aobond: Looks good! I think you could do with some more contrast in the lighting though as is lacks depth at the moment. There are not any dark dark areas , it all seems to be washed out at the moment.
I changed the contrast in PS really quickly to show what I mean.
Very nice. I've been following this one for a while. I think its really nice. I think what this scene would gain from is a monumental amount of specular! There is so much metal going on, but it is all very diffuse. I think that would bring forth some nice lighting contrast.
Although, it's worth noting, I like the lifted blacks look...so keep that if you can
Great work Fred and Haz (banner?)
kind of a delayed crosspost, but I wanted to see if I could milk some more feedback out of this for when I get a chance to really take it all the way through to the lowpoly.
MattW - hey that looks nice, maybe add some eandom dirt and scratc on the wall to reduce repetition
AtomicClucker - get dropbox dude, extremely easy to use and quite reliable.
Envelope and barnesy - i got what u guys mean, will try to push the contrast more, thanks :thumbup:
aobond: Thanks. BTW that hanger looks great. I agree about the light. I've been looking for a way to break it up a little. I'm stuck in my old arch vis habits of new and clean and generic, architects tend to yell otherwise, causing me to do some work twice. Vinyl siding doesn't show much in terms of dirt, but seams show up. I have some in but they're too small to show in render so I'm going to push those, hopefully that'll help along with some rust drips from the gutter rivits.
Created a tiling rock wall, again. Getting closer to something that I can be happy with every try
Know what it's like, have tried many times to get a good cliff face for my underground scene, really hard to get right.
You seem to be right on track Looks like it could do with another subdivision.
Hey all long time no post,awesome stuff all over the pages,as usual
Here's some stuff i worked for iPhone iPad RPG Rise to Fame , you can find more on my Blog,cheers:)
Know what it's like, have tried many times to get a good cliff face for my underground scene, really hard to get right.
You seem to be right on track Looks like it could do with another subdivision.
The borders are low to save memory. It tiles, you can see that it repeats once That border is just there for the sake of how ZB works with wrap mode.
I need to try to make something smaller and let the lowpoly create the cliffy feel of things.
Hey all long time no post,awesome stuff all over the pages,as usual
Here's some stuff i worked for iPhone iPad RPG Rise to Fame , you can find more on my Blog,cheers:)
No longer M.I.A.! Haha. Great to see some new work from you man, always awesomeness. Very cool characters!
haven't updated this in a while. I was planning on doing the statue, getting that finished up and in the scene, but then decided to get the center piece at least started today^^
Anyway here it is. I'm renaming the Project "ARK" rather than the re-think of the wow environment.
ARK being an abreviation/shortening w/e of Archive.
Was primarily doing animations, but I had no real good models to animate, so I wanted to start modeling on my own and try and model high-quality models down the line at some point!
Been working on a shotgun(Thanks to Milenia), my 5th model ever made, I've been trying to model for about 4 months now I think, reason why is I just want to create my own short-animation with my own models, and I think this is a great way to get feedback and advice! ^^
My first attempt at texturing, though(It's close to terrible).. Feedback would be highly appreciated! (WIP)
Damn this is awesome. I agree you need to widen his hips/belly a bit, but still, epic design man
Ah well I am glad you like it, but it's just Iron Man, not my design. That's his armour in the comics, I mean except now the Mandarin got rid of it in some insidious plot, but that's how it goes.
Ah well I am glad you like it, but it's just Iron Man, not my design. That's his armour in the comics, I mean except now the Mandarin got rid of it in some insidious plot, but that's how it goes.
Ah ok then. Never read the comics Looks ace anyway
Was taking a break for a moment from the bridge, to work on something scifi in udk =D. I am going for a 2d screen shots when I am finished with this, to give it that mega man x feel.
Created a tiling rock wall, again. Getting closer to something that I can be happy with every try
Awesome! It look like you've used the Brush>Curve>WrapMode mode fuction, but how did you get the edges so clean? Whenever I try using wrapmode every brush seems to work fine apart from the smoothing brush, it does work with the wrapping but it won't smooth out the edges at all. So the middle will be flat and the edges will still have deformation. Is there a setting I'm missing?
Nice update! I the only thing that distracts me in some way is the skin pores on the face, I'd either tone it down loads and vary the depth or not have it all because it looks just as sweet without them! Cool work man.
@MrNinjutsu
Thank you, man! I think it's not a problem because when i'll add sss material in v-ray to the body it will hide skin pores as well as skin roughness @krisCrash
thanks! yes, she is enterily too human i think) from gadget there left large ears, the size of the head and a tail
Replies
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I changed the contrast in PS really quickly to show what I mean.
learned tons of stuff while doing it!
