davidosterlindwow that is great! I would say it's missing the final touches though. Some cool blue particle effects coming off of that crystal, coming out of the blue portals on the ground, falling leaves from that hanging foliage.
This is a character that i`m modelling at the present, is a post apocalyptic woman , a surviver...will be a low poly model.
Comments and critiques are welcome.
Working on a merman cthulhu based on a painting from Karl Kopinski, a truly amazing painter. Hope to finish this sculpt and then texture it if I get the time. Finally had the chance to play with dynamesh and new zremesher, and insert brushes. Feed back is welcome.
Heyyo there. Just got done painting a (pretty rough) concept for a 3D illustration I'll be working on part-time over the next month or so. I kept it loose since it's for my own, personal project to be used for object and camera placement. Hope you enjoy!
I have to say after closer examination of Space Marine armor, it is most impractical thing you possibly wear in battle. Unless you sorcerer, coz, you don't really need to use sword then.
thats a wonderful take on the turtles.
it's all very round everywhere though. no plans on flattening out the bottom of the feet and hands maybe? also the back of the bandana just ends with what looks like smoothed polygons or god forbid nurbs.
the belt buckle would probably look cooler if it was thicker, like a hockey puck kinda.
cool design though, don't forget some sort of eyelids so that they can blink!
Decide not to create thread but post progress here.
I was working over charater from ''Hot Fuzz'' movie, sergant Nickolas Angel, but i couldt pass te deadline and now i can feel free in polycount and texture size. Hope can finish this work here with your feedbacks.
Now i have a scene whit character around 50 kk polygons and as i work on notebook zbrush starts crushing. I continue in another scene with guns. Overall i made a copy of poster of this film, so i made shotgun, submachine gun a pistol. Now im polishing them and post weapons tomorrow. For this momen i post here few renders of characters body and wait for your feedbacks about proportions, anatomy and mistakes if i done ones. Also for this moment it looks like he move his head forward from the body, isnt it?
Thanks.
@SpaceCentipede that is looking really nice, proportions fine i think. only comment is that the cloth around his ass looks too tight digging into the butt crack...
btw, did you use marvelous designer for the cloth ?
@SpaceCentipede that is looking really nice, proportions fine i think. only comment is that the cloth around his ass looks too tight digging into the butt crack...
btw, did you use marvelous designer for the cloth ?
Yep, i use MD for pants and shirt, but as said earlier i think its not a good idea to build all your pipline around MD, sometimes it gives strange results, also anyway it should be polised by hands, you know.
As for the butt, i think you right, try to fix it.
Also as notice i completly forget to say that i decide to make hairs fith planes like guys in ''lust of us'' made. So look on this hair mesh like its sort of basemesh for hair volume.
Also i tweak head position a bit and i think it looks much better.
Replies
http://i259.photobucket.com/albums/hh295/Bubba91873/Wheels1_composited_zps14b8b10e.png
http://i259.photobucket.com/albums/hh295/Bubba91873/Tracks3_composited_zpsa7dba8f7.png
This is a character that i`m modelling at the present, is a post apocalyptic woman , a surviver...will be a low poly model.
Comments and critiques are welcome.
Cheers!
http://karlkopinski.cghub.com/images/page:2/
You can check out my progress at this thread. Might post up some 3D renders on polycount for critique later on.
10/10
I have to say after closer examination of Space Marine armor, it is most impractical thing you possibly wear in battle. Unless you sorcerer, coz, you don't really need to use sword then.
Sorry about the image compression.
I know EXACTLY what that is! I am so telling. you busted now, man!
You have no idea whose what that is.
so busted yuri!
I wanted to try making a 3D version since the game is hand drawn 2D.
I like to call him roachasaurus
somebodys lip...
it's all very round everywhere though. no plans on flattening out the bottom of the feet and hands maybe? also the back of the bandana just ends with what looks like smoothed polygons or god forbid nurbs.
the belt buckle would probably look cooler if it was thicker, like a hockey puck kinda.
cool design though, don't forget some sort of eyelids so that they can blink!
I just finished my environment!
[ame="http://www.youtube.com/watch?v=J2gOlFa99lE"]Wrecked Apartment (NDO & DDO) - YouTube[/ame]
And crosspoooooost
XPOST
Creaturebox lunch crunch from work this week...
[VEROLD]5220f577669e12020000022a[/VEROLD]
I want this in the recap.
[SKETCHFAB]21ed03afb8c646f3a19d63bd6c25b87e[/SKETCHFAB]
I was working over charater from ''Hot Fuzz'' movie, sergant Nickolas Angel, but i couldt pass te deadline and now i can feel free in polycount and texture size. Hope can finish this work here with your feedbacks.
Now i have a scene whit character around 50 kk polygons and as i work on notebook zbrush starts crushing. I continue in another scene with guns. Overall i made a copy of poster of this film, so i made shotgun, submachine gun a pistol. Now im polishing them and post weapons tomorrow. For this momen i post here few renders of characters body and wait for your feedbacks about proportions, anatomy and mistakes if i done ones. Also for this moment it looks like he move his head forward from the body, isnt it?
Thanks.
btw, did you use marvelous designer for the cloth ?
Made some tweaks to my rubble based on feedback ready for 2.5d
Yep, i use MD for pants and shirt, but as said earlier i think its not a good idea to build all your pipline around MD, sometimes it gives strange results, also anyway it should be polised by hands, you know.
As for the butt, i think you right, try to fix it.
Also as notice i completly forget to say that i decide to make hairs fith planes like guys in ''lust of us'' made. So look on this hair mesh like its sort of basemesh for hair volume.
Also i tweak head position a bit and i think it looks much better.