I get the same error quite often with tif format. Just cancel it and load it again manually. Should work then.
Since I don´t get any help in the Grabviewport thread and I feel there is great support for the Xolul Shader, I need to ask here again for help.
Basically I just want a cleaner shot of a model using Xoliul´s shader. I thought it could work to take a bigger shot and scale it down (just in case the AA would not work).
Hi i downloaded the xoliul shader and for the life of me i just cant get it to install :-(! I scrolled through the threads to find if anyone else had the same issue but i cant seem to see any solutions (most probly cos it 1 in the morning and my brain is screaming sleep!)
I have downloaded the file and saved in my documents, i unzipped the folder and moved the mzpInstall (inside the folder) into 3dmax. When i do this three things pop up.1. maxscript 2.Rollout error 3.MSPM installer v.1.0
The maxscript rollout reads
MAXSCRIPT Rollout Handler Exception
--Run time error dotNet run time Exception: Project image.bmp
And the installer that is clearly missing the image above
MSPM Installer v.1.0
i click on install and this message pops up
Error could not locate files in temp folder
I try to do it manually in the menu but does not work i have also tried to in admin but again same thing could someone please point me out where i am going wrong! :poly127:
You shouldn't unzip the folder man, just use the zip file itself. You probably used some browser that renames the mzp file to .zip automatically, just rename the extension (to .mzp) and try again.
C86G: Max 2009 is probably too old.
Ikonane: your hardware can't handle textures that huge. Upgrade to a better graphics card.
I get this error when I clone meshes or when I add a light, even if I am not using the shader. I got the issue this time while I was rendering to texture-normal map.
Max 2011 Win7
The error is more of an annoyance than a breaker, as it locks up max for a couple minutes.
That looks like a genuine bug. You seem to be the first person to ever get this though. I know that the RTT dialog does a few nasty things, clearing callbacks and destroying some of our code, I will have to look into this.
For now, I guess your only option would be to either upgrade Max and see if it's better in 2012, or remove the shader and work with the legacy pure FX files.
Xoliul I get that same error when i have used Rtt in a scene. It freezes up max and I have to restart to clear it. All is fine untill I use Rtt again. This occurs even when not using the shader in the scene. I had to uninstall so it would quit throwing that error.
Just to let you know this was the same error i reported on page 4 a while back ago.
Xoliul I get the same error with RTT but only when Im not using Direct 3D so its probably something with the Nitrous thingy. Usually works just to wait a little bit then close the error messages.
By any chance, are you guys talking about Baking the shader down to texture level for low poly assets or something?
Not sure who all you're talking to, but on the chance that you're referring to me, the answer would be no.
The shader causes the rtt window to hang when you open the dialog. I checked an old install of max2009 with what I think is the old xoliul shader, and it does the same thing. Empty scene, fresh startup.
By any chance, are you guys talking about Baking the shader down to texture level for low poly assets or something?
I don't think so... I am baking high poly models for normals. I (shift) pull out the low poly when I release to say if it is a copy, instance, or referance, The error pops up, even if I don't have the shader currently in the scene.
Hey guys, working on fixing this, but I'm hitting some problems atm. I know what's causing it (the system that reports newly created lights to the shader). Coming up with an alternate solution should be possible though, so hold tight.
Hi,
I have 3ds Max 2012 on Windows 7. When i load up the shader and try to add an image to the diffuse slot by clicking on the grey 'empty' swatch, I get this error come up and I don't know how to get around it. I have read through the FAQ, but with no success:
[Clickable Thumbnail]
Yes you have to be adminstrator to run it. I just find it a bit surprising that people run with such limited right on their computer....
What you can also do:
-Make the 3DS Max directory writeable, turn off the read-only thing (this fixes all problems for everyone at work here)
-Even better get rid of that ridiculous Windows User Acount Control (UAC) by just turning it off and resolving all problems. (this fixes all problems for me and others at home)
I have no idea how this works with XP, I haven't used that OS for years and I have no way to test.
Are you limited in rights on your account? Can you run Max as admin ?
Are you Admin in the first place? XP was different, it required you to be a full admin, as opposed to the newer Windows which make you an "Admin'" user and the System itself is the full Admin. XP didn't have the second option.
So you might wanna hit up google to look for your solution.
If you mean a version with custom UI, then for now the answer is no. Maya uses a different scripting language, and translating it would mean redoing everything for Maya. The old, core FX files are still available though.
Does this mean there will be a version for Maya in the near future,possibly before July this year? or there is a 2.0 version available for Maya but without a custom UI?Don't know why 3dmax always gets all the cool stuff.
Isn't your question already answered by that FAQ entry?
