Hey guys, I have a problem, suddenly all my items have disappeared from the workshop, I can only see them through my user but , with the search form , ordering by date or anything, is that normal? ever happened to you? (
Submitted! Clicky to get taken to the collection and the two separate items
If those are accepted, and I hope they are, would they be two separate items, or just one item that changes based on the team you're on. I am really hoping for the latter. I think that would fit much much better.
I have the same issue for the HUDs, I don't understand why something that like would act as to, plus it annoys the hell out of me to have the radiant skin as dire and vice versa.
Hey man I know you're not getting much love on Reddit but I think the set would work really well if you didn't bring so much attention to the jester theme. Personally I love the silhouette, back up a bit to make the textures and theme more serious and I think you have my favorite PA set so far.
@konras - dont worry man, you did an awesome job, its that the idea of the championship =]
guys, i would like some feedback on a courier, i never feel confortable with my textures
thanks in advance =]
Your colors are all kind of wrong. While the colors are complement, they're muddy and bleak. The heaviest coloris on top, while it should be on the bottom. First, i'd switch from the complement colors to the triad, second of all i'd crank up the saturation a bit and made some adjustment to the hues.
Nex up is the change to the value distribution, this will add more volume to the model. I did a quick explanation in images. I guess the problem is also in the feel thatthe cat is bald, you may want to add some noise to emulate short fur, if you don't want to sculpt it, and i think you need to bake some more maps, add more AO and push out the shapes.
Hey man I know you're not getting much love on Reddit but I think the set would work really well if you didn't bring so much attention to the jester theme. Personally I love the silhouette, back up a bit to make the textures and theme more serious and I think you have my favorite PA set so far.
Reddit what... I didn't add it on Reddit. I don't even use it... or should I say used it as now I should probably explain myself there
Thanks for info Starmony!
Reddit what... I didn't add it on Reddit. I don't even use it... or should I say used it as now I should probably explain myself there
Thanks for info Starmony!
Well I was thinking of a new weapon and wanted to use a heroes that still is low on items. Although last month it was used on the unofficial contest I couldn't think of anything that time, but this morning a burned turkey came up as a Ogre Magi weapon:p
Still a rough block out, but what do you guys think of the idea?
I think it's mostly the heads size compared to the body. Try to make it either smaller, or make it go further down and give it a hunchback or something
Well I was thinking of a new weapon and wanted to use a heroes that still is low on items. Although last month it was used on the unofficial contest I couldn't think of anything that time, but this morning a burned turkey came up as a Ogre Magi weapon:p
Still a rough block out, but what do you guys think of the idea?
Well, I'm partial to the food-weapon aspect for the Ogre Magi, so go for it and see what happens!
Keep in mind that people are very polarized on the food-weapon idea for him... or so I've noticed. People who can appreciate the humour in it, love it... others are too serious.
As far as critique, I would suggest modifying the base of the handle. Those spiky things aren't adding much imho, and they'll likely be lost in game anyway. I would make the base more bulbous and knarled (put some wood knots there?) and reuse those spike polygons elsewhere.
Cheers!
Edit: I realized after looking at it that the stick-up-the-turkey-butt while funny... may be an issue. You might consider having the turkey tied or strapped to the stick, like it's on a spit from a fire... my 2.5 cents.
Working on an Quas Invoker and trying not to stray too far from his style.
What do you guys think? Too frilly for invoker's hard corners? :poly124:
Personally, I'm not a fan of the frilly stuff. But that is also because I think it's hard to make it look good while low poly. What color did you expect the frilly stuff should be?
@Bronto
he still looks quite small, I think the shoulders need to get a little bulkier and his knees need to unbend a little to not give him that weak toddler feel. I think most importantly, I think the his upper body needs to either come forward so that it seems like the weight of his upper body and arms is causing him to bend over forward OR you could go the direct opposite and over exaggerate the weight to the back so that it seems he's splitting the balance between his upper body and and arms by leaning backwards like Undying's ult:
Hey guys, I have a problem, suddenly all my items have disappeared from the workshop, I can only see them through my user but , with the search form , ordering by date or anything, is that normal? ever happened to you? (
Your colors are all kind of wrong. While the colors are complement, they're muddy and bleak. The heaviest coloris on top, while it should be on the bottom. First, i'd switch from the complement colors to the triad, second of all i'd crank up the saturation a bit and made some adjustment to the hues.
Nex up is the change to the value distribution, this will add more volume to the model. I did a quick explanation in images. I guess the problem is also in the feel thatthe cat is bald, you may want to add some noise to emulate short fur, if you don't want to sculpt it, and i think you need to bake some more maps, add more AO and push out the shapes.
amazing Vlad, thanks
im always scared of saturate too much the colors, im going for a more saturated now based on what you said
Personally, I'm not a fan of the frilly stuff. But that is also because I think it's hard to make it look good while low poly. What color did you expect the frilly stuff should be?
Yeah, the frills are all a separate layer if I want to take them out. For me, I think matching the purple and yellow with a quas theme is going to be hard so I am not sure of the color palette yet.
Valve did I imagine, that's something they have been working on for quite a while, I remember people were thinking it was going to be an in game pet that follows you around.
@Paskie
Yeah, the design for these adorable buggers has been around for a while, glad they finally made it in game because they blow the Greevils out of the water.
@toby.rutter right now its to much Raziel alike. I would recommend to change material texture. Plus I don't know if that's good that shoulder slot cover up his face so tightly. It works well with default head, however could be a problem with other head now or in future.
@tuby.rutter
Reminds me of a design of a vampire thing from an old game that I can't remember the name of now. It looks fantastic though, great job!
Legacy of Kain series, one of the best timeloop stories out here
As for the design, yeah, i think it's directly copying Raziel and will bring more problem. Combining with the lack of face on faceless void it makes him bland.
Also, crotchface
Replies
The item is the set Sacred Justice, I can only see it through this link http://steamcommunity.com/workshop/filedetails/?id=142538945
Concept by DoubleLeaf and model and textureing by me
If those are accepted, and I hope they are, would they be two separate items, or just one item that changes based on the team you're on. I am really hoping for the latter. I think that would fit much much better.
I have the same issue for the HUDs, I don't understand why something that like would act as to, plus it annoys the hell out of me to have the radiant skin as dire and vice versa.
Nevertheless, they look fantastic!
Workshop link: http://steamcommunity.com/sharedfiles/filedetails/?id=143513535
Illustration/textures/concept were made by Madzia
Very unique look, that came out great! Also, props to Madzia for the illustration, looking exceptional!
might put this Medusa shirt concept up for grabs.
I was wondering if Valve plans to sell the HUD skins or just make them rare drops, anyone knows something about it?
cheers guys keep it up
@konras - dont worry man, you did an awesome job, its that the idea of the championship =]
guys, i would like some feedback on a courier, i never feel confortable with my textures
here is the paint with values, i like this one
here is with a color layer
and here with some green on the owl, but im not sure about it, maybe is too colored...
thanks in advance =]
What do you guys think? Too frilly for invoker's hard corners? :poly124:
Hey man I know you're not getting much love on Reddit but I think the set would work really well if you didn't bring so much attention to the jester theme. Personally I love the silhouette, back up a bit to make the textures and theme more serious and I think you have my favorite PA set so far.
Nex up is the change to the value distribution, this will add more volume to the model. I did a quick explanation in images. I guess the problem is also in the feel thatthe cat is bald, you may want to add some noise to emulate short fur, if you don't want to sculpt it, and i think you need to bake some more maps, add more AO and push out the shapes.
Reddit what... I didn't add it on Reddit. I don't even use it... or should I say used it as now I should probably explain myself there
Thanks for info Starmony!
Oh man, I've been having the same issue with textures as Vid, that really really helped a lot and of course raised more questions ^^
http://www.reddit.com/r/DotA2/comments/1drhdf/danse_macabre_a_phantom_assassin_set/
That wasn't you who posted it? You should check it out in the dota2 subreddit, there's a thread on your set.
Starmony that is not reddit, that is steam. Reddit is a completely other website that some of the polycounters post their set on as well.
Yeah, I just posted the reddit link but didn't realize it went straight to steam instead of going into the thread.
Ah, ok. Well then you should go to the comment section and link that. Then it shows the reddit post instead of what the reddit post links to
Still a rough block out, but what do you guys think of the idea?
Has he left cuddle-monster status yet?
I think it's mostly the heads size compared to the body. Try to make it either smaller, or make it go further down and give it a hunchback or something
really chubby but still imposing
Well, I'm partial to the food-weapon aspect for the Ogre Magi, so go for it and see what happens!
Keep in mind that people are very polarized on the food-weapon idea for him... or so I've noticed. People who can appreciate the humour in it, love it... others are too serious.
As far as critique, I would suggest modifying the base of the handle. Those spiky things aren't adding much imho, and they'll likely be lost in game anyway. I would make the base more bulbous and knarled (put some wood knots there?) and reuse those spike polygons elsewhere.
Cheers!
Edit: I realized after looking at it that the stick-up-the-turkey-butt while funny... may be an issue. You might consider having the turkey tied or strapped to the stick, like it's on a spit from a fire... my 2.5 cents.
but ppl say it is noob hero)
Personally, I'm not a fan of the frilly stuff. But that is also because I think it's hard to make it look good while low poly. What color did you expect the frilly stuff should be?
Mok - Courier (click to view in 3D)
Posted it in my thread, don't wanna spam this one with huge images ^^
@pixelherder
dat ass
@Bronto
he still looks quite small, I think the shoulders need to get a little bulkier and his knees need to unbend a little to not give him that weak toddler feel. I think most importantly, I think the his upper body needs to either come forward so that it seems like the weight of his upper body and arms is causing him to bend over forward OR you could go the direct opposite and over exaggerate the weight to the back so that it seems he's splitting the balance between his upper body and and arms by leaning backwards like Undying's ult:
I noticed your pieces are showing up in the workshop again. Did you find out what happened?
Here you go Spudnik
http://www.reddit.com/r/DotA2/comments/1drhdf/danse_macabre_a_phantom_assassin_set/
\/\/\/\/
amazing Vlad, thanks
im always scared of saturate too much the colors, im going for a more saturated now based on what you said
apreciated a lot your help =]
Yeah, the frills are all a separate layer if I want to take them out. For me, I think matching the purple and yellow with a quas theme is going to be hard so I am not sure of the color palette yet.
http://www.dota2.com/tournaments/international/compendium/
Valve did I imagine, that's something they have been working on for quite a while, I remember people were thinking it was going to be an in game pet that follows you around.
Edit: False alarm
Yeah, the design for these adorable buggers has been around for a while, glad they finally made it in game because they blow the Greevils out of the water.
I've nearly finished some items for Void, probably going to be posting it to the workshop this evening. Let me know what you think.
Holy smokes! I like it!
Reminds me of a design of a vampire thing from an old game that I can't remember the name of now. It looks fantastic though, great job!
As for the design, yeah, i think it's directly copying Raziel and will bring more problem. Combining with the lack of face on faceless void it makes him bland.
Also, crotchface