That gun is looking sick, rockstar6! Only thing that draws my attention is the piece of (cloth?) on the handle. Looks a little weird, I know it's not textured or shaded yet but looks more like a piece of plastic ripped off from a trash bag. Besides that I'm digging the work your doing on Overdose!
Keep on rockin!
Thanks man =] Yeah, it's supposed to be a piece of cloth, I'll try and tweak it so it wont look like plastic anymore.
Looking pretty good, I dig the style. I feel the lighting is too dark; might want to add some ambient light in the scene. The shadows are reading a little too harshly.
weisheng, that looks awesome
Rkhansen, very good silhoeuttes
here`s another update on my serge birault 3d contest entry
trying to manage the zbrush materials and lighting
birault said he likes shiny things, you definitely managed to do that mate
here`s another update on my serge birault 3d contest entry
i think you should work a bit more on the proportions of her face.. in serge's sketch the face is rounder, the eyes are narrower and the nose shorter but more pronounced (excuse bad english).. reference
If only Bioshock actually looked that good. I can't stand Biosock's unnatural lighting somehow they built a city underwater made out of materials with absolutely no reflective light properties. Great job scott.
i think you should work a bit more on the proportions of her face.. in serge's sketch the face is rounder, the eyes are narrower and the nose shorter but more pronounced (excuse bad english).. reference
valid critique i had the face a little rounder in a previous stage but i didn`t like it that much. Maybe now with all the other things it might look better so i`ll give it a shot.
I`m not sure if Serge wants it to be an exact copy either
That gun is looking sick, rockstar6! Only thing that draws my attention is the piece of (cloth?) on the handle. Looks a little weird, I know it's not textured or shaded yet but looks more like a piece of plastic ripped off from a trash bag. Besides that I'm digging the work your doing on Overdose!
Working on some hand painted rocks, I have done all the major block out, I got to start detailing it like those crack above, at the end I will paint in stronger shadows into cracks.
Been away from my pc this weekend (shudder) so Ive not been able to do much work on the bioshock scene (ashamedly) so I decided id start work on the focal point of the scene tonight. Super rough highpoly (going to save the damage pass until after the rest of the model is done)
Working on a character for a game prototype I'm playing with in my spare time.
Doesn't translate well into 3D space, really- or, not by my hand- but I'm pretty happy with it so far!
Any feedback would be appreciated, because characters are certainly not my strong-point!
First several tries were fugly, lost two hours with god-awful fonts including helvetica before getting a kitchen timer and setting a fifteen minute limit to design, render logos and select a font.
Still needs a bit more tweaking with kerning and the logo, but I'm happy with the timed approach yielding more results than two hours of flailing.
revamped the lighting again, made it a whole lot brighter this time (previous change was not that better) also added some more models, a crate and a cart
I like those grass and plants, looks fluffy! Maybe those crates/fence/cart could have bit more colour variation on them.
They're just brown now. Maybe add metal parts? Like to the wheels and like that.
Polycount is my favourite time of day, keep inspire, guys!
Another hour long evening Sculptris poopie from a sphere, anatomically wrong, cause from imagination. I guess I should find some good reference on anatomy and learn it.
weisheng, that looks awesome
Rkhansen, very good silhoeuttes
here`s another update on my serge birault 3d contest entry
trying to manage the zbrush materials and lighting
Hey man, this is really stunning!
You really need to get some negative space where the tentacle is holding the key. the part where the tentacle goes in a loop looked weird at first, i thought it was a tumor on it first haha.
negative space will help define the looped tentacle more!
Replies
Less Chromatic Aberration next time, please. It looks good, otherwise, though. I just can't see it well enough.
T H I S !
You can check more out at my thread here
http://www.polycount.com/forum/showthread.php?t=98961&page=2
Thanks man =] Yeah, it's supposed to be a piece of cloth, I'll try and tweak it so it wont look like plastic anymore.
better?
super sick, weisheng!
i love this lil dude so much haha
@GoSsS
That helmet is looking awesome.
Goddamn I hate rivets right now.
@millenia: That looks great! Same res texture as the original, or have you sized it up a bit?
I'll prolly scale it back down when I'm finished depending on how it looks ingame.
E:/
That wasn't me man.
I WISH I could texture like that.
That's weisheng's work
Rkhansen, very good silhoeuttes
here`s another update on my serge birault 3d contest entry
trying to manage the zbrush materials and lighting
birault said he likes shiny things, you definitely managed to do that mate
i think you should work a bit more on the proportions of her face.. in serge's sketch the face is rounder, the eyes are narrower and the nose shorter but more pronounced (excuse bad english)..
reference
the tentacles are great! ..and her suit too!
Wow, I honestly don't remember the original looking THAT bad!
valid critique i had the face a little rounder in a previous stage but i didn`t like it that much. Maybe now with all the other things it might look better so i`ll give it a shot.
I`m not sure if Serge wants it to be an exact copy either
Here's my work in progress for Serge Birault's 3D contest:
Not trying to match the likeness as I feel others have done it much much more justice (example)
This looks awesome! great work
Redoing that!
SHAMELESS CROSS POST ALERT-
More
Doesn't translate well into 3D space, really- or, not by my hand- but I'm pretty happy with it so far!
Any feedback would be appreciated, because characters are certainly not my strong-point!
First several tries were fugly, lost two hours with god-awful fonts including helvetica before getting a kitchen timer and setting a fifteen minute limit to design, render logos and select a font.
Still needs a bit more tweaking with kerning and the logo, but I'm happy with the timed approach yielding more results than two hours of flailing.
Series of weapon concepts I painted for a scene I'm building. I'll start a thread once all the pre-production work is finished.
Got some more tweaks on this tree, any crits?
Nice Aliens RK Hansen
They're just brown now. Maybe add metal parts? Like to the wheels and like that.
quicky I did this over the weekend, after playing way too much diablo
Another hour long evening Sculptris poopie from a sphere, anatomically wrong, cause from imagination. I guess I should find some good reference on anatomy and learn it.
oops maybe a little too big for a post.
Overalls and a pick axes are next to come!
Would love crits on whats here though
todays work for my environment Im currently working on. going to do a sculpt pass tomorrow
Hey man, this is really stunning!
You really need to get some negative space where the tentacle is holding the key. the part where the tentacle goes in a loop looked weird at first, i thought it was a tumor on it first haha.
negative space will help define the looped tentacle more!
Sorry if you expected tree
Sweet!
Lovely (y)
You just reminded me I need to remake my bushes!
How am I doing with this Arkham City fan art piece?