It's about time, I'm tired of seeing hero themed wards, way to boring in my opinion. Especially when you have an item that can have so much creativity behind it. The fact that they can't be too animated, follow a specific silhouette, or be tied to a specific hero is pure poppycock in my opinion.
All i can ever think of when i hear poppycock is this,
(ignore the chains, just fixed the masking so they are actually transparent in the middle)
Having some minor problems rigging. The sword keeps getting a bit under his hand, no matter where I move it or where I bind it. Maybe make it larger? In the same subject, what about the size? I really like how the particle matches with it, and don't want to make it too large to cover it up.
Also, any suggestion about the current specular lighting and stuff? Maybe tone down the lighting on the orange part and brighten up the metal?
Sword edge is a bit too smooth and clean. It stands out compared to rest and of CK. It could also be the darker area of the word that makes it stand out.
new hair for luna, sadly she is removed from the workshop so it doesn't make much sense to go, i have no polylimits and testig is also kinda hard without the proper file :X
and the sketches for the Drow set, working title, Lunas Pelt
I'm just going around and around in circles with this thing. Can anyone give me some ideas/suggestions for the colour scheme before I break something important? :poly127:
Also, Vlad, that gif is mesmerising and I don't know why.
new hair for luna, sadly she is removed from the workshop so it doesn't make much sense to go, i have no polylimits and testig is also kinda hard without the proper file :X
I have a drawing of that same hairstyle for Luna sitting in my sketchbook. Good thing I wasn't too attached, that looks fantastic. I love the elfy ears addition too.
She'll probably be back on the requirements page and importer soon. The same thing happened with Chaos Knight, he was on it, then the was off it, then back on again.
Zalakzik: looks verry cool , Its nice that you can use the same shader as his body to make it look like running water . I tried to make some items for him but I had 0 inspiration .
Cool morph Zalakzik. I am also working on a morph set. I was think of a shattered meteor concept for armor.....???? Any crits on it?
Ironically, that was partially similar to my idea. I guess you took your cue from the background story of morph . Still, looks nice and nowhere near what I had in my mind.
how does it look ingame with the shader applied? its good that you pay so much attention to the diffuse, but in the end this will be somewhat wasted energy if it doesn't come ove in the game. Not for a personal item for sure, but just in regards to Dota.
Hey everyone, hopefully gonna finish my first dota set this weekend! Still have to do some ingame testing as well as do the different masks, but I already have this little render to show you! Feedback is greatly appreciated!
Hey uh guys, I think I accidentally messed up my normals. They look like this, can anyone maybe suggest what I did wrong? (This is the handplane output, after using a low-poly object file with the global map render thingy)
Hey uh guys, I think I accidentally messed up my normals. They look like this, can anyone maybe suggest what I did wrong? (This is the handplane output, after using a low-poly object file with the global map render thingy)
I haven't used Handplane, but global maps are like normal maps, but from a 'global' or 'object' perspective if that makes sense.
You should be rendering 'Tangent Space' normal maps, although I will sometimes render Globals and overlay the green or blue channel to give a hint of top down lighting. Hope that helps.
Hey guys, im curious. I'm working on a PA set at the moment, and im just wondering, If im allowed to use valve's current meshes? I want to retain PA's nice ponytail, ebcause it works perfect with the headgear I made. Thanks in advance.
I was working on my masks for my set today, and when I uploaded them to see how they looked, I noticed they caused weird shadows on my model. Does anyone know what would have caused this or how to fix it? The model on the left just has a 50% gray plane (with a spot of white and black in it) as the masks, and the one on the right has my custom masks.
betablizk : I think so, or at least you can use as a base , and modify it here and there .
I-ninja : You gotta work on your folds , they dont have to be perfect ,but they have to make some sense
Try to make a sketch before making any items ; It saves u allot of hassle and headache. You allso need some distinctive details/shapes to make your set stand out.
Good luck:)
Hey guys, I'm sure this has been answered a million times before but google is failing me. Are the items placed into chests able to be bought on their own, or is the only way to get them through opening chests?
Edit: Also, do the contributers get a share of all key sales, or only keys that unlock our items?
Hey guys, I'm sure this has been answered a million times before but google is failing me. Are the items placed into chests able to be bought on their own, or is the only way to get them through opening chests?
Edit: Also, do the contributers get a share of all key sales, or only keys that unlock our items?
as far as i remember right, items in a chest usually are in the store aswell, and contributors get a share of the totally sold keys. i think helenek had some posts on this topic in the dota2 - workshop thread somewhere.
chest items aint in store? not even later? well on the other hand makes perfect sense since valve wants to sell keys. if i can get the same item as in the box for under 2$ why buy a crate key.
Some questions:
- New chest has all rares and mythical items. How do Valve list common and uncommon?
- Do you sometimes make items with some strange anomaly that can only be seen from impossible angles in the game and let it be? Can it be accepted?
- If an item looks horrible up close but good ingame, does it fly by Valve? Or does it have to look good always?
Great to hear an iitem got ingame after a holiday
Finially an item ingame again and it looks awesome..
Congratz Andrew for the good colaberation, we finially managed to get an non hero based ward ingame! And congratz offcourse to anyone that got something ingame!
I hope to finially get some more work done on my Chaos Knight set this week.
@Kraken, it looks really great, like where u are going, but watch out it doesn't get to dark with the stones..
I was working on my masks for my set today, and when I uploaded them to see how they looked, I noticed they caused weird shadows on my model. Does anyone know what would have caused this or how to fix it? The model on the left just has a 50% gray plane (with a spot of white and black in it) as the masks, and the one on the right has my custom masks.
Is it really a shadow (moving on the model surface) or a static color alteration?
The metalness mask darkens the diffuse color (among other things)
So it could be a good candidate for investigation
The key sales are split amongst the contributors of the chest and people who have more than one item in the chest obviously get a larger cut.
Thanks a lot Brunto, that's what I had figured but wanted to be sure. It's a pretty interesting system since we're all sharing each other's popularity. Keys seem to remain the top sellers, so I feel like this is better in the long run for everyone.
Guys, I'm just wondering where I put in my info for them to begin paying me? I got an email with a link but it just goes to my workshop. Am I just being blind?
I got the same thing. I'm pretty sure its referring to the % you put for the revenue distribution, which you probably already finalized when you uploaded the item. If thats not it, then im not sure because I also can't find anything else >.<
I got the same thing. I'm pretty sure its referring to the % you put for the revenue distribution, which you probably already finalized when you uploaded the item. If thats not it, then im not sure because I also can't find anything else >.<
nope thats not it, you'll have to file in a few papers for taxes and stuff, but it seems their link is borked
Replies
All i can ever think of when i hear poppycock is this,
https://www.youtube.com/watch?v=In59ghTlX4s
and congrats everyone who made it in!
http://tf2b.com/updates/d2t
awesome thank you
Amazing textures by the awesome Stefco!
(ignore the chains, just fixed the masking so they are actually transparent in the middle)
Having some minor problems rigging. The sword keeps getting a bit under his hand, no matter where I move it or where I bind it. Maybe make it larger? In the same subject, what about the size? I really like how the particle matches with it, and don't want to make it too large to cover it up.
Also, any suggestion about the current specular lighting and stuff? Maybe tone down the lighting on the orange part and brighten up the metal?
Thanks!
I somehow miss a pommel or something of the sort, the handle look a bit incomplete.
Nice job, by the way
***
Back to my Sven set, done a new version.
Blocking is done, now to sculpting:
The low max tricount really hurts the possibilities with this hero, also his animations kinda ruin some of the ideas I had for his left shoulder area
new hair for luna, sadly she is removed from the workshop so it doesn't make much sense to go, i have no polylimits and testig is also kinda hard without the proper file :X
and the sketches for the Drow set, working title, Lunas Pelt
Also, Vlad, that gif is mesmerising and I don't know why.
also.. I hate normal maps. So it's all hand painted so far.. I know it's ok to use a flat normal color instead.. but still..
I have a drawing of that same hairstyle for Luna sitting in my sketchbook. Good thing I wasn't too attached, that looks fantastic. I love the elfy ears addition too.
She'll probably be back on the requirements page and importer soon. The same thing happened with Chaos Knight, he was on it, then the was off it, then back on again.
I wrote down the reqs while they were up.
workshop link : http://steamcommunity.com/sharedfiles/filedetails/?id=152729198
very cool mask mihal, though it feels a bit too much like a superheroes item from a super heroes movie. but it works nice ingame
Ironically, that was partially similar to my idea. I guess you took your cue from the background story of morph . Still, looks nice and nowhere near what I had in my mind.
Working on the item set for Lion. Still at the concept stage:
I'm curently working on a dragon knight sword.. need some feedback on the texture .
edit: already noticed the typo...
C&C welcome!
i felt like the breaker just needed something massive like this, so i made a set.
http://steamcommunity.com/workshop/filedetails/?id=152902322
I googled to find some exlanations between the two and the first entry was from this very site: http://wiki.polycount.com/NormalMap/#Tangent-Space_vs._Object-Space
You should be rendering 'Tangent Space' normal maps, although I will sometimes render Globals and overlay the green or blue channel to give a hint of top down lighting. Hope that helps.
So i finally finished one of these Ursa sets, heres the collection link below. Throw me a vote if you like it, thanks!
The Bear Necessities
http://steamcommunity.com/sharedfiles/filedetails/?id=152990578
Feedback would be most welcome
I-ninja : You gotta work on your folds , they dont have to be perfect ,but they have to make some sense
Try to make a sketch before making any items ; It saves u allot of hassle and headache. You allso need some distinctive details/shapes to make your set stand out.
Good luck:)
Edit: Also, do the contributers get a share of all key sales, or only keys that unlock our items?
good question!
The key sales are split amongst the contributors of the chest and people who have more than one item in the chest obviously get a larger cut.
- New chest has all rares and mythical items. How do Valve list common and uncommon?
- Do you sometimes make items with some strange anomaly that can only be seen from impossible angles in the game and let it be? Can it be accepted?
- If an item looks horrible up close but good ingame, does it fly by Valve? Or does it have to look good always?
Finially an item ingame again and it looks awesome..
Congratz Andrew for the good colaberation, we finially managed to get an non hero based ward ingame! And congratz offcourse to anyone that got something ingame!
I hope to finially get some more work done on my Chaos Knight set this week.
@Kraken, it looks really great, like where u are going, but watch out it doesn't get to dark with the stones..
Is it really a shadow (moving on the model surface) or a static color alteration?
The metalness mask darkens the diffuse color (among other things)
So it could be a good candidate for investigation
Thanks a lot Brunto, that's what I had figured but wanted to be sure. It's a pretty interesting system since we're all sharing each other's popularity. Keys seem to remain the top sellers, so I feel like this is better in the long run for everyone.
Whelp, gratz everyone who got approved yesterday!
I've been working on something sort of similar for Dragon Knight =X
I got the same thing. I'm pretty sure its referring to the % you put for the revenue distribution, which you probably already finalized when you uploaded the item. If thats not it, then im not sure because I also can't find anything else >.<
nope thats not it, you'll have to file in a few papers for taxes and stuff, but it seems their link is borked
i guess ww'll have to contact the support.
https://steamcommunity.com/id/ >>your name here<< /workshoppaymentinfo