Although, it's worth noting, I like the lifted blacks look...so keep that if you can
kind of a delayed crosspost, but I wanted to see if I could milk some more feedback out of this for when I get a chance to really take it all the way through to the lowpoly.
Moar quick dyna_doodling.. Taking a break from the less fun stuff I've been doing.
Started blocking out the wings, wanting to give them more of a tendrilesque feeling than ubiquitous wings of light, or feathers.
And on a small note, imgur is acting on epic levels of stupid, anyone have a suggestion for an alternate imagehost, cause I might just get Dropbox.
lol i love it
AtomicClucker - get dropbox dude, extremely easy to use and quite reliable.
Envelope and barnesy - i got what u guys mean, will try to push the contrast more, thanks :thumbup:
loving this scoob
It's great, but a bit thin. Zangief is a really BIG guy. You could add some mass on him, if possible.
Another x-post, I'm thinking of calling this one done.
http://www.polycount.com/forum/showthread.php?t=101711
Feedback is welcome ofc. (Sorry for the big screenies).
Cheers,
Rockstar6
old: https://dl.dropbox.com/u/30439462/bleedingedge01.jpg
<s>Think I should make him a bit wider around the hips and belly? hmm. </s>
updated
Know what it's like, have tried many times to get a good cliff face for my underground scene, really hard to get right.
You seem to be right on track Looks like it could do with another subdivision.
Been working on this Health Station from Mass Effect
Here's some stuff i worked for iPhone iPad RPG Rise to Fame , you can find more on my Blog,cheers:)
The borders are low to save memory. It tiles, you can see that it repeats once That border is just there for the sake of how ZB works with wrap mode.
I need to try to make something smaller and let the lowpoly create the cliffy feel of things.
No longer M.I.A.! Haha. Great to see some new work from you man, always awesomeness. Very cool characters!
Trying to finish all my unfinished scenes. C&C welcome before I call this done.
Higher res: https://dl.dropbox.com/u/5556756/visitor_06.jpg
Ref: https://dl.dropbox.com/u/5556756/visitor_station_ref.jpg
Photo was taken @ the Olympic Beach Visitor Station in Edmonds, WA.
Wires, tex, etc will be posted later~
Not sure if I'll continue this.
Anyway here it is. I'm renaming the Project "ARK" rather than the re-think of the wow environment.
ARK being an abreviation/shortening w/e of Archive.
Damn this is awesome. I agree you need to widen his hips/belly a bit, but still, epic design man
Here's a new project and a WIP Thread
p3d model: http://p3d.in/bcsaw
btw dig that pirate trooper you did,really nice :thumbup:
Been working on a shotgun(Thanks to Milenia), my 5th model ever made, I've been trying to model for about 4 months now I think, reason why is I just want to create my own short-animation with my own models, and I think this is a great way to get feedback and advice! ^^
My first attempt at texturing, though(It's close to terrible).. Feedback would be highly appreciated! (WIP)
https://www.dropbox.com/s/mohgg7oyeguki8d/Shotgun_by_Raminul.png?m (click to zoom in)
sorta struggling to get the back in the same style as the front, so if anyones got any helpful feedback then my thread is here
http://www.polycount.com/forum/showthread.php?t=101183
[ame="http://www.youtube.com/watch?v=f5zhkkx7Dxw&feature=player_embedded"]Tower Wars Trailer! - YouTube[/ame]
Cross post from my Tower Wars thread.
Ah ok then. Never read the comics Looks ace anyway
Crosspost: Weapon I am working on for overdose, finally done with baking the normal and ao, this is the lowpoly with those maps applied.
Awesome! It look like you've used the Brush>Curve>WrapMode mode fuction, but how did you get the edges so clean? Whenever I try using wrapmode every brush seems to work fine apart from the smoothing brush, it does work with the wrapping but it won't smooth out the edges at all. So the middle will be flat and the edges will still have deformation. Is there a setting I'm missing?
Nice update! I the only thing that distracts me in some way is the skin pores on the face, I'd either tone it down loads and vary the depth or not have it all because it looks just as sweet without them! Cool work man.
Her toes though, they feel out of place. Too human?
Thank you, man! I think it's not a problem because when i'll add sss material in v-ray to the body it will hide skin pores as well as skin roughness
@krisCrash
thanks! yes, she is enterily too human i think) from gadget there left large ears, the size of the head and a tail