Cool stuff Chris! On the nature bandwagon too :P Barrels and wagon are just from UDK to get an idea for the scene. Need to make the waterfall today and tweak the water
sltrOlsson wrote: »
Spamming fucking rocks!
[EDIT] Tried out some crack alphas and removed the pebbles.
diffa wrote: »
wip gameplay from a music game I'm working on.Music game prototype - YouTube
Fozwroth wrote: »
Alot of Awesomeness here as usual!
Been testing out some assets for a new environment, superwip.
chrisradsby wrote: »
Makkon wrote: »
Flattered that you used my song, man!
Just for future reference to anyone, my songs are fair game for anyone's projects (unless stated otherwise).
Makkon wrote: »
chrisradsby: Thanks a ton, man!
Which reminds me, Did I post these here already?
Well here they are in case I didn'tBalloon Party - Dregs - YouTubeBalloon Party - The Little Toy Shop - YouTube
Louomi wrote: »
With a fucking metal matcap!
That's so hardcore. So metal. ; )
Are they meant for anything special, or are they just practice?
whw wrote: »
A little something from me.
kodde wrote: »
NBLM> Cool stuff! How do you feed the pattern of lights you want to produce? Like parsing some input you author on a computer or what?
Maks wrote: »
Will the eyelids work that way or should I close the eyes more and open them later in the model?
ultra wrote: »
Awesome work here as usual!
Some low poly love...Bastardi!
PS:sry the screenshot format :P
ledyr wrote: »
I made some trees for my portfolio. 1 diffuse tex for branches and one for bark.
Rapante wrote: »
Which reminds me to ask: Why do I miss "Deae Lunae" on your soundcloud page? love to listen to your stuff will working, but I don't really like youtube as a "media player" :poly121: