Neox: well all I got to say is that it's a really beautiful logotype for the game. Shows exactly what the game is about, the character, the style of it. So many games, even big ones, just have some badly kerned garbage type. Thank you to you and your whole team for your artistry.
didnt u forget the screws that holds the bridge? :P
Heh, well spotted. Yeah, I'm not done modelling everything yet. Still need to do some internals (Floyd Rose springs) and some hardware up on the headstock. Just wanted to make a start on texturing
I thought it was the registered thingy too when i first saw the post :P
Curious if there is any greater news behind that .. as in going more serious with the project or maybe being picked up by an interested party?
Neox, was there not supposed to be a UDK release in april? Whats the latest news on this?
Keep it up, I love the visuals of Airborn!
the big news is, the trademark cost me a shitload of money, but the price at msuc almost refinanced it, phew
there are interesed parties, but nothing far enough to talk about
there was supposed to be a demo in spring this year, thanks to e3 and crunchtimes in general at some game studios, we can't make it, it's a pity but thats how it goes when you try to make a game with professionals besides the work, its not like we have plenty of freetime
as for the visuals, yeah thats pretty much was airborn is so far - nice - we need to change that and are working on it as much as our freetime lets us do it
@gauss: haha my gf always tells me how bad i am when it comes to typo
Been working on this environment for my portfolio about 2 weeks, its based off of a rachet and clank concept, mostly working on the lighting right now trying to get it to look better:poly127:
Neox: I bet that did cost you! Good that msu covered a significant part. You guys have my respect doing this in your free time. I hope it gets to wherever you guys want it to go. Good to know there is interest in the project. Thanks for the update
MoP, do you ever include any kind of mesh in your render scenes which mimics a person holding a camera? I think it would holistically affect the lighting (let alone reflections) and make it look more realistic, but people don't often do it.
just some random sketches I did tonight while listening to some very heavy schizzzzz trying to work up a new idea to work into, big demons are making me happy at the moment
okno: I never considered that, but it's a good idea! I might try some sort of simple occluder behind the camera next time, see how it goes in the reflections. Some subtle extra realism, I guess!
Neox: if she's a graphic designer--or worse, someone who's taken a graphic design course, you never hear the end of type that said type treatment is generally terrible with games, like decades behind bad.
and so I think I'm pretty close to done on the high poly on this. I think I'll go back to the Dardick to do my first bake, since it's the most simple form to cut my teeth on. Thanks to EQ for a fairly detailed critique about how I was handling control edges--I ended up rebuilding most of the frame as a result.
btw anyone know a good site to get some decent reference on the bottom side of a car (how the axles are placed, muffler, pipes,... )
I'm not really into cars so I really don't know what to find on the bottom of car
Replies
Ok one hint, the propeller was there right from the start :P
And the backgroudn shadow is slightly smaller?(this could just be my imaginaton)
Edit: In older pics the shadow has another angle, now the shadow drops to the right side, before it was to the left, just checked it out :P
Curious if there is any greater news behind that .. as in going more serious with the project or maybe being picked up by an interested party?
Neox, was there not supposed to be a UDK release in april? Whats the latest news on this?
Keep it up, I love the visuals of Airborn!
I've been messing around with rendering some more...
negative :P
Heh, well spotted. Yeah, I'm not done modelling everything yet. Still need to do some internals (Floyd Rose springs) and some hardware up on the headstock. Just wanted to make a start on texturing
btw, i always read your name as master of puppets (since im a metallica fan lol)
and was wondering if that what it really is
O.o
Pure coincidence!
the big news is, the trademark cost me a shitload of money, but the price at msuc almost refinanced it, phew
there are interesed parties, but nothing far enough to talk about
there was supposed to be a demo in spring this year, thanks to e3 and crunchtimes in general at some game studios, we can't make it, it's a pity but thats how it goes when you try to make a game with professionals besides the work, its not like we have plenty of freetime
as for the visuals, yeah thats pretty much was airborn is so far - nice - we need to change that and are working on it as much as our freetime lets us do it
@gauss: haha my gf always tells me how bad i am when it comes to typo
And Lonewolf's mesh is surely Batou's big gun with which he took out that giant SpiderTank at the end of Ghost in the Shell.
Incidentally, I've also been working on this cover of Foo Fighters - My Hero. No vocals yet:
http://www.greveson.co.uk/dump/my_hero_01.mp3
Nice photo, that.
and so I think I'm pretty close to done on the high poly on this. I think I'll go back to the Dardick to do my first bake, since it's the most simple form to cut my teeth on. Thanks to EQ for a fairly detailed critique about how I was handling control edges--I ended up rebuilding most of the frame as a result.
My boat =3
I think you got the chamfers too tight. for the edges to appear nice on a bake they should be a bit smoother
@neox
maybe a really dumb question, but what is MSU? and congrats on getting it registered AIRBORN ROCKS!
Environment Concept work in progress:
Practicing facial sculpting from references. (It's Nicholas Cage)
hint =o
Shrew, isn't that way too long for a container?
Some lolwip:poly136:
Think the handle and/or thatThingThatsBetweenHandleAndTheBlade could use some lub'.
--
Me Peashootha's ready for bake...
haha yeah its a bit thin i know, the sketch its based on has another part to it there that i didnt put in
@ scumworks
yeah i know cant decide what to do with it though:poly127:
wow thats awesome:thumbup:
Scumworks, looks real nice though I can't help but think it's a little thin:
I'm not really into cars so I really don't know what to find on the bottom of car