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That is so cartoony i can actually feel art direction digging it's grave. [/LEFT]
i really can't understand why some in the community dislike that so much, just look at slark and the fish on his arm, its not like he is all dead serious. I can understand that for the more humanoid characters but there are a cew that are whacky enough to do something funny with them.
Anyway guys if you don't mind I would like you to make an "clown/butterfly test" (don't know how we could call that) for my new QoP set. Idea behind this set was to create proper succubus with more daemon like wings (crippled - pointing finger is missing because it was removed so she would be not able to fly, and could not escape form her master - so in other words she is only capable of blinking). Also we added her a tail so she would be more succubish . Armor is also more heavy - similar to what she already has on her boots and knees.
Ad the end there will be some chains/decors/earrings added.
Anyway I hope you will like it, if something would look outside of character/lore please let me know
@Spudnik I used masking to make an shape. Than in tool-deformations made and inflate-ballon out of inverted mask selection. After that I flattened the sides with flatten/trim-dynamic brush. Not the best method but it works
@Spudnik I used masking to make an shape. Than in tool-deformations made and inflate-ballon out of inverted mask selection. After that I flattened the sides with flatten/trim-dynamic brush. Not the best method but it works
Thank's for the explanation.
Doing those trims has always been one of the things that eluded me in Zbrush.
That's pretty much what I've been doing for the entire past year. It would help if they commented more on what would help get stuff ingame.
Heh I dont even know the magic formula. Just keep making stuff, keep working hard. Make items for yourself, for your own progression and development as an artist and if it gets in, bonus.
I think coming from the EU you'll only have to fill out the W 8BEN form, i mailed my tax consultant she should be around tomorrow, i'm pretty sure the US tax numbers do not apply to foreigners
OK for everyone that is still figuring out to get an ITIN or EIN, GET AN EIN NUMBER!
An ITIN number is only available by mail response, so you need to fill in all kind of forms to wait at least 6 to 8 weeks. If everything is correct your lucky if not it's a nightmare.
An Ein can be requested by phone and only takes about 5 to 10min. Depends on your english and how hard everything is to spell Just mention you are a sole prioriter, and you are working on 3D modeling and your set.
@Konras: Looking great, I think that will be one of my favorites for QoP swso far!
Made some progress on my CK set, almost finished all high poly models, still need to make a concept for the head though.. comments are always welcome!
I was working on my masks for my set today, and when I uploaded them to see how they looked, I noticed they caused weird shadows on my model. Does anyone know what would have caused this or how to fix it? The model on the left just has a 50% gray plane (with a spot of white and black in it) as the masks, and the one on the right has my custom masks.
Guys, quick question: is it possible to do custom anims ? not custom trigger anims like my last question, but any custom anims at all. Like i want some part of my model to be constantly rotating. Is it possible even if i dont use the main rig and add bones of my own ?
This is very important to me and any answers are appreciated.
Im losing my mind; im trying to attach a head object to Broodmother.
In Maya main brood file im smooth binding the object to Hair_R1C0 and it is not appearing in the right position. I try attaching it to joints further up the heirarchy and same deal, it either doesn't attach or gets stuck somewhere strange where I can't see it in-game. When I can see it the textures are fine so its not invis.
And yes I center pivot, freeze transforms, delete all deformer/history.
The skeletal structure does seem to function differently to many of the other character models; though im still learning so have tried hours of testing and can't seem to isolate the issue other then its 'horribly flaky'.
Has anyone worked with Brood that can help me out with this one?
i really can't understand why some in the community dislike that so much, just look at slark and the fish on his arm, its not like he is all dead serious. I can understand that for the more humanoid characters but there are a cew that are whacky enough to do something funny with them.
It's not so much as the fish, but the style it's executed. While slark has fish armor on him it has painterly, bot cartoony look. The eyes look somewhat realistic, the details are actual geometry and the maks are slimy and shiny.
The armor bits look more like slardar, and go perfectly with the default slark, who's while a fish, feels pretty realistic with his sharp teeth, slimy stuff coming out and eye that actually works.
