[SF]Three9 wrote: »
I'm the double post'n bandit
haven't posted a WIP in a while
Imma just leave these hereSorry for the horrible aliased renders
dustinbrown wrote: »
Finally had time to pick this back up. Recently did work on the glove and live version of the cat. Still lots to do.
MrHobo wrote: »
Finished Animating all of this crap this morning, thought Id do some group shots with all the characters.
larolaro wrote: »
Crosspostin, did a little rendition of Mistral from MGR!
BitGem wrote: »
I had a blast making this! XD
I think it's my new all time favorite style ... finishing some characters to go with it next. The whole dungeon fits on a 128x128 texture
BitGem wrote: »
@ Cybroxide, CougarJo, STRIKER, moof, Neox, elementrix, Ged, thanks guys! \o/
@ C86G, PLing, Yeah that's the sort of thing I had in mind . I made a little mock-up a bit earlier
but the characters in this aren't done..
... anyway, @St4lis no engine yet. I am still just making mock-ups to test the art style but I was thinking about Unity.
I also want to say kudos on the quality of work displayed in this thread. There is too much to comment on but the bar is set really high!
Brygelsmack wrote: »
How are you tiling that in Zbrush, Kyuzo?
bb0x wrote: »
Here's a little something I just finished.
I was asked to make some models, without uv's and textures..
Heavy use of edited vertex normals, almost all vertices have been manually edited. AO baked to vertex colours and manually painted where needed.
Obscura wrote: »
I worked more on my plain etched glass shader.Here is a screenshot with different blur amount parameters...It needs more samples.