Awesome design Snow. Though, where is the sharp edge? Also, blade feels short.
In other news, I think I have made considerable, but slow, progress with my hair sculpting. I urge you to look at the hair and provide some critique that can help me make it better.
I still have ways to go in terms of refinement, but I think I am getting there.
Awesome design Snow. Though, where is the sharp edge? Also, blade feels short.
In other news, I think I have made considerable, but slow, progress with my hair sculpting. I urge you to look at the hair and provide some critique that can help me make it better.
I still have ways to go in terms of refinement, but I think I am getting there.
The vertical edge is the sharp edge. Yeah, the blade might be a bit short, can fix that after baking though, thankfully. The blade looks shorter because the face hilt thing takes up so much space, shall need to play around with those proportions.
And the hair's looking good! I think the definition of everything past the hairtie looks pretty good, the ponytail however needs a bit more definition, and I guess just overall you could polish it up a bit and tighten some of the shapes.
Guys, i wona know what you think, one my partner with what i have a good relations, today ban me in friend, my other friend add him and ask why he did it, and he answer that i so bad creator, and i done so bad from his concept item for Sky man, and he say that my sculpt are so bad. Guys i wona ask you, what bad i did? realy i so bad done that item from concept? I had only 350 tris for made it, i done it so bad?
Guys, i wona know what you think, one my parkner whis what i have a good relations, today ban me in friend, my other friend add him and ask why he did it, and he answer that i so bad creator, and i done so bad from his concept item for Sky man, and he say that my sculpt are so bad. Guys i wona ask you, what bad i did? realy i so bad done that item from concept? I had only 350 tris for made it, i done it so bad?
>No pictures of the actual sculpt.
>LOD 0 is 500 tris
Something tells me he had to do a lot more texture work that he should've.
I'm also going to use that quote as a copypasta, that language is hilarious.
I think the item looks fine. Sculpt is good enough. Textures look okay in game (some of the gold is a bit dark, but passable).
I don't know what his problem actually is, but claiming the item is shit is going a bit far and is probably an excuse for something else.
I hope it isn't considered too wide for a ward when I get it placed in game... Current progress, still gotta sculpt the lid, maybe damage up the entire piece, and add some little ward buddies. The Sentry version will be silver plated with the blue eyes inside.
Textures are just 2 random colors I chose in Zbrush as placeholders for now xD Don't judge those please
Flech perhaps reduce the size from where the lock divides the ward into two halves, then have one eye as opposed to four? Simplicity in design is best. I think it'd look really nice as a square small chest as opposed to a long one with lots of eyes.
@Vlad English isn't his first language, you didn't have to be rude.
@Pros I'll be frank, he might not like your work etiquette. Based on my previous experience working with you, I would say that you yourself is the biggest problem. You don't take your partner's feedback easily and you seem to complain a lot.
Well, English is not the first language of a lot of people around this forum (me included), but people at least try to write something intelligible.
There are online translators around, dictionaries and such, you know.
Furthermore, given this guy ripped off game concepts and felt entitled to complain after using a concept of a fellow forumite without permission, I've to agree there's surely more reasons behind the block other than the dislike of his sculpting skills.
I hope it isn't considered too wide for a ward when I get it placed in game... Current progress, still gotta sculpt the lid, maybe damage up the entire piece, and add some little ward buddies. The Sentry version will be silver plated with the blue eyes inside.
Textures are just 2 random colors I chose in Zbrush as placeholders for now xD Don't judge those please
your main issue is it isnt identifiable as a ward immediately. your sillhouette is completely different to the vertical pole that every other ward has, and it also seems a lot flatter than other wards
Flech perhaps reduce the size from where the lock divides the ward into two halves, then have one eye as opposed to four? Simplicity in design is best. I think it'd look really nice as a square small chest as opposed to a long one with lots of eyes.
Redid the base with this idea in mind. Really liking how it's going so far :poly142:
I've been a little tardy lately with posting my updates to the good old polycount,
Just finished off this Weapon for Blood Seeker and along with DoubleLeaf have compile a few videos that i hope you find helpful, be sure to click through and check the item on the workshop as well.
I dont mean set limites for templar assasin,but for all heroes overall,all the sets valve has choosen are of all the pieces,havent seen one who is just 3 except for the corpse dress of death prophet
Really happy with current progress Waiting for animations to be made and maybe it can be uploaded into Dota 2 for final touchups based on in-game renders.
A lot of the heroes are like that. I think they scaled up the heroes using the $scale command in the QC and never transferred that info to however the importer compiles. I pretty much only use decompiled models now because too many of the ones on the requirements page are out of date and it gets annoying spending a couple of hours trying to figure out what's wrong only to realize it's just the out of date requirements page.
Alright, new stuff that was late for September competition but still managed to finish it. based on Fox/Fishie's concept. This was also my first experience in modeling hair. I think I learned a lot and a lot to learn still.
i'm sure most of you know that vlad and i have been making lots of stuff since january-ish of this year, with a reasonable amount of success. he's never been the most personable guy around but we got stuff done. from the beginning we've always had a 30/70 revenue split.
however he's now taken it upon himself to increase his cut to 90% on my latest naga set. since i (surprisingly) disagreed with this, i didn't accept the share and asked him to delete the set.
with his usual tact, he said 'nah' and is now both ignoring communication and refusing to delete it. now the set is on the workshop and he looks like the only person behind it.
seeing as this isn't his first notable concept mishap, i've decided to write this up in public in the hopes that something's gonna change.
i'm sure most of you know that vlad and i have been making lots of stuff since january-ish of this year, with a reasonable amount of success. he's never been the most personable guy around but we got stuff done. from the beginning we've always had a 30/70 revenue split.
however he's now taken it upon himself to increase his cut to 90% on my latest naga set. since i (surprisingly) disagreed with this, i didn't accept the share and asked him to delete the set.
with his usual tact, he said 'nah' and is now both ignoring communication and refusing to delete it. now the set is on the workshop and he looks like the only person behind it.
seeing as this isn't his first notable concept mishap, i've decided to write this up in public in the hopes that something's gonna change.
