eedobaba7726 wrote: »
Spent 3+ hours today fixing lighting issues and generally overhauling lighting in this scene.
xvampire wrote: »
currently working on KOF Mr. big for 3d fan art challenge on facebook
JohnnyRaptor wrote: »
some awesome work on this page as usual!
girl model i recently started working on, good break from all the dudes, dead zombies n monsters i do most of the time...
[HP] wrote: »
I think the scene also needs some sort of center piece, since I don't wanna spend too much extra time on this, i grabbed an old asset I made a while ago and "destroyed" it.
I'm thinking about having a intact but rotten version of this little bot somewhere in a corner of the scene with some cloth on top of it, adding material variety.
Also, need to add loads more vegetation, make a rebar decal and add it to the destruction, and a few more little things. Aiming to have this finished this weekend.
Camrat wrote: »
Hey guys, pretty much done with this scene now here is final images and video:
Video (Please Watch HD if you can):
DKK wrote: »
beautiful sculpt, is there a concept? or just noodling? I have one crit, to me the hard edged mechanical shapes on the backpack are in such contrast to the rounded right angles you've got going on everywhere else that the backpack becomes too much of a focal point. Then the wobbly forms on the backpack read to me as organic shapes, and I think that's causing all the carapace shapes to kind of shift between looking mechanical and organic. To me that backpack is throwing off and weakening the rest of the otherwise strong design.
oobersli wrote: »
what is it for?
Zaphk wrote: »
@fightpunch> Love your concepts T_T so good!
More Dota 2 workshop I did with Onilolz