chrisradsby wrote: »
Another sneakpeek. Getting closer to the finish line , I just need to add shit-ton of stuff. xD
Dan! wrote: »
taking a break from my scorpion piece to do some style exploration- influenced by wakfu etc
Guedin wrote: »
I'm not sure what is the issue. I'm using my personal website for those pictures, so if this happening to other people I shall investigate
Thanks for the heads up anyway
obeyurnapster wrote: »
Guedin wrote: »
My final render for the facebook fighting games fan art challenge
artquest wrote: »
Night elf sketch! based on this concept by samwise:http://doter.ucoz.ru/_ph/5/2/753323585.jpg
adam wrote: »
Hoping to get a thread up about this soon. Currently planning out objects/assests need for a story I'd like to create using lowpoly artwork and cinemagraphs. I'd also like to take this art in to an engine and utilize those material & lighting features. (Thinking CryEngine, since I've never used it before.)
I've only really gotten started on a main hero piece of the scene (for the story). The red dude is there for scale.
mazz423 wrote: »
Some more shameless cross pimpage of my robit: http://www.polycount.com/forum/showthread.php?t=124873
Tits wrote: »
Hey, just a little crosspost in case it can be of use to anyone here.
I made a quick and very simple youtube video to answer questions that I was asked quite a few time about my pipeline, basemeshes etc and some people told me I should record a quick video so here I am.
This doesn't cover anything very complicated it's pretty basic stuff but I hope it can help someone
I'm very sorry about the accent by the way, I just realized I have a huge one and I sure don't appreciate hearing my voice on video haha!Ellie, The last of us, zbrush pipeline overview - YouTube