It is a known problem anuxi and others ran into the same issue.
The only way to get something like specular is either removing the tinting entirely, which makes the specular completely purpleish. I could load up a working mask setup from any weapon and it doesn't work on the courier.
Now if i remove the tinting and have that purple specular it doesn't get touched by the glossyness at all.
I tried back and forth, removing the rim for instance or making it 100% it doesn't work like the other assets so far, so is there any type of documentation to see how the masks are used?
okay lets try to dig deeper, on Mask1 metalness works, selfillu does as well, the other 2 channels are not needed in this case.
My Selfillu is 0 my metallness like 10%.
Mask 2 does pretty much nothing, well it does stuff, but lets show you
first of all my current test masks, its obviously not a final texture but i'm constantly playing around with the values, so until i know how it works i keep it messy. As said, even maps from working assets don't work at all on a courier.
here are my masks:
So the spec is high at places, the Rim is 0 besides on small white pixel to not mess with the compiler, the Tint is also 0 besides one pixel and the gloss is semisharp with sharp areas here and there
the current result
the result, Now lets invert the rim
no change whatsoever, the green channel is completely white besides a bit of black, obviously as it is inverted.
now lets invert the tinting
oh nice, purple spec, not white as on all other assets.
Okay lets try to make it sharper at places, with tuning the glossiness, his thigh is a good place to test this
current status of mask2
The result, no change at all - now lets ramp up the spec at places
you see a difference? yeah me neither, okay lets try something else, lets remove the spec entirely.
not a single F* was given.
Can you repost this on the dota2 dev forums? This is very well laid out and could help them in fixing the courier shaders
So I managed to get my first item in to dota, but does anyone know how to get the particle effects working for the bow string, or how to make your own ones? Is this something usually handled by Valve, or something I need to do?
I just finished the sculpt for my crystal maiden staff, i'm posting it here for critics and opinions. any suggestions for amelioration ?
I know its not very readable, and the inscriptions are a bit random. What do you think ? I Need someone else to comment on this before o proceed ( amateur here ... )
@Neox: Ah, that would explain why I couldn't get what I wanted either I spent hours doing tests and nothing was changing. Is it alpha on the feather of his hat? I couldn't get the alpha working myself.
nope, the alpha from the color map is another feature that does not work, so invested the polies
@JeremyKlein and Danidem, holy shit! That is some badass stuff you guys got there, and the video is top notch. Great work! Skeleton sword is also great, but i think it would stand out more if you add another color, maybe the eyes? Just something more to catch the attention.
It is a known problem anuxi and others ran into the same issue.
The only way to get something like specular is either removing the tinting entirely, which makes the specular completely purpleish. I could load up a working mask setup from any weapon and it doesn't work on the courier.
Now if i remove the tinting and have that purple specular it doesn't get touched by the glossyness at all.
I tried back and forth, removing the rim for instance or making it 100% it doesn't work like the other assets so far, so is there any type of documentation to see how the masks are used?
okay lets try to dig deeper, on Mask1 metalness works, selfillu does as well, the other 2 channels are not needed in this case.
My Selfillu is 0 my metallness like 10%.
Mask 2 does pretty much nothing, well it does stuff, but lets show you
first of all my current test masks, its obviously not a final texture but i'm constantly playing around with the values, so until i know how it works i keep it messy. As said, even maps from working assets don't work at all on a courier.
here are my masks:
So the spec is high at places, the Rim is 0 besides on small white pixel to not mess with the compiler, the Tint is also 0 besides one pixel and the gloss is semisharp with sharp areas here and there
the current result
the result, Now lets invert the rim
no change whatsoever, the green channel is completely white besides a bit of black, obviously as it is inverted.
now lets invert the tinting
oh nice, purple spec, not white as on all other assets.
Okay lets try to make it sharper at places, with tuning the glossiness, his thigh is a good place to test this
current status of mask2
The result, no change at all - now lets ramp up the spec at places
you see a difference? yeah me neither, okay lets try something else, lets remove the spec entirely.
not a single F* was given.
