Damn this really took me by surprise. Splendid work so far man. Really digging the volume of the hair. I'm also interested in how you're going about building this.
One thought, shouldn't the boots overlap the pants? At least I like how those kind of boots looks (with the straps and all that) so it would be a shame to cover them up.
WIP of a old/dirty checker floor for my next personal environment. I'm going to get some reflection and work on shaders in UDK, atm this is in Marmoset:
inspiring work as always. sweet job guys. I finally finished up my gong. I made all the texturing in ddo. really great software. here is the image. i might make a thread to show more of it. Im still not sure but we'll see.
you can see the higher res of the image on my site under personal work.
Started working on my CE3 project again and tried out a Maya script for generating wires quickly, so good! (The ones for the lights. The big ones on the bottom right were done by hand a few months ago)
And started playing around with setting up presentation shots for some assets in CE3, but I'm too tired to really care now Does anyone have any good resources for doing good presentation shots with CryEngine? I may just take a panorama in CryEngine and create a Marmoset skybox...
looks fun like the way your doing the tree and its alpha variations.
Thanks man I'm trying new stuff entirely so right now I'm happy with the results but I can probably do better hah. Feels kinda rushed at times. :poly142:
Thanks, I've been kind of insulated from feedback on this project, so that's awesome to hear. Love the character design by the way. From a concept or just designed from scratch?
Designed her myself and here she is, textured and rigged! Not calling her done yet though. Still a lot of things I'm considering to improve, especially the rigging.
I'm thinking she might be landing a bit too soft?.. maybe speed it up by 2-3 frames..
gonna do an animation based on this jump where she kicks at the peak.. wanna nail this as much as possible before doing that as I'm gonna go ahead and just do a whole "new" animation for that rather than just having the kick, as one would if it was game
I'm thinking she might be landing a bit too soft?.. maybe speed it up by 2-3 frames..
gonna do an animation based on this jump where she kicks at the peak.. wanna nail this as much as possible before doing that as I'm gonna go ahead and just do a whole "new" animation for that rather than just having the kick, as one would if it was game
it's pretty close, but I agree you could probably trim a frame or two of that landing. Not quite as impactful as I'd expect it to be.
Update! Low poly WIP in marmoset. Any feedback appreciated To do :- finish hair texture, add zipper, bit more detailing on diffuse, retopo machete/backpack and pose him!
A small update... still have a lot of surface detail to do. I have added some spikes along the spine and also some smaller poisonous darts around the shoulder area. I will echo that design along the tail but still have to get around to it. Slowly but surely getting there...
@Nate Broach - Thanks man! I love the design of these old jukeboxes, just hope I can do it justice with the zbrush and textures. Loving that machinery, would be good if you're planning to bake it to soften those edges so that the normal maps come out clean.
@Warren - Thank you dude, yeah its all in Max, (now with some detailing in zbrush!). Its rendered in Zbrush also, its just quicker that way! Ahaha every time I play a GOW game I shed a normal mapped tear, I blame you. You should come in the hangouts man!
@JamesMeader - Cheers James, I made all the geo in Max, then took the base into zbrush and did some detailing on it, inflated a few pieces in order to unify the chunkiness of each piece. I rendered it in Zbrush just because its quick and easy.
@Mats_effect - Thank you man, really appreciate it.
More progress on the Jukebox, tightened a few areas up, finished making all of the internals, the rear etc. Will start doing the lowpoly and bakes this week and try and get it textured next weekend.
It's based on a Wurlitzer 1015, with a few elements from different jukeboxes thrown into the mix. Modelled in Max, some detailing and rendering in Zbrush.
Some update on my Mixamo Adventurer, could not finish it on time but got the time to work on the char, there still many things to do, do the entire beard, hair and fur, some maps adjusts, poses, and pedestal.
Giving painting a bit of a go, some fun 3 to 4 am practice while I still have one day of holiday left, if you have any feedback it'd be appreciated, first real attempt at doing more than just a sketch.
@ Alex: Nice render man! In a world full of monochromatic highpolies we need more stuff like this I think I'll try to do stuff similar on future projects. maybe less chromy for the sake of seeing edges/details clearly. Never the less, Very cool.
