Think in some extra feature to add character to it.
What do you plan to make in the flying version?
its just a very first sketch, of course there are tons of things missing, items, potions, a crate, brezeln, the usual stuff a german dachshund carries around :P
the slate is somewhat limited when it comes to modelling, so so far everything is done in zbrush, usually i prefer creating simple proxymeshes to work with - so next update will show quaite a bit of change, now that i'm on a real machine ^^
Try loading your model with flat textures:
Color: 127, 127, 127, 255
Normal: 127, 127, 255
Mask1: 0,0,0,0
Mask2: 127,0,0,127
Check if there are some bugs. if no replace flat normalmap with your file and see if there are no bugs. There is a possibility that you have something wrong with your vertex normals. If you use 3dsmax apply edit_normals modifier to your mesh and show how it looks, maybe they are messed up on mirrored part.
Yup, probably something wrong with my vertex normals
@Neox
The Dachshund riding the line of being too comical pretty closely. For reference, this got pulled from the store after a huge community backlash. Die Deutschen Outfits sind halt nicht so beliebt ^^
@callebo
Try Maya 2012 if you have it, 2014 changed something about how vertex weights work if I remember correctly.
@Neox
The Dachshund riding the line of being too comical pretty closely. For reference, this got pulled from the store after a huge community backlash. Die Deutschen Outfits sind halt nicht so beliebt ^^
@callebo
Try Maya 2012 if you have it, 2014 changed something about how vertex weights work if I remember correctly.
I GUESS this doesn't apply as much to the couriers, because pretty much all of them are funny, cute characters with crazy ideas behind them.
Hmmm- this may be a related issue to what you're experiencing callebo....
Has anyone else run into any issues on their characters head piece where it's showing up at full bright/ masks aren't displaying? (you can tell the full bright in the in game preview, not loading the game up, but the mini preview... and you can tell the masks issue in portrait view)
So basically, I set Maya 2014 to export out using the 2012 fbx plugin. Works fine now.
A thousand times thanks, to everyone!
Cool that you solved the issue!
However, do you really need the indents on the glasses in the lowpoly? i'd rather bake those details in and use the polies to make the silhouette of those things rounder than 8sided
even with 8sided, with baked on highres it will appear way rounder, than with what you have at the moment.
@Neox I love your dog courier, however please consider changing his hat to something more fantasy generic. It can be for example a leather hat/cap with goggles (batrider/gyrocopter like). Personally I don't have anything against how it looks right now, but I am 99% sure that you will encounter allot downvotes because unexplained hatred of troll armies. Anyway wish you best of luck with it
However, do you really need the indents on the glasses in the lowpoly? i'd rather bake those details in and use the polies to make the silhouette of those things rounder than 8sided
even with 8sided, with baked on highres it will appear way rounder, than with what you have at the moment.
That's a good idea. Never really liked the middle lens, and got some polys to spare actually. Thanks.
hmm konras, maybe you are right, but i don't know a cap with googles feels ultra random and would also not suit the overall design, mabe changing it more into a robin hoodish direction, with a feather instead of the goats beard but putting a pilot cap on top of his hanging ears, i don't know man i dom't think it fits
His concepts for the Dota 2 Environments are so goddamn gorgeous! Perfectly showing off the art side and the layout at the same time, so cool. And the style is so great! /stops gushing about it
i agree. i love how with a few simple values/colors he's able to get so much character into his concepts. definitely something to aspire to as a conceptor.
Guys, i need some inside information and pro tips !
I'm currently making a set for skeleton, and im half-way through concept and sketches. I decompiled the model from game, and looked at the items it had and noticed that the boots wont come off. There is NO slot for boots/legs. Its part of the main 'body' model.
I know i should have checked this out before but i just delved into concepts and made some drawings for him. Now, i have absolutely no problem with the fact that the boots are included (i haven't done the boots yet, kinda why i decompiled: to take a closer look at his weird leg structure)
my problem is: will this hero be re-modelled like the several other heroes that have gone through a similar process ? if you think it will, looking at its current state (not so impressive), do u think i should proceed with making the set or abstain ?
EDIT **** : He has no sets in-game. Most of his "accepted for game" items aren't ingame. Hmmmmm.
im moving to Paris in two months and would like to know if someone here lives there.
i would like to have some info about a place to stay till i rent one or tips to live in France =]
Hello all. I am still rather new to 3D modeling in general and want to try to start my first models for Dota 2. I will probably have many questions along the way. I was wondering if anyone using Maya to make models can tell me how to attach the original textures to the base model for reference? I can't seem to get them on properly. If anyone knows the answer and it is to long to explain here just shoot me a PM.
Luna isn't in the importer anymore (dota 2 client, not test). Since she vanished from the workshop requirements a couple of days ago, I don't know what to think. Maybe it was a bug in the importer with the 6/11 update?
Mdk : possibly , considering they made an icon for it ; congrats
I am surprised that I got my Lina set in ,and one of the chaos knight weapons at the same time . I'm on a very lucky streak
I am curently making a dragon knight helm . Not please with the color scheme atm . I think Ill try to replicate the colors from the shield ; I think there is no contrast in colors or smtin .
congrats to the rest who got the items in , esspeciallu for that pudge set wich looks bad ass .
He's kinda cyborg-superhero looking. The jaw part looks too modern in in design and now that i think it kinda looks like owl variation of the latest Batman. Carpainty orange combined with that gives it a very modern feel. Add some reds on it.
uhm what is this page? what is it showing? what does this renaming and iconchangin mean? sorry i have no clue whatsoever :O
It's files that were added/altered in the update to the Dota 2 test client. The stuff that will be pushed to the main client tomorrow. If your items appear on there, they're pretty much in and will be on the store or in the chest tomorrow, so grats on all the stuff Neox.:)
Personally, I got no single items (see you next month chest) or sets in the game this week, so I am going to drink myself silly and ponder what I must do to make Valve love me.:(
If I am thinking wishfully, my CK set could go in next week with Onilolz and Zaphk's awesome Luna set that also didn't get in yet. Just no one make any other sets equally good before then, okay.
are you kidding me? this means all 3 we made last week are in, thats a crazy rate i expected way more work to be involved until we have few things in - crazy
Personally, I got no single items (see you next month chest) or sets in the game this week, so I am going to drink myself silly and ponder what I must do to make Valve love me.:(
That's pretty much what I've been doing for the entire past year. It would help if they commented more on what would help get stuff ingame.
It's about time, I'm tired of seeing hero themed wards, way to boring in my opinion. Especially when you have an item that can have so much creativity behind it. The fact that they can't be too animated, follow a specific silhouette, or be tied to a specific hero is pure poppycock in my opinion.
Replies
Sehr schön.
Think in some extra feature to add character to it.
What do you plan to make in the flying version?
its just a very first sketch, of course there are tons of things missing, items, potions, a crate, brezeln, the usual stuff a german dachshund carries around :P
the slate is somewhat limited when it comes to modelling, so so far everything is done in zbrush, usually i prefer creating simple proxymeshes to work with - so next update will show quaite a bit of change, now that i'm on a real machine ^^
Yup, probably something wrong with my vertex normals
I'm using Maya though, sure I'll find a way
Hardening or softening edges doesn't seem to change anything. Am I missing some option?
The Dachshund riding the line of being too comical pretty closely. For reference, this got pulled from the store after a huge community backlash. Die Deutschen Outfits sind halt nicht so beliebt ^^
@callebo
Try Maya 2012 if you have it, 2014 changed something about how vertex weights work if I remember correctly.
I GUESS this doesn't apply as much to the couriers, because pretty much all of them are funny, cute characters with crazy ideas behind them.
Has anyone else run into any issues on their characters head piece where it's showing up at full bright/ masks aren't displaying? (you can tell the full bright in the in game preview, not loading the game up, but the mini preview... and you can tell the masks issue in portrait view)
however a bit further in
Well would you look at that
So basically, I set Maya 2014 to export out using the 2012 fbx plugin. Works fine now.
A thousand times thanks, to everyone!