Maybe I ask a stupid question. You save the mask in a 32-bit TGA? And you changed the name when uploading the files?
I ask because I had the same problem. And in this way I solved it.
Maybe I ask a stupid question. You save the mask in a 32-bit TGA? And you changed the name when uploading the files?
I ask because I had the same problem. And in this way I solved it.
yes and yes, the caching issue is known to me and that changing the name fixes this, however not in this case. It does update, and the channels i said are working get updated.
but spec, gloss, color alpha and rim do absolutely nothing - on the courier, they work as they should on any other item so far.
anyways
the axe based on the concept of stefco is done, now back to the items or crew designed
This extrordinary axe was forged by a drunken omexean forgemaster who's mind had crossed the edge to insanity ages ago. He fused the earth, rock and metal of the drylands of Omexe into this odd shape. At first it caused plenty of sneering and mockery when Bradwarden the Warrunner first wielded the axe on the battlefield. That is until his enemies saw him chopping his first opponent's both arms in one strike. From that day only terror shows in the faces of those who stand in the way of the Twins of Rok.
@Neox presentation shot of your items are always superb!
Weapon looks even better ingame. Gold material came out really well! To bad you can't tweak material on you courier in such way Anyway I could image that those arms were chopped from Alchemist hero while he was preparing his mixture
Hi guys, after months from the beginning, me and randname finally finished the Death Prophet set we started back in the day for the contest.
Hecate's Gift is in the workshop since a few hours, yay!
Hi guys, after months from the beginning, me and randname finally finished the Death Prophet set we started back in the day for the contest.
Hecate's Gift is in the workshop since a few hours, yay!
Best DP set evar! xD I remember watching you work on this during the comp, so I'm super stoked you finally finished it!
So I was thinking, I stream all my work but wondered how cool it would be to stream a google hangouts with a few other people who also make dota2, items. People can ask us questions and we can talk about it between us, then if you guys want to stream you can and we can pimp you out over the stream and on twitter so more people will follow your work.
The downside is only 10 people can be in a hangout at a time. even if someone doesnt stream the hangout it will be nice to hang out with other dota2 artists.
So I was thinking, I stream all my work but wondered how cool it would be to stream a google hangouts with a few other people who also make dota2, items. People can ask us questions and we can talk about it between us, then if you guys want to stream you can and we can pimp you out over the stream and on twitter so more people will follow your work.
The downside is only 10 people can be in a hangout at a time. even if someone doesnt stream the hangout it will be nice to hang out with other dota2 artists.
That sounds like a really cool idea, I've just got all my stuff set up for streaming and I'll be starting tomorrow so I'm absolutely interested.
There are so many questions that I get asked and see other artists get asked regarding all this crazy item-making business it would be a great venue to give out as many answers as possible to as many people as possible.
That sounds like a really cool idea, I've just got all my stuff set up for streaming and I'll be starting tomorrow so I'm absolutely interested.
There are so many questions that I get asked and see other artists get asked regarding all this crazy item-making business it would be a great venue to give out as many answers as possible to as many people as possible.
Just curious, will this be published here on poly forums or elsewhere in the web ? i'm 100% sure it will be a valuable gem.
As for ppl i'd like to see in this discussion : Anuxi (duh, original idea) , Bronto ( last interview was very informative, and very modest from you !) , vlad the impapler (is that correct spelling ? ) , roboguys ( the ones with robot avatars that seemingly work toghether) , T_vidotto (obviously), and Neox (airborn studios, they have a marvelous and kicka** start on the workshop).
Streaming a hangout is a cool idea. It would get us all an equal amount of viewers instead of splitting them to individual twitch pages. Given timezones and whatnot the limit of 10 people at a time is probably not too bad.
Does anyone have a download or something to the Dota2 materials from the VPK file? My GCFScape is being a rat and won't read the pak01_dir correctly or extract the materials folder. The models folder extracted fine so I don't need that.
In the midst of creating my set for Nature's Prophet this month - I decided to create a Slark dagger based on an idea that's been floating around in my head for a while.
This razor sharp dagger is made of volcanic glass from the depths near Dark Reef. After his escape, Slark chipped away the dagger and wrapped it with bone and leather. The thin edges scintillate with color as Slark bounds along dispatching his enemies.
Does anyone have a download or something to the Dota2 materials from the VPK file? My GCFScape is being a rat and won't read the pak01_dir correctly or extract the materials folder. The models folder extracted fine so I don't need that.
Hi guys, after months from the beginning, me and randname finally finished the Death Prophet set we started back in the day for the contest.
Hecate's Gift is in the workshop since a few hours, yay!
Finally! Been waiting forever for this one This is hands down the best set for DP i have ever seen. Grats on the finishing the set you two! Instavote from me. I would be surprised/mad if this doesn't get into the game. :thumbup::thumbup::thumbup:
Hi guys, after months from the beginning, me and randname finally finished the Death Prophet set we started back in the day for the contest.
Hecate's Gift is in the workshop since a few hours, yay!
Hi guys, after months from the beginning, me and randname finally finished the Death Prophet set we started back in the day for the contest.
Hecate's Gift is in the workshop since a few hours, yay!
GOD DAMN IT! Look fabulous. Tons of details and crisp textures. I am really curious how did you packed your UVs
The other thing is, there's quite a few of us streaming including Anuxi, Hawf, Hudston, Nannou, Vid, Vlad and myself. It sucks that if we want to stream, we each have to do our own thing more or less. I really enjoy whenever somebody from Polycount stops by in the twitch chat and I think the Hangouts would be great to bridge that gap and not have everybody separate.
I had an idea a couple of weeks back of making a Polycount twitch channel, where we can basically have any of us stream from more or less a semi-official channel but have it under one roof, again the main gripe I had with streaming being that it more or less forces all the Polycount artists who want to stream into different corners and I really enjoy the social aspects that the streaming brings. I think this would combo nicely with the Hangout idea so if a couple of you are interested, I'll set it up.
I've been working on this item for a while now, and figuring things out has been a nightmare.. >_>
So... It's not perfect, but I'm happy with how it turned out. (Being my first adventure into lowpoly modeling/sculpting/handpainting, etc..) If any of you awesome people could spare a few words to CNC that would be brilliant.
Now, the problem I'm having is this...The item looks OK ingame, for the most part.
Attack and Idle animations are all fine, but running, among things is not...
Has anyone encountered anything like this? I've searched a bit through the topic and from what i could gather, people that had alignment issues had them with all animations. Not partial like here. I have no idea what I'm doing wrong. (Almost definitely more than one thing.)
Sorry for the long post...I was also hoping for my first post on Polycount to be a finished piece and not a cry for help, but things never seem to work out.
Well, this is a bummer. It seems that TA's shader is currently all kinds of broken. Makes me hesitant to present the set or submit it until it's fixed. It's really difficult to tell how my masks are working when everything is jacked up to ultra shiny. I made a post on the dev forums, I guess we'll see how that goes.
I'd say I need to work more on the presentation. How do you guys do it? Dota shaders in Maya/Max and render from there? Not so much freedom for your composition inside Dota.
Just copy the skin modifier from the original weapon into yours and it should then work fine. Atleast that is how I fixed it for my Clinkz bow.
That...that actually worked. Copy/Paste and you're done..
Thanks.
And not that it's finally published, I really want to do it all again... There's still 100 tri's left to use in the lowpoly, and the textures were painted directly @256x256... Only now i realize what a terrible idea that was...
The myths and legends surrounding this peculiar hammer are numerous and strange.The most well known tale suggests that a long time ago a humble and honest blacksmith came to acquire a mightful and terrible magical ring. He did not want it's power to corrupt the world. In an attempt to destroy it he placed it on his anvil and slammed down his hammer as hard as he could. There was an unimaginably loud screeching noise and a light with the power of a thousand suns. The villagers hurried to the smithy and found the he hammer fused to the anvil; still glowing red hot. The blacksmith was gone and never seen again. To this day it is believed, that the ring - still unbroken - fuels this terrible, magical weapon.
and something that still needs a lot of love, codename Luna's pelt is still in the works
Wow! If making amazing items was not enough, those presentations are absolutely gorgeous! Can I ask you how you make them? Is it just a Marmoset shot with a cool background or there's something more to it?
