ShorkGamer : ussualy there is no wrong way on drawing ,but I gotta say that you should look up on some tutorials (wich are free on youtube) on the basic workflow on a concept drawing (example : [ame="http://www.youtube.com/watch?v=IqZbq41Jhts"]Photoshop concept art drawing - YouTube[/ame] )
Well, since we're on Naga Siren, check out this set
I also brought you a video that show how you can use the default item as a base for your own. And i friggin love that tail. Sirens Tail Sculpting - YouTube
Vlad! im adding that to the tutorials thread! great job!
@balsagoth
Not at all, though you might still want to make a normal map to amplify some detail. But that would be easy to do, simply make your texture and then use the Nvidia Normal Map plugin for Photoshop on it. I've gotten some pretty decent maps out of it in the past.
Is it really neccasery to sculpt a high poly model if you prefer spending your time on drawing the texture details yourself?
If you don't have access to a sculpting program, though Blender and Sculptris are free, then what Rowinish said is a decent option. Just my opinion but a good quality sculpt will give you a much better result than a generated normal map any day, at least with organic objects. If you aren't very good at sculpting well thats another issue to tackle
Finally got my Bounty Hunter taunt ready for submission. Hope people enjoy it!
Let me know if theres a specific character you would like to see have a taunt! Or just say Hi
Hey guys, Quick noob question. How do you guys create those epic preview pics with the heroes equiped with your items. I'm reading this thread from the start and I'm learning a crapload of useful info but I've only reached page 112 so far.
Finally got my Bounty Hunter taunt ready for submission. Hope people enjoy it!
Let me know if theres a specific character you would like to see have a taunt! Or just say Hi
Kraken- Great courier! Love the textures. Taumich - the set looks nice ^^ but be careful with the thumbnails and presentation. The background and effects are so noisy that are taking away the focus from the items.
Working on a new set for Mirana...hopefully I'll not be beaten up for making her hair blue.
Stunning work, Zaphk!
I'm working on a mask for Disruptor. Still very wip, I feel there is something missing...
C&C are veeeery welcome!
I got permission to post the sculpt of this guy, he's part of a set I worked on with Danidem a while back for Lycan in Dota2. He has been working on all the promotional material between his other projects, I can't wait till it gets put on the shop!
I got permission to post the sculpt of this guy, he's part of a set I worked on with Danidem a while back for Lycan in Dota2. He has been working on all the promotional material between his other projects, I can't wait till it gets put on the shop!
I got permission to post the sculpt of this guy, he's part of a set I worked on with Danidem a while back for Lycan in Dota2. He has been working on all the promotional material between his other projects, I can't wait till it gets put on the shop!
I got permission to post the sculpt of this guy, he's part of a set I worked on with Danidem a while back for Lycan in Dota2. He has been working on all the promotional material between his other projects, I can't wait till it gets put on the shop!
I got permission to post the sculpt of this guy, he's part of a set I worked on with Danidem a while back for Lycan in Dota2. He has been working on all the promotional material between his other projects, I can't wait till it gets put on the shop!
Replies
This he won ;c
Did a new Concept and I look for colab on it.
Also I recorded all its progress watch here:
[ame="http://www.youtube.com/watch?v=PmH3e3dV9AI"]Dota 2 Workshop: Dinosaurier Ei Ward 1/2 - YouTube[/ame] (4 hrs)
[ame="http://www.youtube.com/watch?v=SA4mq5JMPPk"]Dota 2 Workshop: Dinosaurier Ei Ward 2/2 - YouTube[/ame] (24min)
German Commentary cause im German haha.
-Shork
What you did there could be done in 10-20 mins if you kept it clean "layer wise" and just had some big shapes with shading and lets not forget about references ; you allways need reference pics no matther what. (claws : http://wwwdelivery.superstock.com/WI/223/1598/PreviewComp/SuperStock_1598R-10013593.jpg , egg cracks: http://4.bp.blogspot.com/__IP6S4qrDTw/THca9ZHsSLI/AAAAAAAADOw/pKioNwaHZII/s1600/Cracking+Eggs+03.jpg)
I see that you have the patients ,hope it helps ,and didnt discourage'd you .
cheers
whyyyyy riki ?.p i hate you !!! :P
na just joking great job!
but dont know that promo image has a weird look :I the head looks somehow really big:P
what do you mean?
Please go check our new set for spectre http://steamcommunity.com/workshop/filedetails/?id=181916223
More info: http://dev.dota2.com/showthread.php?t=94366
Working on a fall Enchantress spear, still tons to do!
http://steamcommunity.com/sharedfiles/filedetails/?id=182374099
Vlad! im adding that to the tutorials thread! great job!
http://www.youtube.com/user/workshophatemachine
http://steamcommunity.com/workshop/filedetails/?id=182089546
Lots of cool stuff here. Cheers!
I just submitted my first set! Take a look.
Not at all, though you might still want to make a normal map to amplify some detail. But that would be easy to do, simply make your texture and then use the Nvidia Normal Map plugin for Photoshop on it. I've gotten some pretty decent maps out of it in the past.
P.S. Or in the case you're using gimp...
If you don't have access to a sculpting program, though Blender and Sculptris are free, then what Rowinish said is a decent option. Just my opinion but a good quality sculpt will give you a much better result than a generated normal map any day, at least with organic objects. If you aren't very good at sculpting well thats another issue to tackle
Cheers!
Pyro Classic Updo by Prophet9
Turned out nice. Very clean.
Let me know if theres a specific character you would like to see have a taunt! Or just say Hi
http://steamcommunity.com/sharedfiles/filedetails/?id=182693156
Vimeo Link - Dota 2: Bounty Hunter Taunt
[ame="http://www.youtube.com/watch?v=gXj_KipDVNo"]Bounty Hunter Taunt [/ame]
ThinkKlinck - Well done! Nice colors
squall787 - Nice work, looks great!
Quick cross-post from the monthly competition thread. I made some QOP hair:
Is there a tutorial out there by any chance?
It looks really good. How did you make him start at his default in-game pose though?
Feathered Torment by Vayne4800 and Stefco
Searched online for an image that best showed his idle pose. I assume it was made by this guy - http://www.polycount.com/forum/showthread.php?t=124501 - but i am not sure.
Basically its a rough guess off looking in game and online.
Stunning work, Zaphk!
I'm working on a mask for Disruptor. Still very wip, I feel there is something missing...
C&C are veeeery welcome!
Edit: new image
This makes me lose self esteem
Just.
duuuuude!
Damn! That is one badass wolf.
And guess what, Beastmaster got even manlier
Fiieeeercee
@Vlad is that... Ryu? :P A haggard Ryu
Hunter of the Blood Stained Sands
Turned out awesome man. Love the addition of the set gif preview to the workshop, didn't even know you could do that!
i just submitted this
http://steamcommunity.com/sharedfiles/filedetails/?id=183101121
(Here's the concept)
http://steamcommunity.com/sharedfiles/filedetails/?id=183167465
MechBgum - The staff reads really well in-game. Good stuff!
Back to some single items for a bit. Just finished this DK shield concepted by DoubleLeaf!
Ember Bulwark by Vextrakt & Bel