Worked up these sprites for the Health Game Challenge last weekend. Pumped all of these out as well as the main character in one day. Wish there was more time. Had 4 times as many pieces of food I wanted to get in there.
Swizzle: Yeah, totally recognizable as Edward James Olmos. There's something off that I cant place, but it'll probably look a lot better textured. Try to do him without frowny brows tho maybe? Thats been my recent self-challenge. Less frowny, more neutral faces.
Speaking of frowny faces!
Still plugging away at this guy.
He'll have finished eyeballs tonight, and hopefully a hairstyle that took more than 60 seconds.
Hello everyone my name is Truc Pham and I'm new to this forum. I'm looking forward on seeing everyones stuff as well as posting some of my work that I have done.
Thanks for the positive feedback Slipstream and HonkyPunch
Also, I was wondering if anyone can give me some tips on sculpting hair using MudBox. Is it better to bring in a separate model for the hair or should I just sculpt it on directly?
nice head scoob! As for crits, it's a little weird how the nostril terminates into the dimple above the upper lip... and the back of the neck has kind of a weird angle to it. Lookin great overall though.
Your digital painting is lovely. I liked the fish the best, the lighting on it was excellent and well-blended. The broccoli seemed like you put less effort into it though, is that an accurate assessment?
You captured the style quite excellently! It's almost too bad there isn't some sort of single-player campaign or something, because I can entirely envision that being an NPC.
some sloppy armour blocking in here, goin for some kind of woodland theme
crazyfool - your getting a good sense of weight and overall shape in your cloth experiments, but for the folds themselves, i think you need to be smoother and also a bit clearer with the the forms. its the hard edged kind of effect you have going in places that makes it look more like a sculpt than an actual pair of jeans. dont make the forms toooo clear though, or it starts looking manufactured. im guilty of this, and need to go back and rework my gunslingers jeans in places
Duck, I'll admit I didn't like your characters much at first, but the more I looked at them the more I loved the amount of personality each of them had. This one looks as great as the others, awesome work dude !
also, that block at the top back of the grip would totally ruin ergonomics and it looks bad, especially from 1p view
I agree that the hammer is too thin. Perhaps you should look at some reference material for handguns. I would also agree that the back-strap isn't very ergonomic...
...However Kitteh, I have say that perhaps you want to ixnay comments about how things look silly or bad. I don't think you meant to poke anyone in the ribs but keep in mind that kind of language can turn a critique session sour fast.
Definalty nice fuse, but I feel like maybe the lips are too puckered? Maybe make the lips a bit more relaxed, or maybe a bit fuller (personal taste though).
Brandon... lookatchu all black and white looking away from the camera, I should get one as well.
the andgle of the room looks a bit off relative to what's outside the window, at the moment everything in the rooms just going to be sliding toward the window.
no its still very early the fireplace and window are just photoshoped boards for what will go there eventually...check the link in the post for more info
WIP of the fast purple ship, planning on either taking it into zbrush and using hard surface tools for the high poly, or try and learn how to do super clean hard surface like so many of you guys do, in maya... On the fence atm.
Awesome stuff guys, thanks for forfulling my night awesomenss and head with inseration, just went from page 1 to 171, and it's all epic stuff. I want to try some but I'm discouraged, don't want to end up like rawtalent did there. Anyway, thanks again hope to see some more amazing things and maybe some of my own?
Replies
Talking about the monster, not the delicious food
maybe jetpack for the engie with flight helmet and grenades? hmm
Is that the commander of BSG?
734 tris
Still needs some tweaking and shoulderpads.
Speaking of frowny faces!
Still plugging away at this guy.
He'll have finished eyeballs tonight, and hopefully a hairstyle that took more than 60 seconds.
If this becomes an sdk i will be very happy and dang did that that thing go through some amazing changes in the concept tag thread.
Also, I was wondering if anyone can give me some tips on sculpting hair using MudBox. Is it better to bring in a separate model for the hair or should I just sculpt it on directly?
ScoobyDoofus, cool! only the shader reads not that great on a screenshot
your hammer is way too thin; it looks silly
also, that block at the top back of the grip would totally ruin ergonomics and it looks bad, especially from 1p view
You captured the style quite excellently! It's almost too bad there isn't some sort of single-player campaign or something, because I can entirely envision that being an NPC.
Nice Andy. All these pilots of yours really needs something to pilot. Jet packs and baggy pants don't go that well together
Really nice gun raider, love the design, maybe just needs butching up in places like already said
ok heres the last of the cloth studies Im doing for a bit
badass folds crazy, what type of material is it? since it has some pretty hard edges i'm guessing not silk / satin etc
crazyfool - your getting a good sense of weight and overall shape in your cloth experiments, but for the folds themselves, i think you need to be smoother and also a bit clearer with the the forms. its the hard edged kind of effect you have going in places that makes it look more like a sculpt than an actual pair of jeans. dont make the forms toooo clear though, or it starts looking manufactured. im guilty of this, and need to go back and rework my gunslingers jeans in places
EDIT: oh damnit, what's a good imagehost? i've used tinypic up until recently when they made you input a captcha-code to upload anything.
Belly button looks a little blurry....
I agree that the hammer is too thin. Perhaps you should look at some reference material for handguns. I would also agree that the back-strap isn't very ergonomic...
...However Kitteh, I have say that perhaps you want to ixnay comments about how things look silly or bad. I don't think you meant to poke anyone in the ribs but keep in mind that kind of language can turn a critique session sour fast.
lots of character in that face. Looks great.
Brandon... lookatchu all black and white looking away from the camera, I should get one as well.
go here to see i tiny amount more
the andgle of the room looks a bit off relative to what's outside the window, at the moment everything in the rooms just going to be sliding toward the window.
no its still very early the fireplace and window are just photoshoped boards for what will go there eventually...check the link in the post for more info
Ha,
I figured, new site, new avatar.
Keepin it classy with the black and white. lol
WIP of the fast purple ship, planning on either taking it into zbrush and using hard surface tools for the high poly, or try and learn how to do super clean hard surface like so many of you guys do, in maya... On the fence atm.