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Dota 2 - Workshop Thread

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  • andrejas1
    Hi, I'd like to make some
    ***
    * items in dota 2 , but I want to know,
    items? are in the right position or I have a problem :)

    I got this from the website

    slika?image=1380928803-1366-x-768px-gbg.jpg
    THANKS
  • Vextrakt
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    Vextrakt polycounter lvl 6
    The sculpt is a bit rough/unpolished. Gotta define your shapes more because right now it looks mushy.
  • Fletch
    Kunkka's buried treasure ward?

    I hope it isn't considered too wide for a ward when I get it placed in game... Current progress, still gotta sculpt the lid, maybe damage up the entire piece, and add some little ward buddies. The Sentry version will be silver plated with the blue eyes inside.

    Textures are just 2 random colors I chose in Zbrush as placeholders for now xD Don't judge those please <3

    ePQv1el.png
  • BladeofEvilsBane
    Flech perhaps reduce the size from where the lock divides the ward into two halves, then have one eye as opposed to four? Simplicity in design is best. I think it'd look really nice as a square small chest as opposed to a long one with lots of eyes.
  • kendmd
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    kendmd polycounter lvl 5
    @Vlad English isn't his first language, you didn't have to be rude.

    @Pros I'll be frank, he might not like your work etiquette. Based on my previous experience working with you, I would say that you yourself is the biggest problem. You don't take your partner's feedback easily and you seem to complain a lot.
  • Rubus
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    Rubus polycounter lvl 5
    Well, English is not the first language of a lot of people around this forum (me included), but people at least try to write something intelligible.

    There are online translators around, dictionaries and such, you know.

    Furthermore, given this guy ripped off game concepts and felt entitled to complain after using a concept of a fellow forumite without permission, I've to agree there's surely more reasons behind the block other than the dislike of his sculpting skills.
  • Pipotchi
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    Pipotchi polycounter lvl 4
    Fletch wrote: »
    Kunkka's buried treasure ward?

    I hope it isn't considered too wide for a ward when I get it placed in game... Current progress, still gotta sculpt the lid, maybe damage up the entire piece, and add some little ward buddies. The Sentry version will be silver plated with the blue eyes inside.

    Textures are just 2 random colors I chose in Zbrush as placeholders for now xD Don't judge those please <3

    ePQv1el.png

    your main issue is it isnt identifiable as a ward immediately. your sillhouette is completely different to the vertical pole that every other ward has, and it also seems a lot flatter than other wards
  • Rubus
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    Rubus polycounter lvl 5
    Yeah, maybe make the ward stick out of the chest, using it as a base, with golden necklaces and treasure stuff over it.
  • Fletch
    Flech perhaps reduce the size from where the lock divides the ward into two halves, then have one eye as opposed to four? Simplicity in design is best. I think it'd look really nice as a square small chest as opposed to a long one with lots of eyes.


    Redid the base with this idea in mind. Really liking how it's going so far :poly142:

    4t78ApI.png
  • Snowstorm
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    Snowstorm polycounter lvl 5
    WIP textures with empty mask1 and mask2. Think the details need to pop more, and the eye glow can be brighter.

    qbZp8MB.jpg
  • Kawaii Catgirl
    Took way too much time on this. Ended up reverting back to an older version and stuff. I'm just glad to be done with it.

    268x268.resizedimage
  • Hawkseye
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    Hawkseye polycounter lvl 4
    New set for Alchemist :]

    7cyz.jpg
  • Hawt Koffee
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    Hawt Koffee polycounter lvl 13
    Hawkseye wrote: »
    New set for Alchemist :]

    7cyz.jpg

    That ogre mask and those swords are looking really nice :)

    all I have left to do is a ward and this set is doneuPwJpAg.png
    really pleased with the results so far
  • BrontoThunder
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    BrontoThunder polycounter lvl 13
    That's looking pretty sweet, Hawf!
  • Hawt Koffee
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    Hawt Koffee polycounter lvl 13
  • Nikey
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    Nikey polycounter lvl 10
    Snowstorm wrote: »
    WIP textures with empty mask1 and mask2. Think the details need to pop more, and the eye glow can be brighter.

    qbZp8MB.jpg

    It looks awesome, want to see it in a chest!
  • SPL4tt
    Poor man's Shield for BH:

    W8xo67W.jpg
  • Lennyagony
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    Lennyagony polycounter lvl 15
    I've been a little tardy lately with posting my updates to the good old polycount,

    Just finished off this Weapon for Blood Seeker and along with DoubleLeaf have compile a few videos that i hope you find helpful, be sure to click through and check the item on the workshop as well.

