@poffington - yeah bruh you know how I do @tits - that character's coming together nicely! I think you should size up the hands a bit though. @spitty - That Rino head is awesome haha, love the way the fabric on him looks! @razorb - seriously, hhnnnggg I cant wait till we can play that thang!! @mrskullface - I totally dig that sketch! especially the skull mask.
Almost done with my fiddlesticks sculpt, gotta clean up/mirror stuffs.
Havent posted in my thread yet as ive got some super obvious critique to fix tonight (the polygonally crap around the metal relief at the top and the greybox light fixtures) which will be changed before I put anything into my thread. But i thought id share the progress of the last week or so worth of "an hour here and an hour there".
finally got to doing my second entry for the diablo 3 contest when they released the beta for everyone in the weekend! so much fun!!
aaand demon hunter it is!
Cross post from my New york city scene.
Adding some decals and vert painting. Probably going to get back into the building pieces for the buildings in the distance.
Wow lots of progress! So good! I have been looking forward to seeing this.
Here is my progress on my Tyranid Ripper dood I posted awhile back. I think I am done with the sculpt?! Onward to some PP.
A couple more images on the thread.
jestersheepy: Really nice and moody scene you got going on there. If you got polies to spare I'd very much suggest you to define the roof tiles more as the rest of the detail on the house make it a bit too obvious that they're just planar. At least uneven the edges and the places where the tiles meet the wooden beams. If it's too much poly-wise then maybe you can scale up the tiling a tiny bit.
School exercise. Altar made to run without dynamic lighting on a psp (Well obviously can run on a ipad too)
Polycount have to turn around 1000-1500 tri.
Hi Jestersheepy. Looking really good, hope you done mind a few comments.
Is it supposed to be sunset? I would either pick full on sunset and add some sunset colors into your scene or pull the sun up a little bit and brighten everything up a little bit. Brighten up the sky a little bit too. It looks a little dull and dreary.
Also, the mountain in the background could be a nice composition supporting piece.
Hope you dont mind the paintover. Its a little 'bloomy' around the sky which gives it a fable-ish look. You may not want all that But, still the brighter sky will add some contrast to your scene. Either way, drop the default sky from Unreal and put a gradient in there for now. It will help you nail the foreground and lighting first.
Coffee table I'm working on as a personal project in my post production class. I just got it imported into UDK, and the textures hooked up. I need to add contrast to the spec map to make sure the stains pop on the surface.
My current W.I.P ... should actually make a thread on it
Looking good dude! It feels like it lacks depth, and this is making it look overall quite noisy. Try and get a Foreground, midground and background using lighting and try and pick a focal point as at present it feels like everything is fighting for attention.
School exercise. Altar made to run without dynamic lighting on a psp (Well obviously can run on a ipad too)
Polycount have to turn around 1000-1500 tri.
Been a while since I posted anything on this (awesome stuff on here folks!), but kinda got caught up in the real lifes. The DeLorean project I was working on kinda mutated into a stab at a 3D-Print attempt. I'm rather proud of the final product, even though there are some errors - the main being that the front "flux band" and shielding had inverted normals (gotta love it). Going to reprint that front bit and reattach in the next few days, but until then please enjoy:
@ scott - Cheers for the crit scott. Really apprecieate it. Ye still got to place some stuff properly and continue with the lighting. Will defo look more into that
@ konstruct - Thanks. Glad you like it
Just thought id share a update on my "Silence" character bust. Started working on the fine details.. And changed up the jaw and made it a bit longer, thanks to some good input, to match the design more.
Cashfire: if I remember correctly, the top of their heads is much larger than in humans; it's almost as if they simply had a bigger brain cavity (master of anatomy, right here). Expand that and it'll look great!
Cashfire: if I remember correctly, the top of their heads is much larger than in humans; it's almost as if they simply had a bigger brain cavity (master of anatomy, right here). Expand that and it'll look great!
I don't know how that slipped my mind, but that is true, here is it after a few tweaks.
Replies
@tits - that character's coming together nicely! I think you should size up the hands a bit though.
@spitty - That Rino head is awesome haha, love the way the fabric on him looks!
@razorb - seriously, hhnnnggg I cant wait till we can play that thang!!
@mrskullface - I totally dig that sketch! especially the skull mask.
Almost done with my fiddlesticks sculpt, gotta clean up/mirror stuffs.
and nice progress on the scarecrow guy daphz
I just finish the sculpting of my character
Havent posted in my thread yet as ive got some super obvious critique to fix tonight (the polygonally crap around the metal relief at the top and the greybox light fixtures) which will be changed before I put anything into my thread. But i thought id share the progress of the last week or so worth of "an hour here and an hour there".
Cheers
Think I might call the highpoly done
http://www.dawnsonchen.com/
Been working on this boat for the last few days just as a small thing to start me back off again 'cause i'm really rusty so any crits would be great
The cloth / tarpaulin sheet was just a quick reactor cloth i thrown on there, not sure wether it's staying but just an idea.
The seat, front wooden bits and the ring around the site aren't textured at all atm so ignore those bits
aaand demon hunter it is!
P.S. I love where your Bioshock piece is going Scott Homer. Great Stuff! And all the LOL fan art recently is awesome.
As always, a few more shots here: http://www.worthdayley.com
Adding some decals and vert painting. Probably going to get back into the building pieces for the buildings in the distance.
Wow lots of progress! So good! I have been looking forward to seeing this.
Here is my progress on my Tyranid Ripper dood I posted awhile back. I think I am done with the sculpt?! Onward to some PP.
A couple more images on the thread.
Very nice work in this thread, gets me wanting to push myself more.
Polycount have to turn around 1000-1500 tri.
Is it supposed to be sunset? I would either pick full on sunset and add some sunset colors into your scene or pull the sun up a little bit and brighten everything up a little bit. Brighten up the sky a little bit too. It looks a little dull and dreary.
Also, the mountain in the background could be a nice composition supporting piece.
Hope you dont mind the paintover. Its a little 'bloomy' around the sky which gives it a fable-ish look. You may not want all that But, still the brighter sky will add some contrast to your scene. Either way, drop the default sky from Unreal and put a gradient in there for now. It will help you nail the foreground and lighting first.
Paintover incoming in...3...2..1..
http://www.polycount.com/forum/showthread.php?t=94387&page=4
It's a bit slow since I am rammed at work at the moment, but be sure I have not forgotten nor backed down from the challenge! Have at ye, work!
,Still need to texture him and rig it out .
My current W.I.P ... should actually make a thread on it
What a creeper.
Looking good dude! It feels like it lacks depth, and this is making it look overall quite noisy. Try and get a Foreground, midground and background using lighting and try and pick a focal point as at present it feels like everything is fighting for attention.
Careful with the symmetry line on the wall, always good to see ESIAJ students posting here
@ konstruct - Thanks. Glad you like it
honestly, this thing is making me super jealous dude! it's too awesome!
I don't know how that slipped my mind, but that is true, here is it after a few tweaks.
and some of my reference, just for fun:
the hair took a wicked long time to sculpt, and I'm not really satisfied with the results. derp
Haha, please tell me you're joking..?
Also, Millenia's AKS74U: