man we thought of doing a pug as well, i think there is still quite some potential up i'd personally say that it would be worth going back to the sculpting stage and give it more character, pugs are awesome, but you'rs feels a bit bland. Also the textures could use a little more love than just color with AO
Hey everyone, I'm having huge problems getting the tail of my SK set to actually stick to his body mesh in-game, not in any 3D package though, there it works perfectly fine. I'm really out of ideas what could be causing it, for i have done the weighting (copying the values from the original files for my vertices on the same positions as the original ones) multiple times now..
Only happens for the left part of his tail though, right seems to work, which is really weird to me..
im looking for someone to animate and rig this lil guy im working on
Emphasize the eyes they play a big part ! and bring out the wrinkles
OMG IMA BIG PUG ROVER!!!!
If you want a funny cute one, makes its body more round with short stubby legs
the texture is basically just one dark brown? how exactly are the flats looking?
could you post normal, masks and diffuse? right now it looks like just one color
Thanks for the advice on the forms guys! I got them sent off last night, ended up signing it with my tablet. Got to wait until the end of next month now to see what the taxman is going to take from me!
Sorry, not sure why but I don't really think a dog is fitting the dota universe But Neox your courier looks great though, a shame the alpine set is gone
I've finially made some more progress on my CK set, here's the finished horse bake with some wip textures. Still needs a lot of work, but i'm allready happy with how the normal bake turned out.
Sorry, not sure why but I don't really think a dog is fitting the dota universe But Neox your courier looks great though, a shame the alpine set is gone
Thanks man, but what makes a dog different from a cat, a llama, a panda or a weasle? besides beeing a different animal obviously ^^
however i like where your steed is going, i'd personally add more yellow and orange to make the lava look hotter, also i'd tone down the ribs, maybe make them burned? They seek for a lot of attention visually
Well I was initially going for pterosaur wings, but those didn't exactly read well, nor were they particularly creative. So then this happened. Would've made them regular hands but I suspect people might not have liked that.
Finally done; big thanks to everyone who helped me out! I'm going to take a break, and maybe do a Puck set next (when I return, and (s)he becomes available).
hellmasterx: the set isn't verry readable imo, and it has some issues with most of the shapes not having much sense together .
example: the wings look like flags because they are missing the basic wing anatomy details
Try to get a theme for a set and stick with it. Good luck .
update on the dragon knight set:)
I decided to do the boring "getting in the game" part before finishing the texture to see if they fit ok .
From what I see , the shield is kinda massive and flat looking. I am considering remaking it .
Dont worry youre not being harsh, youre being honest, my texturing skill sucks and i know it, i thinks im gonna just make individual items until i get better at it.
Steam Community positively accepted my helmet. So I decided to do a full set. Started with a gloves. I made some varitations of concepts. Which option you like and what you think about it.
Steam Community positively accepted my helmet. So I decided to do a full set. Started with a gloves. I made some varitations of concepts. Which option you like and what you think about it.
hellmasterx: the set isn't verry readable imo, and it has some issues with most of the shapes not having much sense together .
example: the wings look like flags because they are missing the basic wing anatomy details
Try to get a theme for a set and stick with it. Good luck .
update on the dragon knight set:)
I decided to do the boring "getting in the game" part before finishing the texture to see if they fit ok .
From what I see , the shield is kinda massive and flat looking. I am considering remaking it .
Mihal,
I like the overall shape of the shield. I think you could do some material definition to break up the interior more.
The sword and shoulders are awesome though.
Did you already submit the helm? The biggest thing that stands out to me in the whole set is the fact that helm wraps the chin. It makes it feel more sci-fi than fantasy to me. Or like a current day motorcycle helmet. Does that make sense?
@Robo: Looking really great, one thing is bothering me though and that's his face in the artwork. It doesn't look like him at all, looks like he burmed his own face with the fireballs
I did some more work on the texture of my CK mount, still needs a lot of work though.
"Added particle import step to some weapon importers that have gameplay-required particles attached to them (in-game particle preview not finished yet)."
"Added particle import step to some weapon importers that have gameplay-required particles attached to them (in-game particle preview not finished yet)."
Please tell me that this means I'll be able to remove the default particle on CK's weapon!
Both my Slardar and Centaur sets have been added to the files this patch.
Already kinda knew my Centaur set would be in because devs commented in the workshop, but 2 sets in 1 week? Really unexpected, didnt even think they wanted those old crappy sets.
Still...... WOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO
After 9 months i managed to get something else in :]
cool! about time we habe plenty of things almost ready
gratz for eceryone making it! basically just sets this time, is there any system behind when sets and when individual items are released?
Sets go in pretty much every update week, but sometimes they haven't for a few weeks then added a bunch at once.