-No, there won't be a maya version.
-Because it's just too much work, everything needs to be redone + Maya shader support is shoddy compared to max (which is already shoddy!). I really don't want to go there in terms of effort.
-Yes, there are still core FX files available that should work with Maya, just no UI.
I see. You have to understand, I'd really rather spend my time (which has become limited since working at Splash) on improving the Max version (like going for 2.5) than do a Maya version which by definition will be more limited than max (no shadows for example).
I know making these plugins aren't easy to make and I respect and admire the time and intellect u guys put into making our workflows better and faster.I will be looking into learning 3dmax.It seems more user friendly for freelancers rather than Maya that is designed for studio/companies with a lot of customised scripting.
You can use Max for just viewing shaders as well. All you need to learn is the navigation and the material system + some basic mesh selecting. Should take you only a few hours.
I have installed Windows 7 and turned off UAC but I can still not turn off the read-only function. I am doing it the same way as the xp picture above but it does not stay off. Am I doing it wrong?
if UAC is off it should normally not be an issue anymore, for me that's all it takes to solve problems.
Error reading Targa file sounds like something else though.
When you open a maxfile from one pc to another? It sounds like it's missing a special case when the saved thumbnail being referenced is in a different folder. I will look at it. There's a bunch of these annoying errors that I have to fix
I´m looking for the video where you, Mister Xoliul, set up a crawler machine model thingy with lights and texture tweaks etc.
I just can´t find it : /
edit: found it : )
edit 2:
I need help : /
I want that nice ground plane with the fading alpha that Xoliul showed in the vid i searched (and found).
I know it should be as simple as creating an alpha in Photoshop, saving it as... dunno, TGA and using this in Max with the Xoliul Shader, activating the alpha box and set the max option to "none". But I just can´t get it right.
Yep, I know the HotRod one and I really love all of your Videos!
I needed the crawler vid because I want the alpha plane you used there. Still can´t figure out what I do wrong.
Any idea why my ground plane with (correct ^^) alpha does not display properly? I get this bad border that should disappear when setting the transparency quality to "none".
None does not help : /
Having an issue loading my normal map using this shader. The output from the RTT dialog in 3DS Max 2012 worked fine, but when I composited my normals in photoshop and saved it out as a .tga, it loads weird. I've tried .jpg and .png files as well.
Here's how the normal map (flattened) looks in PS:
When loading through the shader dialog, it looks like this:
I had same problem either.My solution is adjust the gamma/LUT settings.3dsmax's itself gamma corrects the image and this causes wrong results.In the gamme/LUT settings set the default gamma correction value to 1.0 instead of 2.2 or simply disable it.That would get rid of that wrong appearance.
How come materials look different in Max 09 and Max 10?
I set up a scene in 09 and when I open it in 10, my objetcs are waaaaay brighter etc.
Does it load additional lights or... i don´t know : (
I am having an install issue with the 2012 64bit Student/Free version.
Run 3DS Max normal and it doesn't install (says it can't install). Run 3DS Max as Admin, try to drag and drop and I get the interdiction sign. Then if I go to scripts>Run it will say it installed successfully, then it will not be in the materials panel after I restart Max.
Replies
What about other formats or textures?
No new plugins or such installed to Max.
Since I don´t get any help in the Grabviewport thread and I feel there is great support for the Xolul Shader, I need to ask here again for help.
http://www.polycount.com/forum/showpost.php?p=1514543&postcount=67
Basically I just want a cleaner shot of a model using Xoliul´s shader. I thought it could work to take a bigger shot and scale it down (just in case the AA would not work).
I have downloaded the file and saved in my documents, i unzipped the folder and moved the mzpInstall (inside the folder) into 3dmax. When i do this three things pop up.1. maxscript 2.Rollout error 3.MSPM installer v.1.0
The maxscript rollout reads
MAXSCRIPT Rollout Handler Exception
--Run time error dotNet run time Exception: Project image.bmp
And the installer that is clearly missing the image above
MSPM Installer v.1.0
i click on install and this message pops up
Error could not locate files in temp folder
I try to do it manually in the menu but does not work i have also tried to in admin but again same thing could someone please point me out where i am going wrong! :poly127:
HELP!!!! thank you for you time
C86G: Max 2009 is probably too old.
Ikonane: your hardware can't handle textures that huge. Upgrade to a better graphics card.
I get this error when I clone meshes or when I add a light, even if I am not using the shader. I got the issue this time while I was rendering to texture-normal map.
Max 2011 Win7
The error is more of an annoyance than a breaker, as it locks up max for a couple minutes.
For now, I guess your only option would be to either upgrade Max and see if it's better in 2012, or remove the shader and work with the legacy pure FX files.
