OnionCake wrote: »
Been working on some tiling textures. Everyone's stuff is looking awesome. :]
TH98 wrote: »
Selaznog wrote: »
A cool pose would definitely put you off to a good start.http://images2.fanpop.com/image/photos/11200000/Iron-Man-iron-man-11234901-1680-1050.jpghttp://www.empowernetwork.com/plainarcher/files/2013/06/ironman.jpghttp://4.bp.blogspot.com/-G-BoTiGfLkc/UKCBnNMKcYI/AAAAAAAAASw/c9GNQvENhnc/s320/Iron_Man-7.jpg
Lighting could be improved also. In all the images I posted, there is at least one rim light to strengthen the silhouette.
I think the geo you have for the background works. it just needs to be lighter with a bit more contrast.http://fc01.deviantart.net/fs71/f/2013/115/5/6/dudes_2_by_fightpunch-d62y8hf.jpg
And more on a texturing note, all the damage and scratches seem to be the same size and scattered evenly across him. There should be areas with lots of a scratches (shoulder pads, hand plates) and areas where he won't get scratched as much (armpits, inner thighs etc, assuming his own armour doesn't scratch itself)
You're also using a widescreen format, which is cool, but I think you should really focus on selling the awesome model more. Show him from head to toe in a vertical image format. Maybe with some sparks and clouds hahahttp://www.slashfilm.com/movie-poster-design-trend-hero-stands-weapon-in-hand-cloudy-background-flying-debris-sparks-flying/
Mask_Salesman wrote: »
Hey nice Tits..., haha couldn't resist saying that. gud stuff tho, the creases look alittle like they have been put there rather than actually forming there naturally if you get what I mean? Perhaps adding abit of weight to them would make them seem more realistic. :thumbup:
MeintevdS wrote: »
I think he means the folds on her stomach. I feel like the folds have enough weight to them, but the shirt itself seems very stiff? As if the folds have no effect on the overall shape of the shirt. I don't know.. hard to explain
Anyway, I think overall the model looks awesome, was instantly recognizable as Ellie. So unless you were going for Joel I'd say job well done
Also I love her hair (especially the hair being pulled back into the tail) even though it's still so rough. I just finished hair on my own model, but now I think I'll scrap the hair and retry.
Trevelyan . wrote: »
I've never posted in this thread before, but love looking through it each day, great stuff here! I started this scene around a year ago but work pressures etc saw it packed away on a dusty hardrive for much of that. The last few months i've worked more steadily on it and though the abandoned theme is getting a lot of love lately thanks to the fantastic 'Last of Us', i'm endeavouring to finish it shortly! I'll hopefully post a thread as a bit of a motivator soon too as i've still barely touched the lighting eek!
So....here's my old/abandoned/derelict/desserted/overgrown/naturified/you.name.it.i'll.put.grass.on.it....hospital wing
scotthomer wrote: »
Cross-posting from my thread here!
The asset is fully baked however the texture is still work in progress, crit away!
L0ckeness wrote: »
Erik- cool man, lookin like a kaiju from pacific rim haha.
Overlord- beautiful design, i really wanna see that thing in motion, try to figure out how it works.
just finished this one:
walklikethis wrote: »
Very nice dude! if i had any crit i would say the transition from grass to ground is a little harsh on the bottom left BUT awesome job. Any other angles?
For the rest of you here is a my WIP
St4lis wrote: »
So I made this litte 3D demo thing in Unity:
Playable in browser. Try it out:http://oskarstalberg.com/planet/index.html