adam wrote: »
Hoping to get a thread up about this soon. Currently planning out objects/assests need for a story I'd like to create using lowpoly artwork and cinemagraphs. I'd also like to take this art in to an engine and utilize those material & lighting features. (Thinking CryEngine, since I've never used it before.)
I've only really gotten started on a main hero piece of the scene (for the story). The red dude is there for scale.
mazz423 wrote: »
Some more shameless cross pimpage of my robit: http://www.polycount.com/forum/showthread.php?t=124873
Tits wrote: »
Hey, just a little crosspost in case it can be of use to anyone here.
I made a quick and very simple youtube video to answer questions that I was asked quite a few time about my pipeline, basemeshes etc and some people told me I should record a quick video so here I am.
This doesn't cover anything very complicated it's pretty basic stuff but I hope it can help someone
I'm very sorry about the accent by the way, I just realized I have a huge one and I sure don't appreciate hearing my voice on video haha!Ellie, The last of us, zbrush pipeline overview - YouTube
kimmokaunela wrote: »
Thanks for sharing. I liked your accent!
crazyfool wrote: »
so much awesome up in here
heres my final shot for the facebook fan art challenge more in my blog!!!
PogoP wrote: »
Could you tell us a bit more about the plan for the scene? is it snowy, or desert? Looks good so far!
adam wrote: »
APiotrW wrote: »
Here is my first sculpt in Mudbox: A rock. I used only two brushes (grab and a selfmade modification of the scrape brush). It is currently untextured but it would be great if you could tell what I could improve and how you do like it at all.
Azkur wrote: »
MrJohan wrote: »
I'm working on a ninja turtle model.
I have been making him some teeth, not really sure if I'm doing it good but you live & learn.
geck wrote: »
my work for substrata