Single items right now are only going in when they add chests, which has been once a month for the last 6+ months (excepting when Shaper Divine was added at the same time as another.) They used to sell single items in the store on their own really early on (which would get bundled into hero specific chests) but they haven't done that in a while.
Congrats to those who got some stuff in. It's nice to see Valve add a couple older sets that aren't straight from the top weekly page.
Replies
Wew been waiting for man's best friend to make an appearance (wardog doesn't really cut it with that stupid mask sorry).
Bigger more comical eyes, more emphasis on the mouth/tongue would help bring out the cuteness of the pug
OR do a French Bulldog or a Boston Terrier, both are more comical and you could go overboard with their adorable bat ears...flying haha.
A'la
Only happens for the left part of his tail though, right seems to work, which is really weird to me..
If anyone has ever ran into the same problem on Sand King before and could help me out, pls just PM or reply on my thread http://www.polycount.com/forum/showthread.php?t=117985
Thanks in advance and back to staring at the weight values once more..
i think i can start building the lowpoly, and i'm alsolooking for an animator to bring him to life
Emphasize the eyes they play a big part ! and bring out the wrinkles
OMG IMA BIG PUG ROVER!!!!
If you want a funny cute one, makes its body more round with short stubby legs
THIS! lol...amazing Dogception
could you post normal, masks and diffuse? right now it looks like just one color
I've finially made some more progress on my CK set, here's the finished horse bake with some wip textures. Still needs a lot of work, but i'm allready happy with how the normal bake turned out.
Thanks man, but what makes a dog different from a cat, a llama, a panda or a weasle? besides beeing a different animal obviously ^^
however i like where your steed is going, i'd personally add more yellow and orange to make the lava look hotter, also i'd tone down the ribs, maybe make them burned? They seek for a lot of attention visually
Love that back item!
Any feedback on the color scheme/details ?
thank you
Yeah those wings really creep me out for some reason! Which I guess is great if that was your aim.
example: the wings look like flags because they are missing the basic wing anatomy details
Try to get a theme for a set and stick with it. Good luck .
update on the dragon knight set:)
I decided to do the boring "getting in the game" part before finishing the texture to see if they fit ok .
From what I see , the shield is kinda massive and flat looking. I am considering remaking it .
I miss a bit more of yellow in the torso color scheme, maybe some border detail?
About the shield, you could try to follow the shape of the helmet crest.
@hellmasterx:
Dude, I don't want to sound harsh, but the model looks like made of play dough.
The shape looks bloated and deformed, and the texturing job lacks depth and detail.
It's hard to tell you where to start, but certainly first and foremost you need to get your shapes right.
Ps: i hate the tail and the wings...
I have a workshop thread with some animations further down, but none for dota 2 yet, however I'm hoping that can change!
I'm stuck in how I'll harmonize the helm and pauldron detail with the rest.
I thought in leaving room for a lot of golden stuff here and there, but after making the skirt and arm metal details, I'm seriously reconsidering it.
Any thoughts on this would be appreciated.
Pic:
crosspost from my WIP thread
I would go with 1 or 2, the others seem too busy and the first two have the most personality.
Welp, here is my first set, all that's left is some masking work and this is the beginning of the marketing image.
Thanks for all the help you guys
I'm ALWAYS looking for feedback though!
I want your sword)) about others I can't tell anything, need in-game screens
I like the overall shape of the shield. I think you could do some material definition to break up the interior more.
The sword and shoulders are awesome though.
Did you already submit the helm? The biggest thing that stands out to me in the whole set is the fact that helm wraps the chin. It makes it feel more sci-fi than fantasy to me. Or like a current day motorcycle helmet. Does that make sense?
You are awesome, looking forward to the set.
Nannou's back!
I did some more work on the texture of my CK mount, still needs a lot of work though.
Update: finished the dragon knight set
workshop links :http://steamcommunity.com/profiles/76561198026621056/myworkshopfiles/?section=collections&appid=570
Please tell me that this means I'll be able to remove the default particle on CK's weapon!
Already kinda knew my Centaur set would be in because devs commented in the workshop, but 2 sets in 1 week? Really unexpected, didnt even think they wanted those old crappy sets.
Still...... WOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO
After 9 months i managed to get something else in :]
gratz for eceryone making it! basically just sets this time, is there any system behind when sets and when individual items are released?
Sets go in pretty much every update week, but sometimes they haven't for a few weeks then added a bunch at once.
Single items right now are only going in when they add chests, which has been once a month for the last 6+ months (excepting when Shaper Divine was added at the same time as another.) They used to sell single items in the store on their own really early on (which would get bundled into hero specific chests) but they haven't done that in a while.
Congrats to those who got some stuff in. It's nice to see Valve add a couple older sets that aren't straight from the top weekly page.
does anyone know how to remove the crazy glow fx and to put the weapon in both hands at the same time?