that looks really sweet but at the moment i'm reading it as more cute than terrifying. maybe it's a head scale thing.
Hmm, I see what you mean.
It could also be the blobbyness of everything too or a dangerous combination of both. I still have spines, scars, cracks and boils to add so hopefully during this process he becomes something you'd prefer to flee from as opposed to something you'd want to cuddle.
Eh, I don't think so. My Doom sword was accepted like 4 months after I submitted it, my Mirana mount was maybe 2 months after.
I think trying to read into their selection process any further than "The coolest single items from this month" then you're just asking for a headache.
And the rest of them are looking really out of place not just in Dota 2, but even on the workshop with the designs being over the top and really unfitting. As one of my friends pointed out "i am slightly worried that these were 'designed' by professionals" and i couldn't agree more.
Yeah, I saw the name WETA_workshop as the submitter and I though, 'well, well, they better live up to the name they're stealing...' Then I realized it was actually WETA and cringed so hard T.T Those guys are usually so awesome, but this is pretty subpar
I think trying to read into their selection process any further than "The coolest single items from this month" then you're just asking for a headache.
Eh, I don't think so. My Doom sword was accepted like 4 months after I submitted it, my Mirana mount was maybe 2 months after.
I think trying to read into their selection process any further than "The coolest single items from this month" then you're just asking for a headache.
Fair enough, i never really knew there was a monthly thing at all until you said it tbh So they have a monthly chest theme going on?
Daw
I'm happy you liked the idea. When you finish the courier you can put my name in the workshop discription :P
I can't want to see how it will look though, cause when I saw the sculpts, the image instantly came to mind and I registered just to post it. Guess my lurkin' days are over.
You got it! I'm glad you posted. Thank you!
Don't worry about not lurking any more. It's a great community. (Just don't engage in the rare, random, minor fits of drama that pop up from time to time, and you'll be golden.)
A little more rat progress. Had to see how these would look...
Wingsuit Variant
Pros: Could save a ton of texture space, rigging this variant would help me figure out how to rig this character in the future. Death could be great!
Cons: There's not much comedy that can fit in an idle aside from the fact that the fat rat has to work his ass off to keep on flapping...
Winged Cheese Variant A
Pros: It incorporates the flying cheese. There's immense potential for comedy, the cheese has great potential as a character in and of itself.
Cons: The physics of this setup breaks my brain!
Winged Cheese Variant B
Pros: Again, good potential for comedy, especially when bursted. Physics of it can make sense...
Cons: Due to in-game camera angle, it might be a little difficult to read the plight of both the rat and the cheese. Rigging and rope Physics potentially problematic (but doable).
Wings 'n Jetpack Variant
I just had to see how this would look...
Winged Cheese Variant C
Pros: Same potential for comedy as the other winged cheese setups. Huge comedic potential in idles, bursted run, and death. Relatively simple to rig and animate. Plight of the characters could read well.
Cons: Drawing a blank...
Any other thoughts? Things to consider? Things to beware of?
@Paskie
Is... Is that a periscope?! That's awesome!
Just make sure to have the mouse trying to get at the cheese with the animations and comedically never being able, because it is suspended from a frickin' winged cheese.
@Paskie
Is... Is that a periscope?! That's awesome!
Thx! Tide takes what he pleases. A shiny keen engineered periscope. Also doing a torpedo to go with it. Salvaged submarine parts thingy. Just started with the texturing and it's only simple masks on it now.
Welcome 7thBattery! Digging your stuff at the workshop!
Little bit of progress on my Warlock buddy. Need to figure out what I'm doing with those hands.
Think I might drop the tail, too.
The way's he's looking right now he doesn't seem that threatening. But he could actually be a pretty badass warlock courier if you wanted to try another direction. He still looks cool though^^
I've been wanting to make a mount or courier or creature lately, but I completely forgot about the Warlock Golem.
A giant demon thing is totally my jam. Bronto, you've inspired me.
In case other people don't have a list of the current full replacement creature slots in their head, here's a list.
Batrider Bat
Mirana Mount
Chen Mount
Kotl Mount
Disruptor Mount
Beastmaster Hawk
Beastmaster Boar
Lycan True Form
Lycan Wolves
Lone Druid True Form
Lone Druid Bear
Death Prophet Ghosts
Invoker Forge Spirits
Broodmother Spiderlings
Warlock Golem(s*)
Batrider Bat
Mirana Mount
Chen Mount
Kotl Mount
Disruptor Mount
Beastmaster Hawk
Beastmaster Boar
Lycan True Form
Lycan Wolves
Lone Druid True Form
Lone Druid Bear
Death Prophet Ghosts
Invoker Forge Spirits
Broodmother Spiderlings
Warlock Golem(s*)
huh, i wonder why you can't make treants for nature's prophet. there's a custom one ingame already.
Hey guys I'm just wonder about you people who start with your high poly models. Do you normally use zBrush to make the low poly or do you use something like 3D Coat or Topogun or even Maya/Max?
MdK, I've always used Max, if you shift drag an edge it creates a new poly. It allows for a lot of control of edge flow and optimization for the low poly. I've never tried 3d coat or Topogun, and I hate using Maya to model.
@Uliss, HntrLuc
Thanks, guys. HntrLuc, that helm is cool! For some reason it kinda reminds me of elven gear from Lord of the Rings...
@BrontoThunder
I don't think there's a problem with him looking a bit smiley... As a matter of fact, you could probably get away with nicknaming him "Smiley". Things and people with perma-smiles are creepy and unsettling (like the happy mask merchant from Majora's Mask). For the hands, you could probably go with big, clumsy fingers. If you're gonna get rid of the tail, might I suggest a thong? That'll give 'em nightmares...
Damn this worshop has became to small place for this number of items, I man that it need some new way to show more items on first page. Big nuber of items never get seen by people.
Hi there guys, I was wondering the propper aproach to make the band details on this sword. Is it more efficient to add them to the base mesh in zbrush? or make them with the base mesh and then bring that to zbrush for detailing, or just texture work. This is an explanatory concept art
Hi there guys, I was wondering the propper aproach to make the band details on this sword. Is it more efficient to add them to the base mesh in zbrush? or make them with the base mesh and then bring that to zbrush for detailing, or just texture work. This is an explanatory concept art
cheers
Well I'm not the best at zbrush, but I suppose a way you could do it was to mask the shape of the bands, inverse the mask, use deformation to make the bands bigger, and then add detail.
Another way would be to paint a mask on the blade and then do an extract, that gives you a separate subtool which you have a bit more freedom with than if you just pull the geo out of the blade subtool. (in Zbrush)
hey thx for the quick answeers!! ,the zbrush approach you guys recommend looks like the best. will experiment trough the direct texture work too to see what comes of it .
tnak you a lot!
Replies
that looks really sweet but at the moment i'm reading it as more cute than terrifying. maybe it's a head scale thing.
Hmm, I see what you mean.
It could also be the blobbyness of everything too or a dangerous combination of both. I still have spines, scars, cracks and boils to add so hopefully during this process he becomes something you'd prefer to flee from as opposed to something you'd want to cuddle.
Grats on getting into the chest!
Also, I think the timing for the submission is more important factor than we actually think it is.
I think trying to read into their selection process any further than "The coolest single items from this month" then you're just asking for a headache.
Yeah, I saw the name WETA_workshop as the submitter and I though, 'well, well, they better live up to the name they're stealing...' Then I realized it was actually WETA and cringed so hard T.T Those guys are usually so awesome, but this is pretty subpar
Even that doesn't hold up, that's the problem T.T
Fair enough, i never really knew there was a monthly thing at all until you said it tbh So they have a monthly chest theme going on?
Wip for Skywrath mage set! C&C are very welcome!
When did they add the old keys back to the store?
So I'm guessing the paychecks we got yesterday didn't include those old keys.
I want to do a collaboration since im stomped with concepts pm me if your interested:):)
You got it! I'm glad you posted. Thank you!
Don't worry about not lurking any more. It's a great community. (Just don't engage in the rare, random, minor fits of drama that pop up from time to time, and you'll be golden.)
A little more rat progress. Had to see how these would look...
Wingsuit Variant
Pros: Could save a ton of texture space, rigging this variant would help me figure out how to rig this character in the future. Death could be great!
Cons: There's not much comedy that can fit in an idle aside from the fact that the fat rat has to work his ass off to keep on flapping...
Winged Cheese Variant A
Pros: It incorporates the flying cheese. There's immense potential for comedy, the cheese has great potential as a character in and of itself.
Cons: The physics of this setup breaks my brain!
Winged Cheese Variant B
Pros: Again, good potential for comedy, especially when bursted. Physics of it can make sense...
Cons: Due to in-game camera angle, it might be a little difficult to read the plight of both the rat and the cheese. Rigging and rope Physics potentially problematic (but doable).
Wings 'n Jetpack Variant
I just had to see how this would look...
Winged Cheese Variant C
Pros: Same potential for comedy as the other winged cheese setups. Huge comedic potential in idles, bursted run, and death. Relatively simple to rig and animate. Plight of the characters could read well.
Cons: Drawing a blank...
Any other thoughts? Things to consider? Things to beware of?
@Paskie
Is... Is that a periscope?! That's awesome!
I'm a long time lurker, first time poster. I've learned a ton from Polycount so I thought I'd start by saying thanks!
Here is my latest set, submitted a few days ago.
I'm hoping to really just, well, get a lot more stuff done, and make use of this incredible forum for critique and motivation
Thanks again!
I remember reading something somewhere that taunts would be consumables.
Chest items will be revealed next week.
Thx! Tide takes what he pleases. A shiny keen engineered periscope. Also doing a torpedo to go with it. Salvaged submarine parts thingy. Just started with the texturing and it's only simple masks on it now.
Welcome 7thBattery! Digging your stuff at the workshop!
hawkseye - nice skywrath staff!
I finished and uploaded my skywrath headslot today
Think I might drop the tail, too.
The way's he's looking right now he doesn't seem that threatening. But he could actually be a pretty badass warlock courier if you wanted to try another direction. He still looks cool though^^
Demons have feelings too!!!1
I've been wanting to make a mount or courier or creature lately, but I completely forgot about the Warlock Golem.
A giant demon thing is totally my jam. Bronto, you've inspired me.
In case other people don't have a list of the current full replacement creature slots in their head, here's a list.
Heres the latest Dota set I've been working on with TeeStock
Managed to get him uploaded last night
Heres a link to the set on the workshop
http://steamcommunity.com/workshop/filedetails/?id=142870463
huh, i wonder why you can't make treants for nature's prophet. there's a custom one ingame already.
wip elder titan concept
It seems as if your warlock doesn't have a butt at all, it seems rigid, and weird. Also what others said about the not threatening situation.
Chucky had no ass and wasn't threatening... he didn't do so bad.
Thanks, guys. HntrLuc, that helm is cool! For some reason it kinda reminds me of elven gear from Lord of the Rings...
@BrontoThunder
I don't think there's a problem with him looking a bit smiley... As a matter of fact, you could probably get away with nicknaming him "Smiley". Things and people with perma-smiles are creepy and unsettling (like the happy mask merchant from Majora's Mask). For the hands, you could probably go with big, clumsy fingers. If you're gonna get rid of the tail, might I suggest a thong? That'll give 'em nightmares...
@Beats
Dude, your set made me like Axe.
@HawtKoffee
I like what you've got so far! Can't wait to see how it will turn out.
This is an explanatory concept art
cheers
Well I'm not the best at zbrush, but I suppose a way you could do it was to mask the shape of the bands, inverse the mask, use deformation to make the bands bigger, and then add detail.
tnak you a lot!
Yay! I finished the marketing illustration for Tusk!
http://steamcommunity.com/sharedfiles/filedetails/?id=142893474