@ Alex: Nice render man! In a world full of monochromatic highpolies we need more stuff like this I think I'll try to do stuff similar on future projects. maybe less chromy for the sake of seeing edges/details clearly. Never the less, Very cool.
Thanks! Though i'm not quite sure what you mean by "maybe more from your techniques"
Replies
Working on that at the moment:
agreed, that's some badassery there.
looks fun like the way your doing the tree and its alpha variations.
neads moar woaaark
Nope, all 3ds max :thumbup:
I have started on a second diorama in what I hope will be a series of dioramas similar to the stately home one I have been working on recently.
This is the start of a jukebox for a "American Diner" diorama.
Gnight guys!
Finished this thing.
Damn this really took me by surprise. Splendid work so far man. Really digging the volume of the hair. I'm also interested in how you're going about building this.
One thought, shouldn't the boots overlap the pants? At least I like how those kind of boots looks (with the straps and all that) so it would be a shame to cover them up.
Plugging away at this guy for an upcoming workshop...
http://www.polycount.com/forum/showthread.php?t=122122
Just finished up texture on this grenade
you can see the higher res of the image on my site under personal work.
And started playing around with setting up presentation shots for some assets in CE3, but I'm too tired to really care now Does anyone have any good resources for doing good presentation shots with CryEngine? I may just take a panorama in CryEngine and create a Marmoset skybox...
Thanks man I'm trying new stuff entirely so right now I'm happy with the results but I can probably do better hah. Feels kinda rushed at times. :poly142:
Designed her myself and here she is, textured and rigged! Not calling her done yet though. Still a lot of things I'm considering to improve, especially the rigging.
Man, that's nice. Is that all Max?
You make me feel terrible about my work every time you post. :P I HOPE YOU'RE HAPPY!
sefice - awesome bunny girl, a little strange looking at her cause she kinda looks like my friend emmy
I been working on this guy over on the gameartisan comp(does that make me a bad person? hehe)
more from that competition here: http://www.gameartisans.org/forums/threads/62061-Moviefest-GED-Jack-Harper-3D/page2
Amazing work Scott.
Was the asset made using ZBrush only?
What type of work flow do you use?
Really like the colours in this, refreshing to see something bright
@aajohnny thats one nice floor!
@scotthomer Looks great as always. Looking forward to seeing more!
crossposting from here
http://www.polycount.com/forum/showthread.php?t=124202
Very nice material definition, and great render. Maybe more from your techniques?
I'm thinking she might be landing a bit too soft?.. maybe speed it up by 2-3 frames..
gonna do an animation based on this jump where she kicks at the peak.. wanna nail this as much as possible before doing that as I'm gonna go ahead and just do a whole "new" animation for that rather than just having the kick, as one would if it was game
Good job on it as a whole, though. Very cool.
More images on my portfolio
Spent some time in 3d coat today, think I need to become a character artist, I'm just too good at this.
Send the polycount army over to Cghub!
http://cghub.com/images/view/609217/
Also SUBSTRATA:
http://www.autodestruct.com/substrata.htm
i think hp is done with this guy
@Warren - Thank you dude, yeah its all in Max, (now with some detailing in zbrush!). Its rendered in Zbrush also, its just quicker that way! Ahaha every time I play a GOW game I shed a normal mapped tear, I blame you. You should come in the hangouts man!
@JamesMeader - Cheers James, I made all the geo in Max, then took the base into zbrush and did some detailing on it, inflated a few pieces in order to unify the chunkiness of each piece. I rendered it in Zbrush just because its quick and easy.
@Mats_effect - Thank you man, really appreciate it.
More progress on the Jukebox, tightened a few areas up, finished making all of the internals, the rear etc. Will start doing the lowpoly and bakes this week and try and get it textured next weekend.
It's based on a Wurlitzer 1015, with a few elements from different jukeboxes thrown into the mix. Modelled in Max, some detailing and rendering in Zbrush.
Inspired by this radio from the Rock and Roll Hall of Fame:
http://www.polycount.com/forum/showthread.php?t=119742
Thanks! Though i'm not quite sure what you mean by "maybe more from your techniques"
Thanks!
Less chromy you say?