    2AE7ED58E19A5421E657E755F491BCEF801DCC19

    4D4F7DBD452C08F38CA503B140B09060DBD1C67C



    Concept and timelaps video by DoubleLeaf

    [ame="http://www.youtube.com/watch?v=KO8YQHJ2Vao&quot;]Scarlet Flayer Speed Paint - YouTube[/ame]

    gLlZ3DH.jpg?1


    How to bake AO maps using Xnormal, based on DoubleLeafs hemisphere technique.

    [ame="http://www.youtube.com/watch?v=5RfBNMSWp28&quot;]Baking ambient occlusion, Xnormal and Hemispheres - YouTube[/ame]


    and a few breakdowns

    5FF895011A954E0FDEC0C089FE811FFB75938E2F

    553A1A4A09D38ED22C4880BCC0FCE0B28EE2C4E6

    Scuse the image spam :)
  • Snowstorm
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    Snowstorm polycounter lvl 5
    Not too satisfied with the 512x512 image of this one but oh well. Turned out well enough I suppose.

    9ZKq9jd.jpg
  • Gheromo
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    Gheromo polycounter lvl 11
    Just finished my first set for Lanaya. :) One of the hardest things I had to do so far as it was completely out of my comfort zone. Hope you like it.

    http://steamcommunity.com/sharedfiles/filedetails/?id=184035483

    5B5BD52AFB25B4160BCB7A849C376C75CA7EB603
  • RDMD
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    RDMD polycounter lvl 10
    one question,does the minimun for a set is still 3 items?

    I havent seem any set that is composed of 3 items,so I was wondering if that rule got changed
  • Gheromo
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    Gheromo polycounter lvl 11
    I have no clue tbh, but there are only 3 items for lanaya anyways.
  • Pipotchi
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    Pipotchi polycounter lvl 4
    There are some ta sets with only 3 pieces I believe
  • RDMD
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    RDMD polycounter lvl 10
    I dont mean set limites for templar assasin,but for all heroes overall,all the sets valve has choosen are of all the pieces,havent seen one who is just 3 except for the corpse dress of death prophet
  • Insaneophobia
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    Insaneophobia polycounter lvl 5
    What about the nyx assasin sets? Beserkers blood for axe?
  • Fletch
    Really happy with current progress :) Waiting for animations to be made and maybe it can be uploaded into Dota 2 for final touchups based on in-game renders.

    KUzad3U.png
  • Hawt Koffee
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    Hawt Koffee polycounter lvl 13
    Valve uploaded an old version of juggernaut
    so all the items I modeled on him are significantly smaller
    Q6kTnCM.png
    I decompiled his existing model and he's significantly bigger
    clTKjWc.png

    I doubt my smd importer scaled the models down
  • Zipfinator
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    Zipfinator polycounter lvl 9
    A lot of the heroes are like that. I think they scaled up the heroes using the $scale command in the QC and never transferred that info to however the importer compiles. I pretty much only use decompiled models now because too many of the ones on the requirements page are out of date and it gets annoying spending a couple of hours trying to figure out what's wrong only to realize it's just the out of date requirements page.
  • Farfarer
    Valve uploaded an old version of juggernaut
    so all the items I modeled on him are significantly smaller
    Q6kTnCM.png
    I decompiled his existing model and he's significantly bigger
    clTKjWc.png

    I doubt my smd importer scaled the models down
    Aw, balls. That probably means my set will be screwed when I import it.

    Can you tell if it's simply a uniform scale or is it reproportioned non-uniformly?
  • Sir. Evil_Donut
  • Vayne4800
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    Vayne4800 polycounter lvl 3
    Alright, new stuff that was late for September competition but still managed to finish it. based on Fox/Fishie's concept. This was also my first experience in modeling hair. I think I learned a lot and a lot to learn still.

