So I've been realizing I'm making all my textures pretty much by hand through zbrush, 3D Studio Max, and Photoshop. SO I thought I'd drop some of my old ones:
That print looks excellent, hazardous. Makes me want to try out some prints myself but I'm too scared of the whole different modeling process(no holes etc). @ysalex: Very nice!
Here is a female character I'm working on. She's a fairy
-gilesruscoe: I love those heads! Nice work, very cool and dynamic shapes!
Heyya,
I have never posted here before in the WAYWO thread, but I have admired all the excellent work that goes up here, and all the learning that people show here as well. I'm so excited to have something to post here.
So here is something that I have been working on for a while.
It is my own concept, sculpted from scratch and painted completely in Zbrush.
I hope that isn't too many images for one post...
Any crits or comments would be greatly appreciated.
Really really like it. As Zenoart mentioned, the colors are great. Looks very warm and cozy.
Here are some assets I've been working on lately for a mobile TBS game. The textures here are partially sourced from ready-made material. Critique welcome.
@ paul: this is exceptionally awesome! Your highpolymodeling is superbly! I really have to challenge myself to go that road. Modelling all details into one piece really challenges me. Awesome work!
Here is my latest piece. A scout-mech. It is modeled after this concept from flying debris. Check out his site. His work is exceptional! http://flyingdebris.deviantart.com/
Most details on the HP were done with floaters so it feels clumsy compared to pauls piece. Anyway I'm happy how it turned out. I'm going to start a thread soon for the lowpoly and stuff.
I did this gutted camera model over the course of several lunch breaks - just an exercise in hard surface modeling. I posted the OBJ of this mesh over in the "How you model dem shapes?" thread if anyone wants to take a closer look.
so many great arts happening! i wish i had enough time management skills to do personal work, you guys are all so inspiring! :O
just to name a few of you jerks who make me feel especially bad for being such a poohead, really nice work ysalex and greyskill and haz! and your dooder is looking badass weisheng! Love your style, you better finish allll of it dawwg!
Saman looks sweet man - are you showing it in marmoset? the perspective distortion is a little heavy for me to get a good read on the face
Replies
Some progress on the vertex paint shader for the walls
Thanks!
And some of the new ones I've made recently.
Critiques and suggestions are VERY welcomed.
from my thread: http://www.polycount.com/forum/showthread.php?t=98003&page=15
Anyway i updated my folio (first draft) here is one of the new shots i put in it and i am hoping you guys can give me some input on the folio
www.gdcart.com
Sneak peak at my next WIP!
@ysalex: Very nice!
Here is a female character I'm working on. She's a fairy
I really like your choice of colors, and that girl's face is pwetty !!
Detailing her leg muscle now.
The whole thread:
http://www.polycount.com/forum/showthread.php?t=125320
I have finished bakes for my model and only thing left is rigging. Then I will get some sexy renders from Cryengine.
Let's play a game. Try to guess what I modeled from my rig only Here
If you know I will make an extra pose only for you and you only.
Really really like it. As Zenoart mentioned, the colors are great. Looks very warm and cozy.
Here are some assets I've been working on lately for a mobile TBS game. The textures here are partially sourced from ready-made material. Critique welcome.
OVEREEM!! Great work man. You really captured his likeness even in plain gray. Hard to do.
thats gorgeous!
... some mass effect love ♥♥♥:poly129:
a salarian inspired bust
base model from max then overpait in photoshop
@ paul: this is exceptionally awesome! Your highpolymodeling is superbly! I really have to challenge myself to go that road. Modelling all details into one piece really challenges me. Awesome work!
Here is my latest piece. A scout-mech. It is modeled after this concept from flying debris. Check out his site. His work is exceptional! http://flyingdebris.deviantart.com/
Most details on the HP were done with floaters so it feels clumsy compared to pauls piece. Anyway I'm happy how it turned out. I'm going to start a thread soon for the lowpoly and stuff.
Here's a couple of my more recent pieces - redesigns on a couple many iconic moments in Chrono Trigger (one of the best games of the 90's!)
Thanks for looking!
All that remains now is a monitor! And some wires..
https://www.youtube.com/watch?v=v85m0VZ56UM
Art Thread Here.
I've been working on a new gun recently, highpoly just about finished.
here some of my personal work I did lately;-)
All are for game purpose
for the container you have the high poly and the low poly ( 6 polys) baked rendered in marmoset toolbag
hope you like them!
you can see more of my stuff on there as well:
http://pierrebenjamin.cghub.com/
http://pierrebenjamin.tumblr.com/
http://pierrebenjamin.com/
feedback always welcome!
cheers and thanks guyz!
P
10412 tris
5297 verts
so... let's get to paint!
Now, the hard part... get some spare time to finish it
Nice work, looks amazing.
Here's today's practice session:
Also did a 3d print of Old Man Mathers for fun:
Just finished my first hard surface model :
just to name a few of you jerks who make me feel especially bad for being such a poohead, really nice work ysalex and greyskill and haz! and your dooder is looking badass weisheng! Love your style, you better finish allll of it dawwg!
Saman looks sweet man - are you showing it in marmoset? the perspective distortion is a little heavy for me to get a good read on the face
[IMG][/img]Uploaded with ImageShack.com
http://www.polycount.com/forum/showthread.php?t=125469
Hell yeah man !