@Duncan thanks man and damn dude you must be workin on stuff 24/7, every time I check this thread you've got a new project :P Spidermans lookin solid, love the stylization.
Callin it done
Brilliant work! It looks fantastic. I love the positioning on the swords.
Hmm, from the video, it looks like the brick texture you're using, mainly in the hallway, is at a lower resolution than the other textures. (The concrete floor for example.)
fusedgore: thank you so much! Hatred: haha thanks! the creator of her, Joe Benitez said Kato was the inspiration for Lady Mechanika's style, and i love Kato! PeterHutton: super cute! *___* Kbrom12: looking good, loving the wood work ^_^ raul: awesome job! i love how you render your high polies jmiles: can't wait to see you model him out, he's going to be epic! Donavonyoung: he's looking fantastic! can't wait to see him done dustinbrown: he's coming out great! loving the metals El Scorcho: super gorgeous, love how she's coming out Alkogolik: that's some nice hard surface work! XD
Alkogolik: are you kidddddiiiiing meeeee ? this is insane. wait...these wire reminds me of Softimage what soft did you use ? either this looks wicked, looks like you haven't use zbrush at all ?
i had started adding lines to the roof(for the shingles) but I know there probably a better technique. Then again i was quite burnt out from working on projects all day long..
Heaps of cool work going on . I did the bake for my Roger thing today its at 3900 Tri's and just has a shitty texture on it atm so have to fix all that.
The silhouette of the head is looking really low poly. Add some extra loops up there.
And as everyone else has mentioned. You absolutely have to make costumes for this guy.
Or at least a wig, a cigarette and a scotch glass as extra props.
Alkogolik- so insanely beautiful. Very inspirational!!!!
Here's a plug from my thread: WIP of a Killzone turret with my own spin on it. Some scale issues to work out but it's getting there. I plan to add bullets, ammo box attachment and some other stuff too. Happy modeling :P
i had started adding lines to the roof(for the shingles) but I know there probably a better technique. Then again i was quite burnt out from working on projects all day long..
Well i would had use a tilebel texture for the parts that look the same like walls and roof. And also i would recomend keeping square unwrap parts straigt both becouse imo its easier to texture and gets better and you can pack your unwraps better.
The armour is cool but the texturing on the skin is too noisy and has too much contrast and saturation, let the sculpt and lighting do more work and make your skin texture a bit more subtle and this will look great!
@Kurt Russell Fan Club:
Yep, thats the plan. They always have these little decorations and paintings on them, which makes every truck kinda unique and personal.
Well i would had use a tilebel texture for the parts that look the same like walls and roof. And also i would recomend keeping square unwrap parts straigt both becouse imo its easier to texture and gets better and you can pack your unwraps better.
yea im most likely gonna be retexturing those parts. For the uv's, I think i should start playing with some plugins or scripts. I think i got the 3dsmax unwrap tools down but could use some more feature. For example, when rotating uv's. I can never seem to get a good 90 degree "snap"(unless there's a trick im unaware of:nerd:)..
I took it a step further and attempted a hand painted look for him via poly paint ...
...etc.
HA! I didn't even know they released this set of videos. It was a lot of fun developing the concept and sculpt, but recording everything was a nightmare.
Anyway, you've got a bad case of bulgy eye going on. I'd suggest either bringing his brow and cheekbones forward or pushing his eye back.
Is there? Whenever i rotate, it does so in snaps. (in a more refined explanation)The trouble is, if i were to pelt map something, and the result is a little crooked. the snapping the rotating does wont line up with the crooked-ness of the uv, then when i use the align buttons it sometimes makes my uv's screwed up-ish. Next time ill have to be mindful to check out all the buttons...
Replies
Brilliant work! It looks fantastic. I love the positioning on the swords.
it is based on a concept and it looks a bit strange because I made it too tall but I fixed that issue so its fine now.
Hmm, from the video, it looks like the brick texture you're using, mainly in the hallway, is at a lower resolution than the other textures. (The concrete floor for example.)
http://www.polycount.com/forum/showthread.php?t=103229
Hnnggggg. Such incredible work.
Few more bibs and bobs then I can call her done:
This is some truly inspirational work. Very well done!
Alkogolik: dat gun B-|
Hatred: haha thanks! the creator of her, Joe Benitez said Kato was the inspiration for Lady Mechanika's style, and i love Kato!
PeterHutton: super cute! *___*
Kbrom12: looking good, loving the wood work ^_^
raul: awesome job! i love how you render your high polies
jmiles: can't wait to see you model him out, he's going to be epic!
Donavonyoung: he's looking fantastic! can't wait to see him done
dustinbrown: he's coming out great! loving the metals
El Scorcho: super gorgeous, love how she's coming out
Alkogolik: that's some nice hard surface work! XD
infinite kudos to you
For sure bro,
i had started adding lines to the roof(for the shingles) but I know there probably a better technique. Then again i was quite burnt out from working on projects all day long..
The silhouette of the head is looking really low poly. Add some extra loops up there.
And as everyone else has mentioned. You absolutely have to make costumes for this guy.
Or at least a wig, a cigarette and a scotch glass as extra props.
Started working on a new model, trying to mix The Hulk, Hellboy & Wolverine here is the start on the base mesh
Very, very nice work DustinBrown.
I'm trying to get a dungeon texturing system.
These guys are all 100% procedural:
Here's a plug from my thread: WIP of a Killzone turret with my own spin on it. Some scale issues to work out but it's getting there. I plan to add bullets, ammo box attachment and some other stuff too. Happy modeling :P
Alkogolik and El Scorcho: Fucking awesome stuff guys. Really really impressive, both of you.
The armour is cool but the texturing on the skin is too noisy and has too much contrast and saturation, let the sculpt and lighting do more work and make your skin texture a bit more subtle and this will look great!
It is amazing what a few simple adjustments to colors and shader settings can do!
@jramauri
You have style, mofo. It kills me.
More playing around, keepin it loose (i guess for me anyways)
"clothes" are just for fun and painted on.
My first character spent a day or so on it, I struggled so much with it but it's coming along not bad I think
I took it a step further and attempted a hand painted look for him via poly paint ...
@Kurt Russell Fan Club:
Yep, thats the plan. They always have these little decorations and paintings on them, which makes every truck kinda unique and personal.
yea im most likely gonna be retexturing those parts. For the uv's, I think i should start playing with some plugins or scripts. I think i got the 3dsmax unwrap tools down but could use some more feature. For example, when rotating uv's. I can never seem to get a good 90 degree "snap"(unless there's a trick im unaware of:nerd:)..
So far im quite happy with the slide and trigger guard:)
HA! I didn't even know they released this set of videos. It was a lot of fun developing the concept and sculpt, but recording everything was a nightmare.
Anyway, you've got a bad case of bulgy eye going on. I'd suggest either bringing his brow and cheekbones forward or pushing his eye back.
Is there? Whenever i rotate, it does so in snaps. (in a more refined explanation)The trouble is, if i were to pelt map something, and the result is a little crooked. the snapping the rotating does wont line up with the crooked-ness of the uv, then when i use the align buttons it sometimes makes my uv's screwed up-ish. Next time ill have to be mindful to check out all the buttons...