Vlad, thank you! I'll remember it next time
Neox Hahaha that's adorable! Love the idea and it's so well done!
Cool that you solved the issue!
However, do you really need the indents on the glasses in the lowpoly? i'd rather bake those details in and use the polies to make the silhouette of those things rounder than 8sided
even with 8sided, with baked on highres it will appear way rounder, than with what you have at the moment.
That's a good idea. Never really liked the middle lens, and got some polys to spare actually. Thanks.
This is relevant to nothing, just a thought.
Luna looks hot with PA's helm. I am definitely #teamdarkhair for Luna.
Seriously though, I think it's mostly a problem with hats, they make everything look modern-ish, a lot of people dislike that.
The idea of a triangular robin hood cap can be a good solution to that.
Check it out! It's early concepts! I don't know about you but I find that stuff super interesting
thanks for sharing! been drooling over his work for the past couple of days.
http://steamcommunity.com/sharedfiles/filedetails/?id=152212293
http://steamcommunity.com/workshop/filedetails/?id=152290362
reminds me of Vincent from final fantasy
I'm currently making a set for skeleton, and im half-way through concept and sketches. I decompiled the model from game, and looked at the items it had and noticed that the boots wont come off. There is NO slot for boots/legs. Its part of the main 'body' model.
I know i should have checked this out before but i just delved into concepts and made some drawings for him. Now, i have absolutely no problem with the fact that the boots are included (i haven't done the boots yet, kinda why i decompiled: to take a closer look at his weird leg structure)
my problem is: will this hero be re-modelled like the several other heroes that have gone through a similar process ? if you think it will, looking at its current state (not so impressive), do u think i should proceed with making the set or abstain ?
EDIT **** : He has no sets in-game. Most of his "accepted for game" items aren't ingame. Hmmmmm.
Gonna finish up some Slark stuff next.
im moving to Paris in two months and would like to know if someone here lives there.
i would like to have some info about a place to stay till i rent one or tips to live in France =]
ty
Luna isn't in the importer anymore (dota 2 client, not test). Since she vanished from the workshop requirements a couple of days ago, I don't know what to think. Maybe it was a bug in the importer with the 6/11 update?
http://tf2b.com/diff.php?gid=205790
I am surprised that I got my Lina set in ,and one of the chaos knight weapons at the same time . I'm on a very lucky streak
I am curently making a dragon knight helm . Not please with the color scheme atm . I think Ill try to replicate the colors from the shield ; I think there is no contrast in colors or smtin .
congrats to the rest who got the items in , esspeciallu for that pudge set wich looks bad ass .
uhm what is this page? what is it showing? what does this renaming and iconchangin mean? sorry i have no clue whatsoever :O
It means "Congratz! Your item got accepted! "
It's files that were added/altered in the update to the Dota 2 test client. The stuff that will be pushed to the main client tomorrow. If your items appear on there, they're pretty much in and will be on the store or in the chest tomorrow, so grats on all the stuff Neox.:)
Personally, I got no single items (see you next month chest) or sets in the game this week, so I am going to drink myself silly and ponder what I must do to make Valve love me.:(
If I am thinking wishfully, my CK set could go in next week with Onilolz and Zaphk's awesome Luna set that also didn't get in yet. Just no one make any other sets equally good before then, okay.
That's pretty much what I've been doing for the entire past year. It would help if they commented more on what would help get stuff ingame.
Them non hero wards finally paying off eh ~_~
(On the other hand, skywrath sentinel woohoo!)
http://steamcommunity.com/sharedfiles/filedetails/?id=152543593
Good work everyone who got in the latest batch.
Comments and critiques appreciated.
http://steamcommunity.com/sharedfiles/filedetails/?id=152543593
Edit: Made a colelction of items.
Whats that website that has all the new items being implemented? I'm getting way to lazy to browse though the entire item schema
It's about time, I'm tired of seeing hero themed wards, way to boring in my opinion. Especially when you have an item that can have so much creativity behind it. The fact that they can't be too animated, follow a specific silhouette, or be tied to a specific hero is pure poppycock in my opinion.