Tits wrote: »
Hey, just a little crosspost in case it can be of use to anyone here.
I made a quick and very simple youtube video to answer questions that I was asked quite a few time about my pipeline, basemeshes etc and some people told me I should record a quick video so here I am.
This doesn't cover anything very complicated it's pretty basic stuff but I hope it can help someone
I'm very sorry about the accent by the way, I just realized I have a huge one and I sure don't appreciate hearing my voice on video haha!Ellie, The last of us, zbrush pipeline overview - YouTube
Entity wrote: »
Very useful video!! Didn't know it was made by a fellow polycounter too
Fizzly wrote: »
I came out of the shower this morning and thought of having a go on one of these !
A-N-P wrote: »
I think the hand prints should have less specular value than the metal? Unless they are wet handprints? :P
Optinium wrote: »
Crosspost from my WIP thread :-
Still plenty to do but appreciate anyones thoughts
Xelioth wrote: »
wouldn't hand prints be clean spots in the dirt (or oil from the hand, but I doubt that would be much visible)? Which would be more shiny.
Brygelsmack wrote: »
Hey all, excellent work here as always!
Here is my Iron Man Mark III again. Would love to hear some feedback on how I can improve my renders and presentation so it's better suitable for a portfolio. The setup I have now is just a grey shaded plane in the background, which results in a lot of artifacts as you can see.
Are there any tutorials on how to do the final touches on your work?
Thanks for any help.
St4lis wrote: »
So I made this litte 3D demo thing in Unity:
Playable in browser. Try it out:http://oskarstalberg.com/planet/index.html
cox wrote: »
Zbrush + keyshothttp://www.rodrigocox.com/files/print.jpg