ErichWK wrote: »
Makkon - How can you stare at that while sculpting and not go insane?? Is it kinda like how we are immune to our own farts? We are immune to the gross things we can make ourselves?
MM wrote: »
trying to get the umbrella and rain working properly in marmoset before i start texturing the character
Ged wrote: »
wow id love to see a mini tut on that rain
Luke_Starkie wrote: »
Almost finished this guy, its been massive amounts of fun working from an amazing concept so thanks to Fightpunch for letting me use it!http://cghub.com/images/view/650243/
MM wrote: »
finished working on the base for the character
the water on umbrella was painted in mudbox, then converted to normal map with xnormal height2normals. here are what the textures look like:
Mask_Salesman wrote: »
ILLMATICC I gotta agree with Ysalex there, he's only 5 heads tall. And those shirt creases are very floaty, nice around the tuck in at the belt but need weight and a physical cause everywhere else.
I love referencing these scans at peeps, they so cool.
Pixelatedkiwi wrote: »
Snefer that character is fantastic! Updates on my environment wip (http://www.polycount.com/forum/showthread.php?t=125123), almost there!
Budello wrote: »
I can say I'm finished with this one, C&C are welcome!
dropkick287 wrote: »
Hey man. I love what you did here. I love the style and overall vibe. I did a paint over of your scene as opposed to writing feedback. I didn't change anything. I just added a few things that I thought would be cool if you did.
gilesruscoe wrote: »