Just to let you know this was the same error i reported on page 4 a while back ago.
Uninstalled(well, sorta since uninstall throws an error) because of this. Any way to fix that?
Took me a while to figure out it was the xoliul shader.
-Using 2012.
Not sure who all you're talking to, but on the chance that you're referring to me, the answer would be no.
The shader causes the rtt window to hang when you open the dialog. I checked an old install of max2009 with what I think is the old xoliul shader, and it does the same thing. Empty scene, fresh startup.
I don't think so... I am baking high poly models for normals. I (shift) pull out the low poly when I release to say if it is a copy, instance, or referance, The error pops up, even if I don't have the shader currently in the scene.
I usually get the bitmap missing error or "Unknown property: "bClip" is undefined"(and two more errors, Gamma e.t.c) and script crash.
To use more than one XoliulShader material in a scene is totally impossible. I can only run 3Ds Max(2011) as Administrator.
Sometimes when I "enable" and "disable" the images in the material editor a couple of times it works or crashes.
I have 3ds Max 2012 on Windows 7. When i load up the shader and try to add an image to the diffuse slot by clicking on the grey 'empty' swatch, I get this error come up and I don't know how to get around it. I have read through the FAQ, but with no success:
[Clickable Thumbnail]
What you can also do:
-Make the 3DS Max directory writeable, turn off the read-only thing (this fixes all problems for everyone at work here)
-Even better get rid of that ridiculous Windows User Acount Control (UAC) by just turning it off and resolving all problems. (this fixes all problems for me and others at home)
And I cant find how to disable UAC in XP.
Pic of the problem:
Are you limited in rights on your account? Can you run Max as admin ?
So you might wanna hit up google to look for your solution.
Yep, you were right. Works fine in Max 2010. Thnaks for your help.
Love you ^^
- Will there be a Maya/XSI version of 2.0?
- If you mean a version with custom UI, then for now the answer is no. Maya uses a different scripting language, and translating it would mean redoing everything for Maya. The old, core FX files are still available though.
Does this mean there will be a version for Maya in the near future,possibly before July this year? or there is a 2.0 version available for Maya but without a custom UI?Don't know why 3dmax always gets all the cool stuff.-No, there won't be a maya version.
-Because it's just too much work, everything needs to be redone + Maya shader support is shoddy compared to max (which is already shoddy!). I really don't want to go there in terms of effort.
-Yes, there are still core FX files available that should work with Maya, just no UI.
SoI thought probably a version for Maya will be in the works sometime later.Thanks for clearing that up.
EDIT:
I installed this thing:
www.blogsdna.com/2173/add-take-ownership-option-in-right-click-context-menu-of-windows-7.htm
And took ownership of the Autodesk folder, but I still get the "Error reading Targa file" and "wanted bitmap got undefined".
I always run 3Ds Max as Administrator.
Error reading Targa file sounds like something else though.
when a max files with xoliul shader is open on another workstation with a different max folder instal I got this...
So I have to CopyPasta the Xoliul folder where the script is looking for, and it works..
Thanks!
Pas tr
I just can´t find it : /
edit: found it : )
edit 2:
I need help : /
I want that nice ground plane with the fading alpha that Xoliul showed in the vid i searched (and found).
I know it should be as simple as creating an alpha in Photoshop, saving it as... dunno, TGA and using this in Max with the Xoliul Shader, activating the alpha box and set the max option to "none". But I just can´t get it right.
Help plz : (
I needed the crawler vid because I want the alpha plane you used there. Still can´t figure out what I do wrong.
I guess I´m too stupid to get the alpha channel right.
None does not help : /
Here's how the normal map (flattened) looks in PS:
When loading through the shader dialog, it looks like this:
I had same problem either.My solution is adjust the gamma/LUT settings.3dsmax's itself gamma corrects the image and this causes wrong results.In the gamme/LUT settings set the default gamma correction value to 1.0 instead of 2.2 or simply disable it.That would get rid of that wrong appearance.
Thanks for the suggestion, but my gamma/lut correction is already off.
Alright,then just enable it and set gamma correction value to 1.This would work.
Upd: my brain not work correcly XS2 works fine!
How come materials look different in Max 09 and Max 10?
I set up a scene in 09 and when I open it in 10, my objetcs are waaaaay brighter etc.
Does it load additional lights or... i don´t know : (
Run 3DS Max normal and it doesn't install (says it can't install). Run 3DS Max as Admin, try to drag and drop and I get the interdiction sign. Then if I go to scripts>Run it will say it installed successfully, then it will not be in the materials panel after I restart Max.
Is it the version of 3DS Max I am running?