airdrummer wrote: »
BJA: Also, to take a stab at your symmetrical corridor question...it's a good question, btw.
In sci-fi design, most environments are either deep ocean or deep space. In nature, symmetry = strength (fractal universe). Any haphazard design will most likely collapse without structural integrity. Pressure of any kind will find the weak spot and destroy it, either immediately or over a period of time. In visual design and communication, the eye needs to "buy" that this structure has purpose and strength and the brain tends to except this based on symmetry.
ysalex wrote: »
It almost seems as if the legs split occurs after he hits solid ground with his feet, which would make jumping useless for power.
ysalex wrote: »
One thing I would say for sure though is that is not a nice background for this, even the grid you had before was much better.
Fnitrox wrote: »
also for the hairs i'd suggest this http://www.zbrushworkshops.com/member/zbrush-with-ryan-kingslien/creating-dynamic-hair/ ... Ryan Kingslien just wins at sculpting!
KKolar wrote: »
Hey guys! Just finished this piece for the blizzcon art contest. Hope you enjoy!
solar wrote: »
Long time no crosspost
Some new character work based on Trevor Claxton's Baby Cakes concept.
Concept can be seen here - http://trevor.cghub.com/
Sauron wrote: »
Loomineel wrote: »
I'm currently working on Gotrek Gurnisson from Warhammer universe
joymepls wrote: »
hi, guys! here is some stuff.
whiketan wrote: »
HOT DAMN, I wish I had talents like you guys... Everyone on this thread is pretty much amazing... If you guys don't mind, and this isn't the wrong place to ask such a thing, but how long did it take for you to get this kind of quality in your work? Just want to know whats ahead of me should I go down a similar road.