TL;DR Slark items look like actual fish in color and structure.
if you compare, you can see that daggers fish eye is not working (with the painterly look, i mean) at all, even if it was the eye like the Slark got, it's still deformed and fish can't look around.
The teeth are coming out of nowhere, if that's a jaw, there should be more volume, right now it's not clear what it actually is, a dagger that looks like a fish or a dagger-fish, if it's the later, then it makes no sense.
The actual body lack any scales or fish qualities, compare to the default slark, where each piece got some coloring or scales that actually mimic some fish.
The bottom jaw is painted on and if the creature tries to open it's mouth, it'll break in half.
Not to say that Slark uses shivs, not fish as his weapon. It would've been okay to use shiv made out of dead fish, but using the dagger-fish hybrid that somehow has character with all the smirking and funny eyes seems innappropriate to me.
At first i thought it was a courier, which would've been fine, courier got their own style, but as a Slark, i think it clashes with his overall style too much.
I made this crappy comparison from two famous animations
I like it, Dan likes it and we're both proud of it as a piece of art and an item for Dota 2 - everything more than that is just gravy.
If you don't like it or don't think it fits into the realm of Dota 2 that's totally fine and I respect your opinion.
I personally feel there's more to be gained from pushing the boundaries of what could work within Dota 2 and what I'm capable of as an artist rather than constantly playing it safe and producing underwhelming items.
There's no need to get your manifesto hat on unless it gets into the game.
BrontoThunder I like the idea and the execution , the only thing I would do is desaturate it alittle ( feels way more intense than slark himself ) and maybe make the eyes (pupils) round and to the center to be more vissible from ingame .
@Robobobo I hope having custom music for the item videos is not getting the new standard
Nice work on the set!
Oh god never saw that USSR Pudge before, I hope i never have to see that one ingame, or EU servers will be flooded by even more angry (russian) pudge players haha!
I like it, Dan likes it and we're both proud of it as a piece of art and an item for Dota 2 - everything more than that is just gravy.
If you don't like it or don't think it fits into the realm of Dota 2 that's totally fine and I respect your opinion.
I could swear i've seen that fish in some cartoon before. this or similar. anyways, I totally understand vlads opinion on this, still its up to valve to decide if this fits their idea of dota2 style. so i'm looking forward to see if it gets into the store.
@Robo I really love your Nyx set. Best set ever for me! However I do see that one does not simply walk into Reddit with anything outside of the box ; ). In my opinion Nyx is all about spikes, fear, danger, etc. Sadly people catch on one critical opinion and repeat the same thing over and over again.
I like it, Dan likes it and we're both proud of it as a piece of art and an item for Dota 2 - everything more than that is just gravy.
If you don't like it or don't think it fits into the realm of Dota 2 that's totally fine and I respect your opinion.
I personally feel there's more to be gained from pushing the boundaries of what could work within Dota 2 and what I'm capable of as an artist rather than constantly playing it safe and producing underwhelming items.
There's no need to get your manifesto hat on unless it gets into the game.
I'm not saying it's bad or anything, theconcept is nice and execution is superb, i just think it's too cartoony for D2 look and explained that to Neox.
So I got my EIN today, it was very easy just like everyone said. A 10 minute call is all it took. I just have one more question. Will it be acceptable to fill in the W-8BEN digitally with my graphics tablet? I do not have a scanner or printer since moving house and I don't want to take this into work just to avoid the questions.
And that Nyx set is amazing, im not a huge fan of the jungle colors but i'll definitely buy it if it gets in :]
Looks great, but yeah, the nose ring is too much IMO. Might I suggest a smaller one through one of the nostrils or something? It wont show as well in game but I think it'd look great in the portrait!
So I got my EIN today, it was very easy just like everyone said. A 10 minute call is all it took. I just have one more question. Will it be acceptable to fill in the W-8BEN digitally with my graphics tablet? I do not have a scanner or printer since moving house and I don't want to take this into work just to avoid the questions.
Can you make hit boxes for an NPC inside of Maya? Or do you have to do them inside of HLMV like it talks about on the wiki? And are attachment points done when you submit the model using the publisher?
Hello everybody!
There are so lively discussion about the workshop, I like it
Y-y I'd done upgrading Sven's sword, I think its last upd for it. and I wonder what do you think about it, pro's?
ver.2 steamcommunity.com/sharedfiles/filedetails/?id=152873373
ver.1 steamcommunity.com/sharedfiles/filedetails/?id=151827857
please comment, how is it?
did somebody say that can't to test some heroes? lolz, just pick any hero, then write this in chat "-createhero *hero's name*", for example -createhero axe, createhero bane etc. it's bot, but u can control him
So I got my EIN today, it was very easy just like everyone said. A 10 minute call is all it took. I just have one more question. Will it be acceptable to fill in the W-8BEN digitally with my graphics tablet? I do not have a scanner or printer since moving house and I don't want to take this into work just to avoid the questions.
So I got my EIN today, it was very easy just like everyone said. A 10 minute call is all it took. I just have one more question. Will it be acceptable to fill in the W-8BEN digitally with my graphics tablet? I do not have a scanner or printer since moving house and I don't want to take this into work just to avoid the questions.
Hello everybody!
There are so lively discussion about the workshop, I like it
Y-y I'd done upgrading Sven's sword, I think its last upd for it. and I wonder what do you think about it, pro's?
ver.2 steamcommunity.com/sharedfiles/filedetails/?id=152873373
ver.1 steamcommunity.com/sharedfiles/filedetails/?id=151827857
please comment, how is it?
did somebody say that can't to test some heroes? lolz, just pick any hero, then write this in chat "-createhero *hero's name*", for example -createhero axe, createhero bane etc. it's bot, but u can control him
Replies
i really can't understand why some in the community dislike that so much, just look at slark and the fish on his arm, its not like he is all dead serious. I can understand that for the more humanoid characters but there are a cew that are whacky enough to do something funny with them.
Ad the end there will be some chains/decors/earrings added.
Anyway I hope you will like it, if something would look outside of character/lore please let me know
Please rate and critique it.
http://steamcommunity.com/sharedfiles/filedetails/?id=153351804
http://www.polycount.com/forum/showthread.php?t=121758
zaphk - all of your promotion artwork i love that luna and mirana's match
Thank's for the explanation.
Doing those trims has always been one of the things that eluded me in Zbrush.
Hi everybody!
Here's mine and Crowntail new set for Nyx, also check out video with custom music
[ame="http://www.youtube.com/watch?v=O6dn-AhlAw0"]Alpha predator Nyx set - YouTube[/ame]
I know my ingleeesh is very lackey, but is that an actual mean comment ? if so, coming from such a figure from vlad, is very disappointing.
Heh I dont even know the magic formula. Just keep making stuff, keep working hard. Make items for yourself, for your own progression and development as an artist and if it gets in, bonus.
OK for everyone that is still figuring out to get an ITIN or EIN, GET AN EIN NUMBER!
An ITIN number is only available by mail response, so you need to fill in all kind of forms to wait at least 6 to 8 weeks. If everything is correct your lucky if not it's a nightmare.
An Ein can be requested by phone and only takes about 5 to 10min. Depends on your english and how hard everything is to spell Just mention you are a sole prioriter, and you are working on 3D modeling and your set.
@Konras: Looking great, I think that will be one of my favorites for QoP swso far!
Made some progress on my CK set, almost finished all high poly models, still need to make a concept for the head though.. comments are always welcome!
hoooooly crap robo you're on a roll.
reminds me of those new zerg from HotS. that looks really cool
This is very important to me and any answers are appreciated.
you will never get the badge "vlad´s approved this one" =]
In Maya main brood file im smooth binding the object to Hair_R1C0 and it is not appearing in the right position. I try attaching it to joints further up the heirarchy and same deal, it either doesn't attach or gets stuck somewhere strange where I can't see it in-game. When I can see it the textures are fine so its not invis.
And yes I center pivot, freeze transforms, delete all deformer/history.
The skeletal structure does seem to function differently to many of the other character models; though im still learning so have tried hours of testing and can't seem to isolate the issue other then its 'horribly flaky'.
Has anyone worked with Brood that can help me out with this one?
The armor bits look more like slardar, and go perfectly with the default slark, who's while a fish, feels pretty realistic with his sharp teeth, slimy stuff coming out and eye that actually works.
TL;DR Slark items look like actual fish in color and structure.
if you compare, you can see that daggers fish eye is not working (with the painterly look, i mean) at all, even if it was the eye like the Slark got, it's still deformed and fish can't look around.
The teeth are coming out of nowhere, if that's a jaw, there should be more volume, right now it's not clear what it actually is, a dagger that looks like a fish or a dagger-fish, if it's the later, then it makes no sense.
The actual body lack any scales or fish qualities, compare to the default slark, where each piece got some coloring or scales that actually mimic some fish.
The bottom jaw is painted on and if the creature tries to open it's mouth, it'll break in half.
Not to say that Slark uses shivs, not fish as his weapon. It would've been okay to use shiv made out of dead fish, but using the dagger-fish hybrid that somehow has character with all the smirking and funny eyes seems innappropriate to me.
At first i thought it was a courier, which would've been fine, courier got their own style, but as a Slark, i think it clashes with his overall style too much.
I made this crappy comparison from two famous animations
And why is that? Tell me what you think about my figure?
Yeah, and it looks so good!
10/10
If you don't like it or don't think it fits into the realm of Dota 2 that's totally fine and I respect your opinion.
I personally feel there's more to be gained from pushing the boundaries of what could work within Dota 2 and what I'm capable of as an artist rather than constantly playing it safe and producing underwhelming items.
There's no need to get your manifesto hat on unless it gets into the game.
hahahaha that USSR pudge is so bawss
Nice work on the set!
Oh god never saw that USSR Pudge before, I hope i never have to see that one ingame, or EU servers will be flooded by even more angry (russian) pudge players haha!
I could swear i've seen that fish in some cartoon before. this or similar. anyways, I totally understand vlads opinion on this, still its up to valve to decide if this fits their idea of dota2 style. so i'm looking forward to see if it gets into the store.
Is the nose ring too much?
And that Nyx set is amazing, im not a huge fan of the jungle colors but i'll definitely buy it if it gets in :]
not sure if I posted this here
just some concept experimenting
Looking good man. It looks like you rushed the brighter leather straps though. Spend a bit more on them and give them some thickness!
OK, maybe my English doesn't suck as much, maybe I'm just too conservative.
Can i even add the simplest looping animation to my items ?
Looks great, but yeah, the nose ring is too much IMO. Might I suggest a smaller one through one of the nostrils or something? It wont show as well in game but I think it'd look great in the portrait!
Nope, no item animation. (yet?) You're stuck with the default bones and animation as far as I can tell!
http://www.irs.gov/pub/irs-pdf/fw8ben.pdf
You can type in everything minus the signature, which you can sign in adobe reader.
also anyone else having trouble importing meshes in the latest dota 2 test client? i get mdl compiling errors. (works fine on non test client however)
There are so lively discussion about the workshop, I like it
Y-y I'd done upgrading Sven's sword, I think its last upd for it. and I wonder what do you think about it, pro's?
ver.2 steamcommunity.com/sharedfiles/filedetails/?id=152873373
ver.1 steamcommunity.com/sharedfiles/filedetails/?id=151827857
please comment, how is it?
did somebody say that can't to test some heroes? lolz, just pick any hero, then write this in chat "-createhero *hero's name*", for example -createhero axe, createhero bane etc. it's bot, but u can control him
p.s. sry for bad English, I learn it
i used a tablet for mine.
also in other news i fiiiinally finished!
Thanks. I will try that when I get back home.