Hey, just a little crosspost in case it can be of use to anyone here.
I made a quick and very simple youtube video to answer questions that I was asked quite a few time about my pipeline, basemeshes etc and some people told me I should record a quick video so here I am.
This doesn't cover anything very complicated it's pretty basic stuff but I hope it can help someone
I'm very sorry about the accent by the way, I just realized I have a huge one and I sure don't appreciate hearing my voice on video haha!
Hoping to get a thread up about this soon. Currently planning out objects/assests need for a story I'd like to create using lowpoly artwork and cinemagraphs. I'd also like to take this art in to an engine and utilize those material & lighting features. (Thinking CryEngine, since I've never used it before.)
I've only really gotten started on a main hero piece of the scene (for the story). The red dude is there for scale.
Hoping to get a thread up about this soon. Currently planning out objects/assests need for a story I'd like to create using lowpoly artwork and cinemagraphs. I'd also like to take this art in to an engine and utilize those material & lighting features. (Thinking CryEngine, since I've never used it before.)
I've only really gotten started on a main hero piece of the scene (for the story). The red dude is there for scale.
Could you tell us a bit more about the plan for the scene? is it snowy, or desert? Looks good so far!
Here is my first sculpt in Mudbox: A rock. I used only two brushes (grab and a selfmade modification of the scrape brush). It is currently untextured but it would be great if you could tell what I could improve and how you do like it at all.
Hey, just a little crosspost in case it can be of use to anyone here.
I made a quick and very simple youtube video to answer questions that I was asked quite a few time about my pipeline, basemeshes etc and some people told me I should record a quick video so here I am.
This doesn't cover anything very complicated it's pretty basic stuff but I hope it can help someone
I'm very sorry about the accent by the way, I just realized I have a huge one and I sure don't appreciate hearing my voice on video haha!
Entering an Art show for my school, and I wanted to do a fan art piece of Globox from Rayman Origins! Hope you guys enjoy this, Love the work from this week, always inspirational Sculpted in zbrush and composited in Photoshop. C&C more than welcomed
Not a huge update in terms of new content, but I still wanted to post as I could use a hand with advice on the finishing touches. Mainly been working with composition, lighting, post process and populating with props.
Here is my first sculpt in Mudbox: A rock. I used only two brushes (grab and a selfmade modification of the scrape brush). It is currently untextured but it would be great if you could tell what I could improve and how you do like it at all.
Looks a bit too muddy. needs more definition before going into the fine surface detail.
Today I made a sword based off this concept by the very talented concept artist Mark Molnar!
Mine looks not exactly like the one in the concept but I think you can see that its inspired by it.
Replies
Crosspost from my thread: http://www.polycount.com/forum/showthread.php?t=76932&page=12
desaturated the background and cleaned the animations a lot more.. added fingers and facial animations that nobody will ever see x)
gonna go over the last spy part tomorrow I guess
Little speed thingy
Around 3 hours all in all.
EDIT: Thanks for the hint, airdrummer! Hope it works now!
come check it out and give crits!
This is insane! Great Work!
I made a quick and very simple youtube video to answer questions that I was asked quite a few time about my pipeline, basemeshes etc and some people told me I should record a quick video so here I am.
This doesn't cover anything very complicated it's pretty basic stuff but I hope it can help someone
I'm very sorry about the accent by the way, I just realized I have a huge one and I sure don't appreciate hearing my voice on video haha!
[ame="http://www.youtube.com/watch?v=x6z-iaAx1P4&feature=share&list=UUKlNB0dpR1BK0y-JRh6Ju7Q"]Ellie, The last of us, zbrush pipeline overview - YouTube[/ame]
rendered in game (of course)
Paladin of Sunaura
I think I've finally got sketch fab working:)
Here is a somewhat low poly version of a Kong machine I made at 2,100 TRIS.
Enjoy!
[SKETCHFAB]c55d3e890f74480c896199c97723c420[/SKETCHFAB]
I've only really gotten started on a main hero piece of the scene (for the story). The red dude is there for scale.
reference http://catell-ruz.deviantart.com/art/buiding-from-Cathair-color-144448546
Nice ! I remember I did this also long time ago
http://alexeiart.fi/3dArt_NightElf_image1Big.html
A couple of sketches:
Could you tell us a bit more about the plan for the scene? is it snowy, or desert? Looks good so far!
Here's something I did while teaching a class.
Concept by CreatureBox
So clean , I like it !
Thanks for sharing. I liked your accent!
heres my final shot for the facebook fan art challenge more in my blog!!!
Love the cloth on it, very nice touch!
Thanks I'm glad you liked it!
Loving the cloth work on this one Tom - the cloth work is great as well!
What is this Facebook challenge you speak of though? Where can I see myself some more of this character art sweetness?!?!
Space.
meanwhile here is a small update from one of the dudes i am working on my thread
feedback is more than welcome
Not a huge update in terms of new content, but I still wanted to post as I could use a hand with advice on the finishing touches. Mainly been working with composition, lighting, post process and populating with props.
fixed* :P
Looks a bit too muddy. needs more definition before going into the fine surface detail.
Today I made a sword based off this concept by the very talented concept artist Mark Molnar!
Mine looks not exactly like the one in the concept but I think you can see that its inspired by it.
dude, you got to give this guy's feet more love