wanted to figure out 3Dcoat retop/uv so lowpoly'd this guy from a couple months ago;
I'm pretty comfortable retoping in Zbrush so for a first time it didn't really seem any faster, but having the option to actually megre/edit faces right away is just miles better and pixo should be ashamed at this point. Rendered in marmo.
and a low - high comp. Tried to match the angles as much as I could but you can reall see the difference between how ZB and toolbag show perspective :poly141:
I actually could use some help but didn't know if should start a new thread. Mostly on stylistic choice. Should I be more true and simple to the concept (Done By Peter/Firemoth at ConceptArt for a Game project we are working on). Or go the sorta CG Animation route I seem to be headed. I'm afraid its too close to Uncanny Valley to not be funny versus scary. I also need to create like 8 different ones in the same style. Doing it like the concept would simplify things.
My issue being my own art director as well as artist, I have never been good at cartoons. (Which is funny since when I was a little kid I wanted to be one). They just end up looking strange. So at least from that perspective, the CG Animation route fits my forte better. Realistically though and style wise, Making it very simple like Peters concept would again speed up creation process greatly.
Outlines are distinct either way though.
I just know this is gonna get lost in replies. But not sure a separate thread needed.
Experimenting with graphic design-y treatments of environments with screen-space patterns.
I think it'd be a bit better if only a few things per scene had the effect, or if you reduced the contrast of the patterns a bit; as it stands, it's a bit busy.
Really nice work on the vertex paint. That adds a ton of grounding to the scene, I love it!
As for me, I've been learning Modo this weekend and I managed to get through the candlestick tutorial from 3D Garage at least:
I'm really liking Modo so far. It's very fluid and much more immediate than Max. I'm only on version 301 so I can only assume that the annoying stuff I'm encountering is fixed in the latest.
Ive been so busy for the last few weeks so my project has had to take abit of a backseat. But recently ive done a bunch of work on the big daddy, including redoing all of the fabric and adding a fair amount of zbrush detailing. Then I baked this badboy out to test him out in the scene. Still needs to be rigged and posed.
scotthomer: Hey man, looks good. I would like to see thicker fingers and thumb though. Especially the thumb feels really thin. Other than that nice work :thumbup:
TehSplatt: I like the ''soggy'' and bumpy brushed feel to the skin. Not sure about the spacing between the collarbones. And maybe more massive/muscly thighs would be cool too. I'm looking forward to see more
Just gota say you guys rock! I checked out CGtalk game area just yesterday and man is it dry and dull. Everytime I go hear and see the what are you working on thread it amazes me! Thumbs up Polycount peep !
Replies
Cross post from my thread. Crits would be really welcome ;p
thread!
and Build I love it.
Mass Effect 2 M-96 Mattock i'm working on...
C&C welcome
Just some quick zbrush practice and learning fibermesh
It's around 5200 tris.
Zelda Majoras Mask portrait of Skullkid!
might do other boss portraits from the game,
Uploaded with ImageShack.us
I think I will call this airplane done. I redid the part of the cockpit and the wings.
A reboot of my old Wipeout HD Fury Feisar project.
dota2 feller
Mgrecke, love that!
ae: that looks sweet, nice shapes!
Crosspost from my thread,
http://www.polycount.com/forum/showthread.php?t=101239
baked out the lowpoly for my clock : ))
wanted to figure out 3Dcoat retop/uv so lowpoly'd this guy from a couple months ago;
I'm pretty comfortable retoping in Zbrush so for a first time it didn't really seem any faster, but having the option to actually megre/edit faces right away is just miles better and pixo should be ashamed at this point. Rendered in marmo.
and a low - high comp. Tried to match the angles as much as I could but you can reall see the difference between how ZB and toolbag show perspective :poly141:
Experimenting with graphic design-y treatments of environments with screen-space patterns.
My issue being my own art director as well as artist, I have never been good at cartoons. (Which is funny since when I was a little kid I wanted to be one). They just end up looking strange. So at least from that perspective, the CG Animation route fits my forte better. Realistically though and style wise, Making it very simple like Peters concept would again speed up creation process greatly.
Outlines are distinct either way though.
I just know this is gonna get lost in replies. But not sure a separate thread needed.
I think it'd be a bit better if only a few things per scene had the effect, or if you reduced the contrast of the patterns a bit; as it stands, it's a bit busy.
Really nice work on the vertex paint. That adds a ton of grounding to the scene, I love it!
As for me, I've been learning Modo this weekend and I managed to get through the candlestick tutorial from 3D Garage at least:
I'm really liking Modo so far. It's very fluid and much more immediate than Max. I'm only on version 301 so I can only assume that the annoying stuff I'm encountering is fixed in the latest.
http://www.polycount.com/forum/showthread.php?p=1615001#post1615001
Awesomeeee, glad to see some great strides on this project :thumbup:
Digging the chicken legs
The low is around 15k tris and a 1k texture.
Edit: added Strogg symbol and other fix.
Awesome ceebee! ...do you have a thread for him?
It seems like everyone's doing the ArenaNet art test, but here's a crosspost from my thread!
TehSplatt: I like the ''soggy'' and bumpy brushed feel to the skin. Not sure about the spacing between the collarbones. And maybe more massive/muscly thighs would be cool too. I'm looking forward to see more
lol here you go:
I don't like the profile. I want to make a proper LOD0 mesh for cutscenes and menus but keep adding way too much geo
nice sword!!!!
And its time to learn ZBrush! Just so much fun!
Your links aren't working for me. Try rehosting on imgur.com?
I reworked another old piece from my old temple scene and re-rendered it in Modo.
iam working on my market lvl 3 now.. tweaking lights and render settings.
All done in Maya / PS