This is my first 2d animation (made in photoshop). I had done lots of 3d animations before in max or maya, but never tried 2d before. I had so much fun doing it this evening!! I didn't expect to have such a great time doing it!! AWESOME!
This is my first 2d animation (made in photoshop). I had done lots of 3d animations before in max or maya, but never tried 2d before. I had so much fun doing it this evening!! I didn't expect to have such a great time doing it!! AWESOME!
looks sweeeeeeet. If I may suggest anything I think theres a few tweaks that maybe can make it feel better...
- Make the grass kicking up less uniform, it really jumped out at me that it was just copy paste all 3 times
- Give it a little more time to build up before the jump. It's obviously huffing and puffing, the eyes and the way its walking, it gives off that its tired or at least struggling... So I think just a little longer buildup will make it flow better.
Some early shots of a futuristic floating park. Floating squares will be advertisement boards and inside the holes are going to be bushes and tree's. Bring on the crits!
I'm crossposting here looking for opinions on this.
quote: "Working on the texture of the body...
considering i never seriously tried to do a handpainted character before today, i'd like to ask you guys what you think about the result i've achived here, and if in your opinion is missing something and if yes, what...?
Plus, soon enough i'll be moving on the armor texture and of course i'm planning to use the same style...any particular suggestions about how to treat metals with this tecnique?"
Modelled the wipers yesterday while I had a bit of spare time, and hadn't gotten around to finishing them when I took the render (render was meant to quickly check out how a displacement map for the tire would work out)
Amazing sculpt Spatz, complex and very easy to read. I'm jealous.
@motenai : Nice painting. I'm not an expert in hand painting but I would say that maybe you could be more aggressive with the contrast on the head. Right now this is looking nice but I don't really know what to look at first. A bit too even to my taste, but it could really change with the armor and the hair, hard to say.
Little bit of polypainting with spotlight, first time I use it, damn impressive feature.
Updated his anatomy, think he looks more believable now. Moving on to detail now, need something on him that gives him a story. was thinking he could be part of tribe or..... ? help me out guys cheers
Witcher silver sword I made this week for a competition, displayed using the 3Point Shader. Shader settings aren't final yet and still want to make a few tweaks, but I guess that's what this thread is for I placed it inside of Skyrim at an earlier stage (shot below) Working with nif's is a bit of a chore so shader settings aren't final there yet either
Witcher silver sword I made this week for a competition, displayed using the 3Point Shader. Shader settings aren't final yet and still want to make a few tweaks, but I guess that's what this thread is for I placed it inside of Skyrim at an earlier stage (shot below) Working with nif's is a bit of a chore so shader settings aren't final there yet either
Replies
This is my first 2d animation (made in photoshop). I had done lots of 3d animations before in max or maya, but never tried 2d before. I had so much fun doing it this evening!! I didn't expect to have such a great time doing it!! AWESOME!
Roller
Ice
Pump it up baby
current WIP of a rebooted project
looks sweeeeeeet. If I may suggest anything I think theres a few tweaks that maybe can make it feel better...
- Make the grass kicking up less uniform, it really jumped out at me that it was just copy paste all 3 times
- Give it a little more time to build up before the jump. It's obviously huffing and puffing, the eyes and the way its walking, it gives off that its tired or at least struggling... So I think just a little longer buildup will make it flow better.
Just me tho.. I like it a lot.
http://famine.bandcamp.com/track/king-neptune
WIP of Kreel from Massive Black Concept
Wow, that looks really nice. I love the look of the game as well. Is it an entirely personal project?
@Baj Singh.. dude.. soooo siiick!
Finally getting around to modeling up a character i concepted recently
past few days iยดve worked more on this guy ...i must finish him next week or so...here is a preview
yes
some really nice elements going on here. would love to see more
WOOOOOW, LOVE THE DETAILS :thumbup:
Simpe Scifi object that I am working on so far, I will build a cockpit later
I am a noob on Scifi thing :poly122:
I'm crossposting here looking for opinions on this.
quote: "Working on the texture of the body...
considering i never seriously tried to do a handpainted character before today, i'd like to ask you guys what you think about the result i've achived here, and if in your opinion is missing something and if yes, what...?
Plus, soon enough i'll be moving on the armor texture and of course i'm planning to use the same style...any particular suggestions about how to treat metals with this tecnique?"
Oh man, that car brings back some good memories. Nicely done. But why are the wipers floating ?
Modelled the wipers yesterday while I had a bit of spare time, and hadn't gotten around to finishing them when I took the render (render was meant to quickly check out how a displacement map for the tire would work out)
@Spatz
Amazing work
Here is an update on my ninja turtle(crossposting from my character thread). Feel free to give me critique;
An update on this guy:
beautiful work sir!
@motenai : Nice painting. I'm not an expert in hand painting but I would say that maybe you could be more aggressive with the contrast on the head. Right now this is looking nice but I don't really know what to look at first. A bit too even to my taste, but it could really change with the armor and the hair, hard to say.
Little bit of polypainting with spotlight, first time I use it, damn impressive feature.
I finished the background of the sidescroller mode of Defenders of the last Colony.
And the boxart is final.
Latest gameplay video:
[ame="http://www.youtube.com/watch?v=hIJfqOYTFQ8"]Defenders - Open Beta Gameplay #3 - YouTube[/ame]
bretmcnee - Crap man you got to him before me.
Some shameless x-posting, more here.
osman, great progress on your game dude! lovin it
diggin that chick eight
Compass!
also candle.
just wip-ping around
Need to fix pivots, tileability and what not..
Made a scene for all the pirate props
That's fucking awesome, Ben :poly142: