hello folks just wanted to share my other project that I'm working on- this is an old project that I decided to restart again- now that I got more time at the moment ;]
Making an environment for an anatomy study I'm doing, instead of doing the anatomy -- my eyes were getting tired so I decided to focus on this today. Legs have to go, and a bunch of more stuff needed to add. Zbrush and Maya/Vray.
That's looking quite nice but you have ribbons with animated smoke on them hangning still in the air and fading out, plus the movement of the smoke doesn't always match the velocity of the piece that is spawning it. It's a really good start though, looking forward to seeing more of this.
*edit*
Another though, if you could add more volume to the clouds at the end it would help sell the scale. At the moment they're mostly just flat black which doesn't really sell them as being big clouds of smoke/dust and it looks like it's a handfull of sprites that are slowly rotating. Adding more detail and maybe plugging in lighting on the particles could help give them volume and detail as well as adding more particles to break up the movement a bit.
Looks great ! Nice diffuse, especially if you're not so familiar with diffuse only.
One crit on the model though, his arms are quite short. When along the body, his longest fingers should end at the middle of the thigh. The hands themselves are well proportioned, just stretch the arms a bit.
Here's an early concept work for an RPG I've been wanting to put together. It was sort of my first real try at a complex multi-layer airbrush work. Lots of transparencies and masks and object layers. That galaxy background is busted, but it is what it is now.
those breasts look like aged implants. i dont know if that was your intention or not but natural breasts never have nipples going up like that. that only happens when there are breast implants and\or bad implant surgery. natural breasts ALWAYS have nipples pointing down, other wise it would be impossible to breast feed.
those breasts look like aged implants. i dont know if that was your intention or not but natural breasts never have nipples going up like that. that only happens when there are breast implants and\or bad implant surgery. natural breasts ALWAYS have nipples pointing down, other wise it would be impossible to breast feed.
Yeah aged implants wasn't my intention for sure. I was trying something more "heroic female", I don't know how to express. Maybe the way she is being presented looks vulgar, I'm not sure. Thanks a lot for the critique , I'll try it again. :thumbup:
this is my first post here in polycount,so i might need some getting used to different threads/forums..
for now this is what i am working on ..all the help and critique is appreciated..
thanks
-snip-
the hair, subtle folds in the elastic in the cloth and general asymmetry of this whole piece is beautifully done. looking forward to seeing more of your posts around here for sure!
pradeepkhudia - awesome work. She looks familiar, almost getting a nicole kidman vibe. Is her likeness based on anyone? Anyways, look forward to seeing more of your stuff.
pradeepkhudia - awesome work. She looks familiar, almost getting a nicole kidman vibe. Is her likeness based on anyone? Anyways, look forward to seeing more of your stuff.
thanks ysalex
I was just admiring your anatomy thread.Abou the likeliness, i started with Molly Ringwald from pretty in pink,but latter on i decided to not to follow her exactly.so i changed hair and cloth.likeliness is half way there mixed with marilyn monroe
I was just admiring your anatomy thread.Abou the likeliness, i started with Molly Ringwald from pretty in pink,but latter on i decided to not to follow her exactly.so i changed hair and cloth.likeliness is half way there mixed with marilyn monroe
here is two other renders
I knew there was something about her I recognized. I like the more masculine jaw and the higher, flatter forehead you gave her, nice mix of features.
Been pretty burnt out and bored with my scenes I'm working on, so I spent some time tonight messing around in UDK and did another texture sculpt. Sculpting textures is fun because I can be more loose and still eventually get something useable out of it. Only problem is a good workflow getting the info from the sculpt :shifty:
The snow is just 2 texture lookups. One for the noise and one for the normal map. There's also tessellation and SSS, but they just use one of the channels from the normal. Ignore the weird shading
Replies
Not really sure about the folds/cloth though, if someone knows how the folds would react, and cloth overall it would be nice to hear and learn.
this is awesome! Beautiful shapes + i love the contrast on the boots
Would have liked to have finished it tonight; oh well...still more to do tomorrow
texture in this shot is 128x256, and about 3'ish hours of work
398 tri's
Almost...
My current meager offering: Techno-Shaman's staff WIP.
I'll be starting a proper thread after I've had some sleep, because this is just a prop for a whole character I'd love some advice on...
EDIT
shits about to go down
[SKETCHFAB]f3a40293e91c4e6eb49bd36b12e4d8de[/SKETCHFAB]
That's looking quite nice but you have ribbons with animated smoke on them hangning still in the air and fading out, plus the movement of the smoke doesn't always match the velocity of the piece that is spawning it. It's a really good start though, looking forward to seeing more of this.
*edit*
Another though, if you could add more volume to the clouds at the end it would help sell the scale. At the moment they're mostly just flat black which doesn't really sell them as being big clouds of smoke/dust and it looks like it's a handfull of sprites that are slowly rotating. Adding more detail and maybe plugging in lighting on the particles could help give them volume and detail as well as adding more particles to break up the movement a bit.
Haha, wow this is really close.
It's Oro from Street Fighter III btw:
x)
Now to go back on work on my own things again! Was fun though. I almost never get to make pure diffuse only textures... Need more practive!
Nice change of pace from the usual realistic environment work and drooling monsters.
Sefice! love the bunny girl.
Nice swords Devin and [SF]Three9
Cheers!
These are all amazing man..thanks for sharing
Trying to up my environment art skills.
friggan sweet.
Looks great ! Nice diffuse, especially if you're not so familiar with diffuse only.
One crit on the model though, his arms are quite short. When along the body, his longest fingers should end at the middle of the thigh. The hands themselves are well proportioned, just stretch the arms a bit.
Moar of Dat space art:
http://www.polycount.com/forum/showthread.php?p=1888668#post1888668
Crosspost
More sculpting :-)
http://www.polycount.com/forum/showthread.php?p=1888676#post1888676
More cyborg sketches.
More in thread, http://www.polycount.com/forum/showthread.php?p=1888760#post1888760
this is my first post here in polycount,so i might need some getting used to different threads/forums..
for now this is what i am working on ..all the help and critique is appreciated..
thanks
Thanks airdrummer!
I did some adjustments
Yeah aged implants wasn't my intention for sure. I was trying something more "heroic female", I don't know how to express. Maybe the way she is being presented looks vulgar, I'm not sure. Thanks a lot for the critique , I'll try it again. :thumbup:
the hair, subtle folds in the elastic in the cloth and general asymmetry of this whole piece is beautifully done. looking forward to seeing more of your posts around here for sure!
thanks ysalex
I was just admiring your anatomy thread.Abou the likeliness, i started with Molly Ringwald from pretty in pink,but latter on i decided to not to follow her exactly.so i changed hair and cloth.likeliness is half way there mixed with marilyn monroe
here is two other renders
just finish this one
Shout out to Joeriv for the rendering advice.
Uploaded with ImageShack.us
I knew there was something about her I recognized. I like the more masculine jaw and the higher, flatter forehead you gave her, nice mix of features.
The snow is just 2 texture lookups. One for the noise and one for the normal map. There's also tessellation and SSS, but they just use one of the channels from the normal. Ignore the weird shading
Link to sketchbook with more:
http://www.polycount.com/forum/showthread.php?p=1888922#post1888922