it's probably the first time i post something here , i would like to congrats everyone for the nice projects around this topic and i wish you all good luck with your works.
anyway here is some WIPs i did with my team mate Soufiane idrassi .
for high-res version please visit our page : CGProTech
we hope you'll like them .
cheers
My current work in progress... Haven't done much with the doll yet.
It's based off of a concept from Amnesia: A Machine for Pigs.
Soon enough it'll be a whole scene. Once I'm done texturing the doll, I'm going to finish the altar, and then it's on to the tileable stuff for the environment itself.
Heres an update on my Killzone Floodlight. I've finally got my low poly model unwrapped and baked. There's still a few AO errors to fix and the wires are still the high poly versions.
I've been sent my DDO licence for being one of the earlier testers so I'm going to be using it on this model, can't wait
Also here is my normal map and the diffuse (currently just a cavity map and occ map combined), Not that the spare space is left for the wires
It's always so unbelievably inspiring to look in this thread.:)
Maybe better posted in the low poly thread, but it's not really low poly enough...
I thought I'd have a bash at making a building with a single 128x128 texture, still need to add some props, but It's getting there.
Amazing detail, and I love the overall shape that makes me wish I had Zbrush.
my critique is Animation related since this armor has no joints in its arms and shoulders(concept wise it seems like they are all covered in what looks like seamless non-deform-able hard surface plates)
I know you probably don't make this for animation but would be pretty cool if it looked like it was able to achieve realistic movement without having to deform the hard surface geometry.
Replies
Some environment work for a personal thingy.
And my last piece for that film pitch I worked on in the summer. :P
obeyurnapster cool!
Working on my first character sculpt in Zbrush.
Aha Dom, so you think you can leave something like that here and expect not being forced to post more ?
More.nao
And it looks awesome
it's probably the first time i post something here , i would like to congrats everyone for the nice projects around this topic and i wish you all good luck with your works.
anyway here is some WIPs i did with my team mate Soufiane idrassi .
for high-res version please visit our page : CGProTech
we hope you'll like them .
cheers
Sheeeit, Syd would be proud. This is very badass, man.
Edit: Whoops, that file had a bit too large dimensions.
I......I.....I think i love you. This is incredible!
Did some more zbrushin last night/today's lunch break. I've been looking at artists like Aaron Sims and Ben Mauro for ZBrush + PS paintover styles.
Just finished this small prop piece.
Edit: Added the cake texture crits. Thanks Gannon!
Marmoset render:
Wires:
Sculpt:
the cake looks a bit stale though. I would be screwed if it was a bit more fresh.
LP with 4.4k Tris and Diff, Spec, Normal + Glow.
I am not yet satisfied with the Spec Map, but I'm working on it.
It's based off of a concept from Amnesia: A Machine for Pigs.
Soon enough it'll be a whole scene. Once I'm done texturing the doll, I'm going to finish the altar, and then it's on to the tileable stuff for the environment itself.
Some sexy work right dur! Love how painterly this is.
Fossil stones for a match-3 game. Prototype here: http://cokane.com/games/fossil-swap/match3.html
Any tips on making him better? I'm all ears.
I've been sent my DDO licence for being one of the earlier testers so I'm going to be using it on this model, can't wait
Also here is my normal map and the diffuse (currently just a cavity map and occ map combined), Not that the spare space is left for the wires
Another design.
You should be very proud! Looks awesome
Still got energy to tackle the other designs I had concepted for the DOTA2 challenge. Finished the high for my Lina set:
I'm curious about your process. Do you model up base forms in a 3D app or is this all just freehand stuff? You're getting really impressive results!
Live stream! I'm in a demanding mood today...
.
Maybe better posted in the low poly thread, but it's not really low poly enough...
I thought I'd have a bash at making a building with a single 128x128 texture, still need to add some props, but It's getting there.
http://www.polycount.com/forum/showthread.php?t=112452
That's so awesome! Nice work.
Amazing detail, and I love the overall shape that makes me wish I had Zbrush.
my critique is Animation related since this armor has no joints in its arms and shoulders(concept wise it seems like they are all covered in what looks like seamless non-deform-able hard surface plates)
I know you probably don't make this for animation but would be pretty cool if it looked like it was able to achieve realistic movement without having to deform the hard surface geometry.