    Horns of the Bloodletter by Vayne and Fishie

    1124A987540D8DE6A63F957E1681364E7EAD8AAD

    s8pSqes.jpg
    wmzB2OD.jpg
    mdX9yFU.jpg

    Hope you like it.
  • ike_ike
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    ike_ike polycounter lvl 12
    hey guys, it's depressing drama time.

    i'm sure most of you know that vlad and i have been making lots of stuff since january-ish of this year, with a reasonable amount of success. he's never been the most personable guy around but we got stuff done. from the beginning we've always had a 30/70 revenue split.

    however he's now taken it upon himself to increase his cut to 90% on my latest naga set. since i (surprisingly) disagreed with this, i didn't accept the share and asked him to delete the set.

    with his usual tact, he said 'nah' and is now both ignoring communication and refusing to delete it. now the set is on the workshop and he looks like the only person behind it.

    seeing as this isn't his first notable concept mishap, i've decided to write this up in public in the hopes that something's gonna change.
  • Prophet9
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    Prophet9 polycounter lvl 9
    That's disappointing to hear.
  • Vextrakt
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    Vextrakt polycounter lvl 6
    hey guys, it's depressing drama time.

    i'm sure most of you know that vlad and i have been making lots of stuff since january-ish of this year, with a reasonable amount of success. he's never been the most personable guy around but we got stuff done. from the beginning we've always had a 30/70 revenue split.

    however he's now taken it upon himself to increase his cut to 90% on my latest naga set. since i (surprisingly) disagreed with this, i didn't accept the share and asked him to delete the set.

    with his usual tact, he said 'nah' and is now both ignoring communication and refusing to delete it. now the set is on the workshop and he looks like the only person behind it.

    seeing as this isn't his first notable concept mishap, i've decided to write this up in public in the hopes that something's gonna change.


    Before everyone grabs their pitchforks, let Vlad give his side of the story. I don't see any logic in working your ass off to make DoTA 2 art, guides, and become one of the most recognized names among workshop artists to just turn around and burn the bridges for 20%. As ridiculous as 90% is, what was the justification? I'm hoping there's more to this than just blatant greed...
  • Bas1c
    Hey newbie here, does anyone know if its possible to start with a high poly base mesh and then add details in zbrush/mudbox and create the low poly last?

    If so at which point should the UV's be made and from which mesh?

    Thanks in advance

    Edit:

    Also would you guys mind telling me which workflow you use?
  • vlad_the_implyer
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    vlad_the_implyer polycounter lvl 5
    Bas1c wrote: »
    Hey newbie here, does anyone know if its possible to start with a high poly base mesh and then add details in zbrush/mudbox and create the low poly last?

    If so at which point should the UV's be made and from which mesh?

    Thanks in advance
    yeah, you can start in Zbrush and retopo it.
    UVs should be made on the low-poly mesh. You'll bake the high-poly details on your low-poly mesh.

    I usually blockout the low-poly referencing the size and the shapes of the heroes, then bring it to Zbrush, Dynamesh and sculpt away, than retopo, unwrap, bake and it's almost done!
  • Snowstorm
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    Snowstorm polycounter lvl 5
    Definitely possible, that's just one way of doing things.

    The UVs should be done on the low poly - you probably don't need UVs on the high poly or the sculpt since most of the time it's just used to project ambient occulsion and normal maps for the low poly.
  • Bas1c
    Thanks for the quick reply guys :)

    I have one more question, when submitting items what determines if they are accepted for game or not.

    Do i need lots of comments and likes from the public or is the decision solely down to valve? I'm guessing its a bit of both?
  • vlad_the_implyer
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    vlad_the_implyer polycounter lvl 5
    Bas1c wrote: »
    Thanks for the quick reply guys :)

    I have one more question, when submitting items what determines if they are accepted for game or not.

    Do i need lots of comments and likes from the public or is the decision solely down to valve? I'm guessing its a bit of both?
    Well, officially votes don't matter (unless it's like 97% negative votes), but in the end it's a bit of both, yeah.
  • Zalakzik
    Guys, i returned to work recently, and trying myself in some couriers. I dunno what color scheme to choose, need your help and feedback guys :)
    McIjJ2J.jpg
  • RDMD
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    RDMD polycounter lvl 10
    another thing I noticed is that after uploading my latest submission valve added some marketing guide thing on theyr requirements page,is marketing really that necessary for a item to get picked?

    btw this is my latest submision,hope you like it
    UQf2ODn.jpg
    ovlq3Hi.jpg
    KyUbbrs.jpg
  • ultimatec
    My new set of rubick ^^, hope you like it
    HMMSUrC.png

    Link Workshop
  • Frump
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    Frump polycounter lvl 12
    ultimatec wrote: »
    My new set of rubick ^^, hope you like it
    HMMSUrC.png

    Link Workshop

    He started out stealing spells, now he's stealing costume elements. Those shoulders and tassles look a lot like Crystal Maiden items. :p
  • mihalceanu
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    mihalceanu polycounter lvl 6
  • Tvidotto
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    Tvidotto polycounter lvl 9
    hey guys, it's depressing drama time.

    i'm sure most of you know that vlad and i have been making lots of stuff since january-ish of this year, with a reasonable amount of success. he's never been the most personable guy around but we got stuff done. from the beginning we've always had a 30/70 revenue split.

    however he's now taken it upon himself to increase his cut to 90% on my latest naga set. since i (surprisingly) disagreed with this, i didn't accept the share and asked him to delete the set.

    with his usual tact, he said 'nah' and is now both ignoring communication and refusing to delete it. now the set is on the workshop and he looks like the only person behind it.

    seeing as this isn't his first notable concept mishap, i've decided to write this up in public in the hopes that something's gonna change.

    indeed, that is really disappointing to hear

    i would like to hear Vlads side...
  • Jalcober
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    Jalcober polycounter lvl 10
    hey guys, it's depressing drama time.

    i'm sure most of you know that vlad and i have been making lots of stuff since january-ish of this year, with a reasonable amount of success. he's never been the most personable guy around but we got stuff done. from the beginning we've always had a 30/70 revenue split.

    however he's now taken it upon himself to increase his cut to 90% on my latest naga set. since i (surprisingly) disagreed with this, i didn't accept the share and asked him to delete the set.

    with his usual tact, he said 'nah' and is now both ignoring communication and refusing to delete it. now the set is on the workshop and he looks like the only person behind it.

    seeing as this isn't his first notable concept mishap, i've decided to write this up in public in the hopes that something's gonna change.

    Well this is really disappointing. I thought Vlad was cleaning up his act but I guess not. This isn't the first time Vlad has pulled something like this. I hope the items get deleted by Valve if this is true.
  • Fletch
    mihalceanu wrote: »
    Finished my warlock scroll:)

    workshop link : http://steamcommunity.com/sharedfiles/filedetails/?id=184357323

    I really like the fire on your scroll :D Is that a custom particle effect or did you use an in-game one?
  • mrpresident
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    mrpresident polycounter lvl 10
    hey guys, it's depressing drama time.

    i'm sure most of you know that vlad and i have been making lots of stuff since january-ish of this year, with a reasonable amount of success. he's never been the most personable guy around but we got stuff done. from the beginning we've always had a 30/70 revenue split.

    however he's now taken it upon himself to increase his cut to 90% on my latest naga set. since i (surprisingly) disagreed with this, i didn't accept the share and asked him to delete the set.

    with his usual tact, he said 'nah' and is now both ignoring communication and refusing to delete it. now the set is on the workshop and he looks like the only person behind it.

    seeing as this isn't his first notable concept mishap, i've decided to write this up in public in the hopes that something's gonna change.

    This is incredibly disappointing =/

    Maybe I'm overstepping my bounds, but Vlad, since you haven't responded yet but have clearly read the thread, I'm going to guess that you feel you did 90% of the work and so you deserve 90% of the profit. But if you've agreed to a 30/70 split, then you've agreed to a 30/70 split, fullstop. You can't change the split after everything is over, no matter how much extra work you had to do.

    If there's more to the story and I've got it wrong please tell us what's going on. Or if you've made a mistake just change the split back to what was originally agreed upon and be done with it, you could lose your privilege to submit new things to the workshop if valve got wind of this... it's not worth it.

    Edit: Congrats to the people that got stuff in this week!
  • YourDownfall
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    YourDownfall polycounter lvl 9
    New helm for warrunner ;-)
    FA8D319010B4F86807D91D96CA5CD46BAFEC8B31
  • Rowinish
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    Rowinish polycounter lvl 8
    Quick question guys, I remember reading that all heroes would have alpha transparency enabled at some point. Does anyone know if that has come to pass? or if Death Prophet has it at least.

    Thanks,
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