I don't care much for qRemesher, but the new insert brush functionality is awesome! If only I could get MultiMesh brushes to randomize along curves instead of per curve.
That's one nice Cyclops! I love the shapes and texturing. Regarding the poster, though, that halftone pattern is pretty unconvincing, reeks of the halftone patter filter in Photoshop. IIRC, Adobe Illustrator has better looking and sharper patterns you could use. Perhaps also add some color to it, some orange/yellow to the red 'Cyclops' title.
@choco I think the texture is a bit too uniform in hue and saturation. Maybe add some patters or variations in the rows, I think you can leave the bigger tiles pieces alone.
still working on dat arshes. I don't have a lot of time to work on it (mostly lunchies and a little after work) but i think bootcamping made me sculpt a lot faster..a lot !
Anyway, can't wait to get to the hair, but I need to finish those hands and her cape !
and then, retopotime ;o
ps: looking at it now, i might do something to her belly too
That's one nice Cyclops! I love the shapes and texturing. Regarding the poster, though, that halftone pattern is pretty unconvincing, reeks of the halftone patter filter in Photoshop. IIRC, Adobe Illustrator has better looking and sharper patterns you could use. Perhaps also add some color to it, some orange/yellow to the red 'Cyclops' title.
Thanks a ton for the suggestion! I really appreciate it. I'll go back and revisit the background.
@Choco - Almost every shape I see on those textures is square, how you have used than looks cool, but some variation, even just in proportion of shapes might improve it.
@Choco - Almost every shape I see on those textures is square, how you have used than looks cool, but some variation, even just in proportion of shapes might improve it.
@choco I think the texture is a bit too uniform in hue and saturation. Maybe add some patters or variations in the rows, I think you can leave the bigger tiles pieces alone.
Thanks and yea I'm planning to create a bunch of these with different shapes and colors, the meshs shown on that screenshot is just a very simple mesh I put together to check out how these textures can be used. @Pix : these were made from highpoly sculpts (subd modeling made in maya then sent to mudbox to sculpt the damage on the tiles; they were later on put together in maya to fit the texture space).
@ Scythe : Looking good man. Perhaps the ears angle back a bit too much but either way she looks good. I am looking forward to seeing her with hair :thumbup:
@ dom : AWESOME!
x-post city limits.
Which vest is best?
Been playing with the vest but now I don't know which looks better. I am leaning towards # 1 but then I look at #2 (teehehehehe)and I change my mind. It still needs pockets and so this is just for the main shapes.
Thanks again everyone. and thanks in advance for the vest vote
Hey guys, bit of a cross-post of my mixamo contest. I wated to get a bit of feedback on anatomy baring in mind i am dealing with a beast character. Which would be better 1 or 2? http://www.polycount.com/forum/showthread.php?t=103309
@duncan: vest 2 is a bit slicker but for me vest 1 has more character and goes better with someone who'd rock a monster hood. It also looks like the reptilian body of the hoodbeast.
Working on a Sci Fi Gun model using one of Blaisoid's awesome concepts. My 1st foray into more complicated high poly modeling but learning along the way.
@ Scythe : Looking good man. Perhaps the ears angle back a bit too much but either way she looks good. I am looking forward to seeing her with hair :thumbup:
@ dom : AWESOME!
x-post city limits.
Which vest is best?
Been playing with the vest but now I don't know which looks better. I am leaning towards # 1 but then I look at #2 (teehehehehe)and I change my mind. It still needs pockets and so this is just for the main shapes.
Thanks again everyone. and thanks in advance for the vest vote
Hey guys, bit of a cross-post of my mixamo contest. I wated to get a bit of feedback on anatomy baring in mind i am dealing with a beast character. Which would be better 1 or 2? http://www.polycount.com/forum/showthread.php?t=103309
amazing job in here lately, cant stop updating this forum!:)
here is another update. finishing up on the other jacket /Coat. cant really which one I want to take to retopo stage. hmmm suggestions anyone?
this is something I textures for fun to practiced some hand-painted skill model is Another little head SDK! created ScoobyDoofus which I found here and change it a little bit Use onl 256x256 diffuse map for this
Replies
and duncan very cool new model wip !
Concepted woodworm a bit kind of taking longer then it should though. always get stuck at this part of a model.
also if anyone wants to download my female basemesh you can
http://makecg.com/downloads/femalebase.zip
I don't care much for qRemesher, but the new insert brush functionality is awesome! If only I could get MultiMesh brushes to randomize along curves instead of per curve.
Good ol' generic game guy
Marine: I see your generic game guy and raise you one woman
Been working on this guy in some of the hangouts and decided to start a thread for him
SCIENCE
Anyway, can't wait to get to the hair, but I need to finish those hands and her cape !
and then, retopotime ;o
ps: looking at it now, i might do something to her belly too
Thanks a ton for the suggestion! I really appreciate it. I'll go back and revisit the background.
Thanks and yea I'm planning to create a bunch of these with different shapes and colors, the meshs shown on that screenshot is just a very simple mesh I put together to check out how these textures can be used.
@Pix : these were made from highpoly sculpts (subd modeling made in maya then sent to mudbox to sculpt the damage on the tiles; they were later on put together in maya to fit the texture space).
Tiling wood shingles texture - all done from hand / sculpt.
Need to finish the armor plates on this legs, then onto boots,gloves and cape.
Want to try and get a sort of fabric idea under the armor parts.
Kind off what they have here : http://www.celebitchy.com/wp-content/uploads/2012/01/FP_8130131_DarkKnightRises_FilmSet_AAR_05_10.jpg
haha monster in my pocket were awesome, great job!
OtrickP - Nah, just a concept sculpt.
@ afisher : THAT GUY IS BOSS!
@ skylebones : Totally dig that Cyclops.
@ Scythe : Looking good man. Perhaps the ears angle back a bit too much but either way she looks good. I am looking forward to seeing her with hair :thumbup:
@ dom : AWESOME!
x-post city limits.
Which vest is best?
Been playing with the vest but now I don't know which looks better. I am leaning towards # 1 but then I look at #2 (teehehehehe)and I change my mind. It still needs pockets and so this is just for the main shapes.
Thanks again everyone. and thanks in advance for the vest vote
The Thread
http://www.polycount.com/forum/showthread.php?t=103309
Shading my M2 50 Caliber...
update to my dude
and anatomy update
I really like #1 the best! it looks awesome.
Id go for #1. Looks great btw
My Wacom at home broke, so this'll turn out a bit slower now that I have to work on this from the studio.
made a thread here: http://www.polycount.com/forum/newreply.php?do=postreply&t=103382
Some lunchtime speedpaints:
OLYMPICS
BRIGHT FUTURE
SEA MONSTER
CYBERBABE (lol)
DEMON
PUNK ROCK JESUS
Also jelly of the speed painting above^
I agree, 1 looks better, 2 looks like a kevlar vest of sorts. Seeing that, it reminds me of
Dat style
Is it in a game engine?
here is another update. finishing up on the other jacket /Coat. cant really which one I want to take to retopo stage. hmmm suggestions anyone?
cheers!
http://www.polycount.com/forum/showthread.php?t=57704