? Is it a greypack with different clouds? Would you mind posting a higher res of the material? Would be really grateful!
I wrote some answers in a PM I'll show the network later, because I would like to make a tutorial from it.
This looks cool but I would take all the controls on that main console - the buttons, the sticks, the quarters - and scale them all up so they fill the space better. They look like they're going to get totally lost once you texture this thing.
If you're going to spend the polygons, make sure you get a return on your investment.
Working on an Suzuki RMZ-450. Got plenty of reference as there is one in the household. Holding off on certain details (many of the electrical wirings and piping) for when I get into zBrush. That finally gives me a chance to use those IMM tools.
At this stage its just blocking in certain parts to see what it looks like. Topology is definitely very "meh" right now!
Learning Zbrush properly through a Schoolism class now that I have time. First image is the character being made for the class. The second is a personal sculpt to try to remember what I've learned, using the lovely Stana Katic from my favorite show Castle as reference. Both very much WIP, critiques very welcome! Thanks guys!
Those are nice, I like the metal bars across the cockpit, they're sure to deflect the millions of tiny grain sized particles that will puncture the hull.
Here is my new environment portfolio piece, at first i start this for the Monthly noob challenge 11 but i have to stop after 1 week cause of work ,I was working again on this two weeks ago.
It's my first try at hand painted environment,only diffuse and specular map.
Replies
Here's a link to my thread: http://www.polycount.com/forum/showthread.php?t=126825
some things do not need to be "Darksider'd".
yup
Nice!
Options:
Top-bottom color
Stars visibility
Stars can be rare or dense
Moon visibility
Sun position
Visibility of "ambient clouds"
Clouds visibility
Awesome! I linked this to Matt, he said it was nice!
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SHAMELESS CROSSPOST!!!
This looks cool but I would take all the controls on that main console - the buttons, the sticks, the quarters - and scale them all up so they fill the space better. They look like they're going to get totally lost once you texture this thing.
If you're going to spend the polygons, make sure you get a return on your investment.
I wrote some answers in a PM I'll show the network later, because I would like to make a tutorial from it.
Edit:
Night time preset
Got a little further on my female character
first post
that would be sten from DAO(who became an arishok)
and thats yavana(DA universe again), witch of the wilds and flemeth's daughter
still not very happy with the results but thats it
hope you like it
cheers:)
Very nice Emil!
Cross-posted from my sketchbook thread...
I'm not Sigmatron, but a huge part of Atomic Robo is about fighting Nazis, so it's at least explicable.
@Emil - Dat face texture.
Just an update on the praetorian guard model. Time for the Low poly treatment and textures.
agree.
[SKETCHFAB]fbc1d6330f7c4590bd5bf4f7d600feaa[/SKETCHFAB]
awesome , only thing i`d fix is the stretched hairstrand on his beard
At this stage its just blocking in certain parts to see what it looks like. Topology is definitely very "meh" right now!
Here's my progress on this one... almost finished !
Feel free to drop by here to leave some comments.
I'm not sure why.... but when I click this it crashes my browser, I don't know if its just me, I've never had this problem with sketchfab before.
again, thanks to peeps in the hangouts for the crits and also fellow class mates!
[ame="http://www.youtube.com/watch?v=zrHQTuE0KOM"]Goblin WIP time lapse - YouTube[/ame]
Those are nice, I like the metal bars across the cockpit, they're sure to deflect the millions of tiny grain sized particles that will puncture the hull.
All that's missing are the helicopter blades.
It's my first try at hand painted environment,only diffuse and specular map.