Trying to make Heather Mason. Yeah, i'm suck at replicating something
Base mesh made in 3ds max. Gonna sculpt the detail, but i'm really bad at it, especially sculpting the cloth wrinkles/folds. Any tips about it, guys? Please?
Working more on this guy today. Im thinking of including a molotov on the side of the bag so I need to make a mesh pocket for it and probably a knife to place on his left leg. Rough up clothes more and the bag, get some stuff sticking out of the bag too.
I was experimenting with some lazy and not so workflows
1:
Scanned leaf.
Then inflated and added a bit of sculpting in zbrush.
Baked ao + cavity + normals from sculpted geo.
Blurred original photo and added ao with cavity on top.
2:
Scanned leaf
genrated normals from photo
original photo used as diffuse
nice critique swizzle - i think you hit some points there.
i toyed around with javascript and cocos2dx-html5 ( first time ever using this stuff )
a simple tic tac toe game, only tested on chrome - be patient, takes a little to load.
Dunno if you're on PC or Mac, but if PC - I'm using this program - it's similar to the old event system of click'n'play,TheGamesFactory or MultiMedia Fusion - and exports to phonegap etc if you want to make android/facebook games also.
Care to resize that Lonewolf? It's really slowing down the page... Looks wicked though.
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I'm working on a knife to improve my texturing. So far not happy with it, it's too dull. But it's WIP. Unfortunately I don't really know how to make it more interesting lol... Any pointers would be appreciated!
obeyurnapster - looks awesome man
Lonewolf - great stuff
Shiskebab -would hate to meet him whilst out in the woods after my car had broken down
nice sculpt though.
erm. might make empty reload. also first time posting here on poly and noticed its lacking some animations. and just posting here to give you a preview and see if im missing anything major
its a l4d2 rig and will be skinned to the awp. model and textures arent mine, just anims
I started this back in march and after seeing the art released by Vigil I was inspired to continue working on it. I'm a little lost with how to approach the lower horns. I'm not sure if I should layer them like the top or go at them in another way. Is it kosher to have two styles of horns on one head?
I'm working on an enviroment based on this concept. I've already made the walls and now I'm finishing the high poly bridge. I think I'll make a thread soon but until then I'll post the concept that I made some time ago:
thanks guys! hope to make a few more body types and maybe then I can call it a day and finally start working on the next house and the proper presentation app in unity
So much cool stuff
Lonewolf - Damn, that robot, damn
Rapante - Thats a really cool model and fantastic way of showing it off
Romy - That just gets tastier and tastier, so nice.
I totally got the rocks wrong but I am aiming to finish with a consistent style rather than maybe the correct one and never finish :x... at least i know I need to do some rock studies which should be fun
Nice one Shiv! that concept is amazing, good luck!
Here's something i'm working on atm. I'm a bit on and off with this one, not sure if i'll get more done on it soon, hopefully i will
A few things that obviously need sorting other than the track layout, the stands currently all sit at the same hieght, this is just to get a feel of it while i finish up the track. Once that's done, i can get the ground down and the water and i'll re-position the the stand bases
For those who don't know what coaster it is, it's the Incredible Hulk Coaster in Universal Studios Islands of Adventure.
Replies
thread
http://www.polycount.com/forum/showthread.php?t=103632
Base mesh made in 3ds max. Gonna sculpt the detail, but i'm really bad at it, especially sculpting the cloth wrinkles/folds. Any tips about it, guys? Please?
Working more on this guy today. Im thinking of including a molotov on the side of the bag so I need to make a mesh pocket for it and probably a knife to place on his left leg. Rough up clothes more and the bag, get some stuff sticking out of the bag too.
Cross posting from HERE
I'm still working on the legs.
Changed a few large proportions in the body, made him beefier.
Armour up next!
Wow!!!!!!
I was experimenting with some lazy and not so workflows
1:
Scanned leaf.
Then inflated and added a bit of sculpting in zbrush.
Baked ao + cavity + normals from sculpted geo.
Blurred original photo and added ao with cavity on top.
2:
Scanned leaf
genrated normals from photo
original photo used as diffuse
Dunno if you're on PC or Mac, but if PC - I'm using this program - it's similar to the old event system of click'n'play,TheGamesFactory or MultiMedia Fusion - and exports to phonegap etc if you want to make android/facebook games also.
http://www.scirra.com/
There are more in the way of shaders and fancy stuff around the corner planned for the next release.
Working on a shield, super wip'age
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I'm working on a knife to improve my texturing. So far not happy with it, it's too dull. But it's WIP. Unfortunately I don't really know how to make it more interesting lol... Any pointers would be appreciated!
Lonewolf - great stuff
Shiskebab -would hate to meet him whilst out in the woods after my car had broken down
nice sculpt though.
its a l4d2 rig and will be skinned to the awp. model and textures arent mine, just anims
[ame="http://www.youtube.com/watch?v=LLrzizG1uS8"]http://www.youtube.com/watch?v=LLrzizG1uS8[/ame]
oh and reason for majority of the anims being quick is because of the default css frame limits i have to be under
[ame="http://www.youtube.com/watch?v=0DFKwbEVh28"]http://www.youtube.com/watch?v=0DFKwbEVh28[/ame]
Some animations I've been working on, feedback, anyone?
All I know is this Sub-forum/thread, and, it rocks.
Here's me contributing:
First full high poly body I'm finishing,
It's Red skull from Captain America Series.
I'm trying my own twist at a cross-over between the Ultimate Red Skull series (including tattoos) and the original.
Here's a wip;
Just added the pants/boots and a quick color with polypaint.
Here's some great fan art of the ultimate red skull : http://images4.wikia.nocookie.net/__cb57088/marveldatabase/images/d/dd/Ultimate_Comics_Avengers_Vol_1_1_Variant.jpg
So you can see where I'm heading.
I think the wood texture on the wheels looks weird,huh?
Crits really appreciated!
3MB unity webplayer version: http://www.gd3dart.com/unity/dodge_challengerWIP1/WebPlayer.html
cross post from my WIP thread
[ame="http://www.youtube.com/watch?v=2TLUOgepxVo"]Preview - Vectormania 2! - YouTube[/ame]
I also finished a package last week in a different style.
[ame="http://www.youtube.com/watch?v=w6b5X1xtI3M"]http://www.youtube.com/watch?v=w6b5X1xtI3M [/ame]
His knee radiators aren't hooked up.
to see them in 3d, see below:
Very nice presentation in unity. The pixel art style is cool too.
Great job! :thumbup:
oh and totally forgot:
@jramauri really turned out very nice!
@romy, that's kick ass! love it
Amazing work!
Nice job though lol
Lonewolf - Damn, that robot, damn
Rapante - Thats a really cool model and fantastic way of showing it off
Romy - That just gets tastier and tastier, so nice.
Doodling about in zb, creating an environment based on Gary Tonge's "Geo-thermal Electrical Turbine"
Concept - https://dl.dropbox.com/u/26270202/image_1326840689.jpg
I totally got the rocks wrong but I am aiming to finish with a consistent style rather than maybe the correct one and never finish :x... at least i know I need to do some rock studies which should be fun
playing around with a quick prop, I'm loving the cryengine sdk
Here's something i'm working on atm. I'm a bit on and off with this one, not sure if i'll get more done on it soon, hopefully i will
A few things that obviously need sorting other than the track layout, the stands currently all sit at the same hieght, this is just to get a feel of it while i finish up the track. Once that's done, i can get the ground down and the water and i'll re-position the the stand bases
For those who don't know what coaster it is, it's the Incredible Hulk Coaster in Universal Studios Islands of Adventure.