Racer445 wrote: »
updating some stuff for a portfolio
Xelioth wrote: »
So hello there everyone! I'm a newbie!
I'm new to CG, so bear with me, and I haven't yet learned ZBrush so you'll get no high-polys from me. Instead I offer you hand-painted low-poly models for your review.
I'm eager for critique, so feel free to tear me a new one!
Heather.Hughes wrote: »
It's a good start. The wood looks really good, but could do with a bit more saturation and contrast (in regards to the highlights). The metal looks a little thick for my tastes, but that's a style choice. The scratches also appear a bit random, so maybe remove some and make others bigger/smaller to add variety. Also, there's no indication of how the chest will open. There's a lock, but no crease in the texture to imply its ability to open.
My main critique on this is lack of light direction. Most hand-painted textures paint in some lighting (for an asset like this, I'd go with an overhead light). Right now, your texture does not have a lot of shadows or highlights.
Like I said though, it's a good start. Keep going with it.
SuadK wrote: »
a bit more texturing on this
ahtiandr wrote: »
St4lis, you are awesome! This game is getting better and better! Is it going to be available for android ?
threesidedpolygon wrote: »
2D, but hope that's okay.
After watching Bungie's GDC talk, I felt inspired to do a little fan art. I'm pretty happy with it, I feel like the small details are still lacking (and very hard for me to work in)
Might work into it more if I have time.