what software for modeling are you using?
in blender select the model, check the materials tab, delete all materials, reload the model after saving and assign one material only. just a default material nothin more. then export.
i had the issue with abaddons model, it says more than one material but the error can be caused by having no material at all assigned to the model.
Edit: Nevermind, importer appears to be fine. Something, somehow just went horribly wrong with my scene. I think I managed to break the skeleton somehow but I don't know how and I'm not even sure that's what happened.....and that......bothers me
__________________
Is anyone have trouble with the importer after yesterday's patch?
I've been going a little nuts making updates to my Sniper Rifle, but now it's flipped off-axis when I try to test it with the importer. I keep second guessing myself and thinking I've done something wrong, but this is stuff I've done a few hundred times now and it was all working fine yesterday.
Anyone?
Maybe I'll try some of my older items that I know worked fine.
Anyone woudl be intrested doing some items for Luna the moonrider? Theres only one set in workshop, and no sets to her at all, I think she would deserv more or at least few items
Next level strats, Na'Vi plays it smart. They plan to confuse the enemy team into thinking its Dazzle or Witch Doctor! I want to see more of these sets. :thumbup: :poly108:
a quick concept test for a new warlock summon + probably a full warlock set. The idea is that there should be some kind of captivity for trapped demons, fire and metal!
Pretty cool picture. Too bad colors don't fit SK at all and the details turn into mush from the ingame view. It would've been cool Undying item, if only he used swords.
Well, since we're on Naga Siren, check out this set
I also brought you a video that show how you can use the default item as a base for your own. And i friggin love that tail. Sirens Tail Sculpting - YouTube
That tail is amazing. Really really really amazing. Are the things attached to the sword hilts supposed to be stiff? It seems a bit unwieldy and long otherwise.
That tail is amazing. Really really really amazing. Are the things attached to the sword hilts supposed to be stiff? It seems a bit unwieldy and long otherwise.
Her sword-tail bones are kinda stiff, but they waggle around when she moves, just like the default ones.
ShorkGamer : ussualy there is no wrong way on drawing ,but I gotta say that you should look up on some tutorials (wich are free on youtube) on the basic workflow on a concept drawing (example : [ame="http://www.youtube.com/watch?v=IqZbq41Jhts"]Photoshop concept art drawing - YouTube[/ame] )
Well, since we're on Naga Siren, check out this set
I also brought you a video that show how you can use the default item as a base for your own. And i friggin love that tail. Sirens Tail Sculpting - YouTube
Vlad! im adding that to the tutorials thread! great job!
Replies
lmao, great reaction gif congrats!
Only a few months late, I-ninja. Haha.
Pugna golem for Warlock!
Vextrakt: I was going for that , but i got some feedback from blade , and I went that direction. I like it more in a terified state
.
cheers
The WEARABLE ITEM model is using more than one material. Only one material is allowed for all the LODs in a model.
Materials found:
Material #25
Material #26
Material #27
Material #28
Material #29
Material #30
Material #31
Material #32
Material #33
Material #34
in blender select the model, check the materials tab, delete all materials, reload the model after saving and assign one material only. just a default material nothin more. then export.
i had the issue with abaddons model, it says more than one material but the error can be caused by having no material at all assigned to the model.
Dont forget that the pugna's weapon has huge green light which will probably hide most of this.
i should have post this before, some of the animations of the Baekho courier done with Zaphk and Onilolz
They requested a new run cycle, so the one in game is not the same on the video, now it does small jumps instead of walking
Cheers!
[ame="http://www.youtube.com/watch?v=BR7CQw2Z1dw"]http://youtu.be/BR7CQw2Z1dw[/ame]
Textures are WIP, especially on his trousers - just flat color atm.
I had the same issue and i saw the low poly had a material named "material".
I named the material likewise and it seemed to work so you can try that..
__________________
Is anyone have trouble with the importer after yesterday's patch?
I've been going a little nuts making updates to my Sniper Rifle, but now it's flipped off-axis when I try to test it with the importer. I keep second guessing myself and thinking I've done something wrong, but this is stuff I've done a few hundred times now and it was all working fine yesterday.
Anyone?
Maybe I'll try some of my older items that I know worked fine.
And why SD? It looks like it might fit on Dazzle alright, maybe even WD - it's not nearly as badly made as their AM set imo.
A pair of swords for the Dota 2 workshop monthly unnoficial Polycount competition #8
Theme: Female hero.
Thread: http://www.polycount.com/forum/showthread.php?t=125442
Hope you guys like them! thanks, and hope to see more people on the thread next month
I also brought you a video that show how you can use the default item as a base for your own. And i friggin love that tail.
[ame="http://www.youtube.com/watch?v=3GQNW_J4lz8"]Sirens Tail Sculpting - YouTube[/ame]
They have to be kidding... right?
Next level strats, Na'Vi plays it smart. They plan to confuse the enemy team into thinking its Dazzle or Witch Doctor! I want to see more of these sets. :thumbup: :poly108:
sooper spooky
Your texturing and the whole result of highpoly->lowpoly process looks really off.
Highborn Reckoning by Vextrakt & SLIMEface
This he won ;c
Did a new Concept and I look for colab on it.
Also I recorded all its progress watch here:
[ame="http://www.youtube.com/watch?v=PmH3e3dV9AI"]Dota 2 Workshop: Dinosaurier Ei Ward 1/2 - YouTube[/ame] (4 hrs)
[ame="http://www.youtube.com/watch?v=SA4mq5JMPPk"]Dota 2 Workshop: Dinosaurier Ei Ward 2/2 - YouTube[/ame] (24min)
German Commentary cause im German haha.
-Shork
What you did there could be done in 10-20 mins if you kept it clean "layer wise" and just had some big shapes with shading and lets not forget about references ; you allways need reference pics no matther what. (claws : http://wwwdelivery.superstock.com/WI/223/1598/PreviewComp/SuperStock_1598R-10013593.jpg , egg cracks: http://4.bp.blogspot.com/__IP6S4qrDTw/THca9ZHsSLI/AAAAAAAADOw/pKioNwaHZII/s1600/Cracking+Eggs+03.jpg)
I see that you have the patients ,hope it helps ,and didnt discourage'd you .
cheers
whyyyyy riki ?.p i hate you !!! :P
na just joking great job!
but dont know that promo image has a weird look :I the head looks somehow really big:P
what do you mean?
Please go check our new set for spectre http://steamcommunity.com/workshop/filedetails/?id=181916223
More info: http://dev.dota2.com/showthread.php?t=94366
Working on a fall Enchantress spear, still tons to do!
http://steamcommunity.com/sharedfiles/filedetails/?id=182374099
Vlad! im adding that to the tutorials thread! great job!
http://www.youtube.com/user/workshophatemachine
http://steamcommunity.com/workshop/filedetails/?id=182089546
Lots of cool stuff here. Cheers!