still wip.. going to remove some of the pipes as they're pretty distracting, as well as add some subtle caustics, plus some little details Maybe some bolts etc on the walls, and some corals etc..
still wip.. going to remove some of the pipes as they're pretty distracting, as well as add some subtle caustics, plus some little details Maybe some bolts etc on the walls, and some corals etc..
I love it!
And yet I still can't figure out if it's 2D or 3D art.
still wip.. going to remove some of the pipes as they're pretty distracting, as well as add some subtle caustics, plus some little details Maybe some bolts etc on the walls, and some corals etc..
Really nice atmosphere you got going on in this piece, love it so far - the lighting especially...add bubbles!
@osman - I really like how that scene looks; just the right amount of bloom @paul - oh my damn. @el scorcho - hhhhnnnnngggg, that is all. @papagersi - nice rough feeling on that head @afisher - that chick turned out great man!
Hi PC comunity, mi name is Edgar and thes are 2 figure sculpts im working on right now, hope u like them and if u dont mind comment and critique my work
@MattW Wicked improvement! Very clean render. The one little niche I have with it is the scale of the roofing tiles, but other than that you have my approval.
Thanks man. You were right, I checked the tiling and they were about 3' when they should have been 1'. I made that change along with fixing the color change on the background trees which was suggested me also. That render is sweet by the way, maybe a little DoF heavy, even for a close up like that.
More of my usual crap.
This was an old bust I started fiddling with in between other 3D stuffs.
Its funny...
I googled some pictures of Tommy Lee Jones for eye bag references, and now the whole thing kinda looks like him without me meaning to.
Obviously the hair is all PS paintover along w/ some eye shadows & wetness.
Think I am done with this Temple Tomb scene. It was a good learning experience in modular design and I was able to make a lot of mistakes in which to learn from.
It is entirely rendered in the Marmoset Engine and turned into a theatrical release kind of vid (blame the film degree).
Really love your thumbnails Nick (rest is awesome too). Any chance of you doing a quick run through of doing one, even if just an animated give of it developing in a few images?
Replies
Thread
And yet I still can't figure out if it's 2D or 3D art.
it's a mix. it started off as a 3d sci fi hallway inspired from mass effect, but I eventually just ended up painting over top of it
Really nice atmosphere you got going on in this piece, love it so far - the lighting especially...add bubbles!
my god i fucking love this!
This is pretty cool osman! Remind me some Battlefield atmosphere;
I really appreciate if you can show any breakdown of this , thanks .
currently practicing hardsurface sculpting
dont know why but i like the mirror effect
BTW!
made a Free Downloadable 1hour long Mix
feel free to check it out!
i will make more in the future
http://soundcloud.com/alexander-delagrange/learn-how-to-skank-mix
@paul - oh my damn.
@el scorcho - hhhhnnnnngggg, that is all.
@papagersi - nice rough feeling on that head
@afisher - that chick turned out great man!
speed sculpt turned into this thing.
El Scorcho: She looks PIMP! I love it.
Not really low poly but...
Maya
Zbrush
Thanks man. You were right, I checked the tiling and they were about 3' when they should have been 1'. I made that change along with fixing the color change on the background trees which was suggested me also. That render is sweet by the way, maybe a little DoF heavy, even for a close up like that.
Tryin' to get to grips with polypaint.
So my studio finally announced today...a little snippet of some of the work I have done so far...
Quick update from UDK. Haven't worked on material definition yet. Just wear & tear and colors.
just practicing and learning for me ,with a big help from polycounter
just some re-renders and updates from my thread...
[url="http://www.polycount.com/forum/showthread.php?t=91880]My Chacrater Art thread[/url]
Time taken was about 12 minutes
The WIP thread here http://www.polycount.com/forum/showthread.php?p=1625073#post1625073
working on the figure head next, then probably the backpack or the rolled up tarp. Lastly I want to work in finer details, then off to unwrapping.
Ive been doing work on the floor/stairs area.
So much great work this weekend, keep it up everyone
ok so I'm spammin this again after I updated my final images and added a couple more in my thread last night after I got some crits Thanks PC
Here are some other recent bits that I forgot to post on Polycount:
Cheers!
This was an old bust I started fiddling with in between other 3D stuffs.
Its funny...
I googled some pictures of Tommy Lee Jones for eye bag references, and now the whole thing kinda looks like him without me meaning to.
Obviously the hair is all PS paintover along w/ some eye shadows & wetness.
I'll probably stop spamming this thread and start one for this little scene, for now here's an update:
[ame="http://www.youtube.com/watch?v=BieGW0z_Okk"]UDKv.0.5 - YouTube[/ame]
So hip.
so heres my new update
By fred2303 at 2012-07-10
By fred2303 at 2012-07-10
any crits would be very apprecieted ! thanks guys!
Looks good, love the jeans!
on thing that you can fix is the shape of the pectoral, they ar too low and too round
great job
Those thumb paints man. Fuckin delicious.
W.I.P Started texturing...
[ame="http://www.youtube.com/watch?v=uZh-VTupVCU"]UDK DM Map with 1 Diffuse & Normal Texture - YouTube[/ame]
Looking for testers, check out my sketchbook for more information
http://www.polycount.com/forum/showthread.php?t=52565
It is entirely rendered in the Marmoset Engine and turned into a theatrical release kind of vid (blame the film degree).
https://vimeo.com/45562813
1080p please.
:DD