Good work, nice to see this one textured.
I think your material reads are a little off; the stock is reading as a cheap plastic with that white specular when it should be a lot more matte. Nice work on the grime on the pistol grip though, that really reads like an A2 grip. Suppressor, gasblock should be matte as well. Magazine material looks a little wonky as well, like it's a slightly shiny paint when it should be, you guessed it, matte. Military guns is supposedta not be shiny in the dark!
Oh, and it's a small point but red dot reticles are never visible from any angle but actually looking through them, so I wouldn't draw it in shots unless through the first person aiming view. It should be a little hotter/more laser-y looking too. Nice work overall though.
Rabbit Boobs.
Some development on what will hopefully be eventually developed into a puppet for some crazy Fringe Festival show. Early days yet, design-wise.
Duncan: love the proportions on the basketball guy, gonna stick to just sculpted stuff for this piece a 'la original Brink style.
Spatz: thanks very much, probably no obody for this for a while, just using it as a process warm up for the slash piece really....its been so long since I baked anything outside of work
Funky Bunnies: thanks man that character is looking bloody amazing....go go go!
Gir: Beautiful, the jacket creases are looking a little sharp at this stage but I'm sure that you have thats shit under control man.
worked more on the texture for this ugly sob tonight...ears and beard need much love still....and I think that more stubble is needed cos the top lip is looking terribly bland, anyway....
After watching choco's tutorials on creating terrains for UDK and CryEngine with Mudbox and WorldMachine I wanted to see if the same approach could be used for Unity. I just used the standard assets so it's kinda crappy looking, but still not bad for something cobbled together in an hour. Can't wait until I'm done with finals so I can make something properly polished with this method.
Great works guys !
It's a long time I've not posted anything here (because it's a long time I havent worked on personal stuff) but I'm trying to get back at work!
So here is my chibi challenge that mutated in something else after a while, I wanted to make a sort of Undead Hornblower!
Currently working on some highpoly Branches for an Ash Tree:
Still need to fix the branches.
Looks good. But try to rotate your leaves in different directions. Make some of them curl and twist. At the moment, all of them seem to face the camera and your final texture might look a bit fake in-game.
Working on my first hi-poly weapon, feeling okay about it, it's for a Halo mod in Cryengine 3 called Venerance.
I am proud of this but like all things, it could be much better.
Any feedback is welcome.
Replies
Since I put back my old ATI, I cannot use custom CGFX in Maya anymore, so I played a little with custom shader in UDK.
WIP Diffuse and normal only, no spec yet. 8402 tris. 2k texture.
This is beautiful! I really love the texturing!
Funky Bunnies masterpiece !
congrats at all challenger having finish the 3D Motive challenge cool taff
litle update :
Good work, nice to see this one textured.
I think your material reads are a little off; the stock is reading as a cheap plastic with that white specular when it should be a lot more matte. Nice work on the grime on the pistol grip though, that really reads like an A2 grip. Suppressor, gasblock should be matte as well. Magazine material looks a little wonky as well, like it's a slightly shiny paint when it should be, you guessed it, matte. Military guns is supposedta not be shiny in the dark!
Oh, and it's a small point but red dot reticles are never visible from any angle but actually looking through them, so I wouldn't draw it in shots unless through the first person aiming view. It should be a little hotter/more laser-y looking too. Nice work overall though.
Just posting an update for the character I'm working on.. The thread for it is here
Cool game buddy! It's going pretty good so far.
Keep it up!
Some development on what will hopefully be eventually developed into a puppet for some crazy Fringe Festival show. Early days yet, design-wise.
Spatz: thanks very much, probably no obody for this for a while, just using it as a process warm up for the slash piece really....its been so long since I baked anything outside of work
Funky Bunnies: thanks man that character is looking bloody amazing....go go go!
Gir: Beautiful, the jacket creases are looking a little sharp at this stage but I'm sure that you have thats shit under control man.
cmc444, allmighty_thunder, xxxcubanxxx : yummy stuff!
worked more on the texture for this ugly sob tonight...ears and beard need much love still....and I think that more stubble is needed cos the top lip is looking terribly bland, anyway....
great stuff PC'ers!
he looks like he could eat a bag of nails as a snack haha.
Also, zBrush ecorche:
http://www.polycount.com/forum/showthread.php?p=1587068#post1587068
Here is a drone of my own that I have been working on. It is early days with the texturing , just colour blocking etc with a base spec.
I apologize about the lighting. I will upload some better pics when I get more done.
It's a long time I've not posted anything here (because it's a long time I havent worked on personal stuff) but I'm trying to get back at work!
So here is my chibi challenge that mutated in something else after a while, I wanted to make a sort of Undead Hornblower!
TrevorJ : I really enjoy your bot's design !
really nice! love your texturing style, Ithoual
STRIKER, nice! i love that little guy haha
barnsey - Ithoual - STRIKER - gauss - all the 3d motive contest stuff - great work guys!
Now that is creative! I'm amazed, haha. Great work!
the fake cola
Here is my entry for it -
Something to go with my Colt1911 I did a while back
Still need to fix the branches.
Cross post.
Looks good. But try to rotate your leaves in different directions. Make some of them curl and twist. At the moment, all of them seem to face the camera and your final texture might look a bit fake in-game.
Working on some anatomy, possibly the head is too big?
Edit: Spatz thats insane!
I love this guy, really awesome design and nice texturing
[ame="http://www.youtube.com/watch?v=cUw7QE_e2c8"]removing a BGA chip - YouTube[/ame]
Inspired by the awesome characters from Brink.
wooo really badass, Spatz! I'm sure Clemente would be proud
I am proud of this but like all things, it could be much better.
Any feedback is welcome.
Trying to decide what colors to move forward with.
www.rad-3d.com
So yeah here it is, sorry its nothing too interesting I don't seem to post much here.