@ Scythe : Looking good man. Perhaps the ears angle back a bit too much but either way she looks good. I am looking forward to seeing her with hair :thumbup:
@ dom : AWESOME!
x-post city limits.
Which vest is best?
Been playing with the vest but now I don't know which looks better. I am leaning towards # 1 but then I look at #2 (teehehehehe)and I change my mind. It still needs pockets and so this is just for the main shapes.
Thanks again everyone. and thanks in advance for the vest vote
I think #2 i think it got a more interesting design and better flow in the lines. :P
@ Scythe : Looking good man. Perhaps the ears angle back a bit too much but either way she looks good. I am looking forward to seeing her with hair :thumbup:
@ dom : AWESOME!
x-post city limits.
Which vest is best?
Been playing with the vest but now I don't know which looks better. I am leaning towards # 1 but then I look at #2 (teehehehehe)and I change my mind. It still needs pockets and so this is just for the main shapes.
Thanks again everyone. and thanks in advance for the vest vote
Id vote for 2, the padding has a non uniform rhythm as opposed to the uniform spacing of number 1.
amazing job in here lately, cant stop updating this forum!:)
here is another update. finishing up on the other jacket /Coat. cant really which one I want to take to retopo stage. hmmm suggestions anyone?
cheers!
Open coat because the singlet doesnt have the armor. Great job!
afisher => :thumbup:
duncan => your anatomy skill is so fucking cool
some wip on The butcher from diablo 3, 2d artwork from the diablo 3 artbook!
Loving the progress, and so far looking spot on. Are you gonna keep at the horns? As far as shape and design they've got amazing detail and look great. something feels off to me though, maybe how they connect to the head.
I'm looking forward to progress man! love your stuff.
Cross posting. Getting things in UDK, going to start working on lighting. Emissives on the right are not casting light even though there flagged too, hmmmm.
Progress on my Vurdmeister character, from the books "The Night Angel Trilogy" by Brent Weeks. Still very WIP I have yet to add his boots, or go over his textures with tattoos.
Right now I'm trying to figure out whats going on, on my spec map for his metal shoulder piece.
Here's some alphas I've made and collected over the past month. Enjoy
Is it possible that either mediafire or your zip-file is infected by some malware or trojan?
I just downloaded your masks and instantly my computer was locked amnd displayed to following screen
I never had anything like this before. One of my coworkers helped me to get rid of this stuff. And guess what: after we had fixed the problem and started firefox the recently opened tabs reopened again: polycount website and the mdeiafire link you've posted. whithin seconds the computer was locked up again.
So now I seem to have this trojan removed. Installed no-script and runnning some checks if there is still something.
Anyway: As some of you downloaded the file with no errors I'm not sure what just happended here.
I recommend to not follow the posted download-link. Maybe there is a difference in site behaviour depending on the country from which you are accessing the site. The trojan lockup-Screen was in german only, so it would make sense that only requests from germany are inffected with the malware.
Again: Stay away from this until this gets sorted out.
Is it possible that either mediafire or your zip-file is infected by some malware or trojan?
I just downloaded your masks and instantly my computer was locked amnd displayed to following screen
I never had anything like this before. One of my coworkers helped me to get rid of this stuff. And guess what: after we had fixed the problem and started firefox the recently opened tabs reopened again: polycount website and the mdeiafire link you've posted. whithin seconds the computer was locked up again.
So now I seem to have this trojan removed. Installed no-script and runnning some checks if there is still something.
Anyway: As some of you downloaded the file with no errors I'm not sure what just happended here.
I recommend to not follow the posted download-link. Maybe there is a difference in site behaviour depending on the country from which you are accessing the site. The trojan lockup-Screen was in german only, so it would make sense that only requests from germany are inffected with the malware.
Again: Stay away from this until this gets sorted out.
Klash, that was odd, I spent 3 minutes looking at that thinking it was a picture.
Is it in a game engine?
Yar! UDK (Feb build). Latest:
Stuff addressed from the last screenshot:
Light switch color corrected; dirtied + decals those vertical supports; Had a light that didn't have shadows enabled! (re-enabled) + Toned down floor bumplies, still need to address repetition; Start of DOF (slight blur over scene to soften it).
And lastly, anyone know how to show wireframes ofer shaded in UDK?
Here's a character I'm working on. I didn't really make a concept, just fiddled around and tried different ideas as they came along.. I know, not really a good idea, I guess ;D. Crits very welcome!
P.S.: Thanks to duncan and afisher for the matcap, love it
Replies
I think #2 i think it got a more interesting design and better flow in the lines. :P
Yeah! Really lovin that one. Nice details, especially on the golden parts.
Great texturing overall.
May show us some wires and textures?
duncan => your anatomy skill is so fucking cool
some wip on The butcher from diablo 3, 2d artwork from the diablo 3 artbook!
@FieldScarecrow - Those are amazing man. Love how much you were able to do with just black and white!
Finally got some clean normals. Going to start texturing this soon. I could use more texturing practice.
Id vote for 2, the padding has a non uniform rhythm as opposed to the uniform spacing of number 1.
Reworked the background a bit. Hopefully it doesn't clash as much.
Open coat because the singlet doesnt have the armor. Great job!
This is probably a throwaway.
Loving the progress, and so far looking spot on. Are you gonna keep at the horns? As far as shape and design they've got amazing detail and look great. something feels off to me though, maybe how they connect to the head.
I'm looking forward to progress man! love your stuff.
Jesus Christ, this is fantastic!
oberyurnapster, Awesome work
HEre's a Xpost from my thread HERE
Right now I'm trying to figure out whats going on, on my spec map for his metal shoulder piece.
Hah, nice to see a fellow Damage Inc. member here too, besides Millenia of course!
I think you're right about the head, shoulders are pretty big too, its hard to tell with just this view. Badass sculpt!
See some of the smaller props on my site.
www.wesley3d.com
Started this floating hillbilly today:
DOWNLOAD
These alphas are awesome! Thanks for sharing them.
Little Oblivion inspired scene [Fighter's Guild inspired] in UDK, working on it for the past few months, one or two hours a week alongside work.
the thread is herp
I'm guessing high poly with bend modifier?
Update on my model
Nice progress Giles, looking good Millenia!
Is it possible that either mediafire or your zip-file is infected by some malware or trojan?
I just downloaded your masks and instantly my computer was locked amnd displayed to following screen
I never had anything like this before. One of my coworkers helped me to get rid of this stuff. And guess what: after we had fixed the problem and started firefox the recently opened tabs reopened again: polycount website and the mdeiafire link you've posted. whithin seconds the computer was locked up again.
So now I seem to have this trojan removed. Installed no-script and runnning some checks if there is still something.
Anyway: As some of you downloaded the file with no errors I'm not sure what just happended here.
I recommend to not follow the posted download-link.
Maybe there is a difference in site behaviour depending on the country from which you are accessing the site. The trojan lockup-Screen was in german only, so it would make sense that only requests from germany are inffected with the malware.
Again: Stay away from this until this gets sorted out.
Uuuuuuh.. "Deleted"
@ Allan-p : Sweet character.
@ Shiskebab : hahaha I wanna see more of that guy. looks creepy as....I love it.
@ wester : ACE!!! :thumbup: :thumbup: :thumbup:
Spam #2 for today. More leg tweaks and started the shoe base.
Have a good weekend everyone.
Yar! UDK (Feb build). Latest:
Stuff addressed from the last screenshot:
Light switch color corrected; dirtied + decals those vertical supports; Had a light that didn't have shadows enabled! (re-enabled) + Toned down floor bumplies, still need to address repetition; Start of DOF (slight blur over scene to soften it).
And lastly, anyone know how to show wireframes ofer shaded in UDK?
Worked for me, was clean, I think he hit one of the 10 bad download buttons media fire loves to put all over the screen.
Thank you for work you put into those alphas, they look great.
P.S.: Thanks to duncan and afisher for the matcap, love it
edit/ i guess polycount doesn't like pngs...
Cheers,
Tim