Replies
Can you repost this on the dota2 dev forums? This is very well laid out and could help them in fixing the courier shaders
So I managed to get my first item in to dota, but does anyone know how to get the particle effects working for the bow string, or how to make your own ones? Is this something usually handled by Valve, or something I need to do?
I just finished the sculpt for my crystal maiden staff, i'm posting it here for critics and opinions. any suggestions for amelioration ?
I know its not very readable, and the inscriptions are a bit random. What do you think ? I Need someone else to comment on this before o proceed ( amateur here ... )
http://steamcommunity.com/workshop/filedetails/?id=152429033
[ame="http://www.youtube.com/watch?v=7muktcKA5kE&"]The Ol' Chopper - YouTube[/ame]
and I just finished up a Skeleton King Sword With Rayph Beinser.
http://steamcommunity.com/sharedfiles/filedetails/?id=154560843&searchtext=
nope, the alpha from the color map is another feature that does not work, so invested the polies
Maybe I ask a stupid question. You save the mask in a 32-bit TGA? And you changed the name when uploading the files?
I ask because I had the same problem. And in this way I solved it.
yes and yes, the caching issue is known to me and that changing the name fixes this, however not in this case. It does update, and the channels i said are working get updated.
but spec, gloss, color alpha and rim do absolutely nothing - on the courier, they work as they should on any other item so far.
anyways
the axe based on the concept of stefco is done, now back to the items or crew designed
http://steamcommunity.com/sharedfiles/filedetails/?id=154678613
This extrordinary axe was forged by a drunken omexean forgemaster who's mind had crossed the edge to insanity ages ago. He fused the earth, rock and metal of the drylands of Omexe into this odd shape. At first it caused plenty of sneering and mockery when Bradwarden the Warrunner first wielded the axe on the battlefield. That is until his enemies saw him chopping his first opponent's both arms in one strike. From that day only terror shows in the faces of those who stand in the way of the Twins of Rok.
Weapon looks even better ingame. Gold material came out really well! To bad you can't tweak material on you courier in such way Anyway I could image that those arms were chopped from Alchemist hero while he was preparing his mixture
Hecate's Gift is in the workshop since a few hours, yay!
Hecate's Gift Workshop Link
Props to the promo pic also. Very well done.
Best DP set evar! xD I remember watching you work on this during the comp, so I'm super stoked you finally finished it!
So I was thinking, I stream all my work but wondered how cool it would be to stream a google hangouts with a few other people who also make dota2, items. People can ask us questions and we can talk about it between us, then if you guys want to stream you can and we can pimp you out over the stream and on twitter so more people will follow your work.
The downside is only 10 people can be in a hangout at a time. even if someone doesnt stream the hangout it will be nice to hang out with other dota2 artists.
There are so many questions that I get asked and see other artists get asked regarding all this crazy item-making business it would be a great venue to give out as many answers as possible to as many people as possible.
Just curious, will this be published here on poly forums or elsewhere in the web ? i'm 100% sure it will be a valuable gem.
As for ppl i'd like to see in this discussion : Anuxi (duh, original idea) , Bronto ( last interview was very informative, and very modest from you !) , vlad the impapler (is that correct spelling ? ) , roboguys ( the ones with robot avatars that seemingly work toghether) , T_vidotto (obviously), and Neox (airborn studios, they have a marvelous and kicka** start on the workshop).
Lol good point
but i really want to see all of you together
I don't know. You're the celebs, you figure it out
In the midst of creating my set for Nature's Prophet this month - I decided to create a Slark dagger based on an idea that's been floating around in my head for a while.
Slarks Obsidian Dagger
Derp. I checked Nem's site and it said posted on Jan 17th 2006. I didn't see the modified On Jan 28th 2013. Thanks.
Finally! Been waiting forever for this one This is hands down the best set for DP i have ever seen. Grats on the finishing the set you two! Instavote from me. I would be surprised/mad if this doesn't get into the game. :thumbup::thumbup::thumbup:
Absolutely outstanding. Hands down the best set Ive seen so far.
I can only aspire to do work of this quality. Well done!
GOD DAMN IT! Look fabulous. Tons of details and crisp textures. I am really curious how did you packed your UVs
@motenai
Fucking awesome how it turned out! Good to see it finally finished, though it was well worth the wait.
I made a PA themed HUD.
http://steamcommunity.com/sharedfiles/filedetails/?id=153101208&searchtext=
I had an idea a couple of weeks back of making a Polycount twitch channel, where we can basically have any of us stream from more or less a semi-official channel but have it under one roof, again the main gripe I had with streaming being that it more or less forces all the Polycount artists who want to stream into different corners and I really enjoy the social aspects that the streaming brings. I think this would combo nicely with the Hangout idea so if a couple of you are interested, I'll set it up.
https://plus.google.com/hangouts/_/74034d4bdd9552169a9718512cb725aa9cce6ac9?hl=en-GB
check it out here if u wish : http://steamcommunity.com/profiles/76561198026621056/myworkshopfiles/?appid=570
Black magic!
Should I have the flower as the neck slot or do I make a neck slot and just have the flower be part of the head?
I've been working on this item for a while now, and figuring things out has been a nightmare.. >_>
So... It's not perfect, but I'm happy with how it turned out. (Being my first adventure into lowpoly modeling/sculpting/handpainting, etc..) If any of you awesome people could spare a few words to CNC that would be brilliant.
Now, the problem I'm having is this...The item looks OK ingame, for the most part.
Attack and Idle animations are all fine, but running, among things is not...
Has anyone encountered anything like this? I've searched a bit through the topic and from what i could gather, people that had alignment issues had them with all animations. Not partial like here. I have no idea what I'm doing wrong. (Almost definitely more than one thing.)
Sorry for the long post...I was also hoping for my first post on Polycount to be a finished piece and not a cry for help, but things never seem to work out.
Cheers,
-N
DoubleLeaf posted the concept this is based on in his thread.
Like it says in the Tech Requirements, axe_1.
There's also one called Axe_Weapon at 0,0,0 coordinates, but I don't rly know if it does anything.
Thanks.
Please vote on them aswell!:
http://steamcommunity.com/sharedfiles/filedetails/?id=155191099
I'd say I need to work more on the presentation. How do you guys do it? Dota shaders in Maya/Max and render from there? Not so much freedom for your composition inside Dota.
That...that actually worked. Copy/Paste and you're done..
Thanks.
And not that it's finally published, I really want to do it all again... There's still 100 tri's left to use in the lowpoly, and the textures were painted directly @256x256... Only now i realize what a terrible idea that was...
We are doing a new set for Batrider. Here is a WIP of the mount:
Still needs some polishing
http://steamcommunity.com/sharedfiles/filedetails/?id=155246429
The myths and legends surrounding this peculiar hammer are numerous and strange.The most well known tale suggests that a long time ago a humble and honest blacksmith came to acquire a mightful and terrible magical ring. He did not want it's power to corrupt the world. In an attempt to destroy it he placed it on his anvil and slammed down his hammer as hard as he could. There was an unimaginably loud screeching noise and a light with the power of a thousand suns. The villagers hurried to the smithy and found the he hammer fused to the anvil; still glowing red hot. The blacksmith was gone and never seen again. To this day it is believed, that the ring - still unbroken - fuels this terrible, magical weapon.
and something that still needs a lot of love, codename Luna's pelt is still in the works
Wow! If making amazing items was not enough, those presentations are absolutely gorgeous! Can I ask you how you make them? Is it just a Marmoset shot with a cool background or there's something more to it?