Before everyone grabs their pitchforks, let Vlad give his side of the story. I don't see any logic in working your ass off to make DoTA 2 art, guides, and become one of the most recognized names among workshop artists to just turn around and burn the bridges for 20%. As ridiculous as 90% is, what was the justification? I'm hoping there's more to this than just blatant greed...
Replies
need to do arms and ward, not sure if I'll actually do the pants
depends if I feel like I have enough time
any thoughts?
C&C welcome, before I get started on the low poly.
In other news, I think I have made considerable, but slow, progress with my hair sculpting. I urge you to look at the hair and provide some critique that can help me make it better.
I still have ways to go in terms of refinement, but I think I am getting there.
The vertical edge is the sharp edge. Yeah, the blade might be a bit short, can fix that after baking though, thankfully. The blade looks shorter because the face hilt thing takes up so much space, shall need to play around with those proportions.
And the hair's looking good! I think the definition of everything past the hairtie looks pretty good, the ponytail however needs a bit more definition, and I guess just overall you could polish it up a bit and tighten some of the shapes.
Dota 2 meet Bleach
>LOD 0 is 500 tris
Something tells me he had to do a lot more texture work that he should've.
I'm also going to use that quote as a copypasta, that language is hilarious.
My english not so good ^_^
here's something i came up (still working on) with for furion
I don't know what his problem actually is, but claiming the item is shit is going a bit far and is probably an excuse for something else.
Just my 2 cents
***
* item in dota but I want to know,
items? are they in the right position or I have a problem
I got this from the website
can anyone help me?
***
* items in dota 2 , but I want to know,
items? are in the right position or I have a problem
I got this from the website
THANKS
I hope it isn't considered too wide for a ward when I get it placed in game... Current progress, still gotta sculpt the lid, maybe damage up the entire piece, and add some little ward buddies. The Sentry version will be silver plated with the blue eyes inside.
Textures are just 2 random colors I chose in Zbrush as placeholders for now xD Don't judge those please
@Pros I'll be frank, he might not like your work etiquette. Based on my previous experience working with you, I would say that you yourself is the biggest problem. You don't take your partner's feedback easily and you seem to complain a lot.
There are online translators around, dictionaries and such, you know.
Furthermore, given this guy ripped off game concepts and felt entitled to complain after using a concept of a fellow forumite without permission, I've to agree there's surely more reasons behind the block other than the dislike of his sculpting skills.
your main issue is it isnt identifiable as a ward immediately. your sillhouette is completely different to the vertical pole that every other ward has, and it also seems a lot flatter than other wards
Redid the base with this idea in mind. Really liking how it's going so far :poly142:
That ogre mask and those swords are looking really nice
all I have left to do is a ward and this set is done
really pleased with the results so far
It looks awesome, want to see it in a chest!
Just finished off this Weapon for Blood Seeker and along with DoubleLeaf have compile a few videos that i hope you find helpful, be sure to click through and check the item on the workshop as well.
Concept and timelaps video by DoubleLeaf
[ame="http://www.youtube.com/watch?v=KO8YQHJ2Vao"]Scarlet Flayer Speed Paint - YouTube[/ame]
How to bake AO maps using Xnormal, based on DoubleLeafs hemisphere technique.
[ame="http://www.youtube.com/watch?v=5RfBNMSWp28"]Baking ambient occlusion, Xnormal and Hemispheres - YouTube[/ame]
and a few breakdowns
Scuse the image spam
http://steamcommunity.com/sharedfiles/filedetails/?id=184035483
I havent seem any set that is composed of 3 items,so I was wondering if that rule got changed
so all the items I modeled on him are significantly smaller
I decompiled his existing model and he's significantly bigger
I doubt my smd importer scaled the models down
Can you tell if it's simply a uniform scale or is it reproportioned non-uniformly?
fotos hochladen
http://steamcommunity.com/sharedfiles/filedetails/?id=184228958
Horns of the Bloodletter by Vayne and Fishie
Hope you like it.
i'm sure most of you know that vlad and i have been making lots of stuff since january-ish of this year, with a reasonable amount of success. he's never been the most personable guy around but we got stuff done. from the beginning we've always had a 30/70 revenue split.
however he's now taken it upon himself to increase his cut to 90% on my latest naga set. since i (surprisingly) disagreed with this, i didn't accept the share and asked him to delete the set.
with his usual tact, he said 'nah' and is now both ignoring communication and refusing to delete it. now the set is on the workshop and he looks like the only person behind it.
seeing as this isn't his first notable concept mishap, i've decided to write this up in public in the hopes that something's gonna change.
Before everyone grabs their pitchforks, let Vlad give his side of the story. I don't see any logic in working your ass off to make DoTA 2 art, guides, and become one of the most recognized names among workshop artists to just turn around and burn the bridges for 20%. As ridiculous as 90% is, what was the justification? I'm hoping there's more to this than just blatant greed...