Looking good so far, what size is your texture sheet?
Hi there, Textures.. hmm I`ll calculate.. for this whole building its..
512 x 512 (7)
512 x 256 (3)
1024 x 512 (1)
1024 x 1024 (2)
This is just diffuse textures. All have spec maps, not all have normal maps as I`m going for more of a GTA feel, more diffuse than heavy on the normals.
my non game art contribution to the thread - an audio amplifier based off the bare bones Squelette amp featured in Makezine about a year ago. Circuit board wired by hand and the case is a modified aluminum enclosure. well, i guess some of this can be considered 3d work - as I mocked up the design in 3ds max before making it.
-sounds awesome by the way
Looks very solid Bonebrew.
I bought the book after seeing what you've done but i doubt i will reach this level for now ^^
This workflow is interesting as it's more like real clay sculpting.
bonebrew - its lookin ace man nice work. if i had to crit some things, it would be the front of the shins look a little strange (they should have a slight curve where they connect with the bottom of the knee) and the neck looks rather long. either way, nice workflow, its really transformed since i saw it last. lets see that thing finished :thumbup:
Hi Guys:)
This is my first post, and wy not be a WIP?
This is a werewolf that i'm doing that is a mix between an anatomicaly correct werewolf(in my opinion), and a cartonistic werewolf.
For now this is the modeling part of the project, it was done exclusively in silo, i'm thinking in doing the mapping in Blender, since the mapping tools of Blender are a little better than silo's.
As soon i have the mapping done i will place it here.
Feel free to give any advice regarding the design or the wire flow, they are welcome!
Well this is my first post so I thought I'd just show my current WIP, It's a model of a character race I call the Chakkek, More specifically this is a Carsien Chakkek Female.
I'm just working on the bone and muscle forms right now.
Nick Carver O_O wooow man, amazing !
this work in progress is beautiful and the finish is great, the folds are very cool sculting ,
Even sell my blood for it too !
Replies
<<<< A new avatar!
Looking good so far, what size is your texture sheet?
btw, hows the work on your homepage going ?
Hi there, Textures.. hmm I`ll calculate.. for this whole building its..
512 x 512 (7)
512 x 256 (3)
1024 x 512 (1)
1024 x 1024 (2)
This is just diffuse textures. All have spec maps, not all have normal maps as I`m going for more of a GTA feel, more diffuse than heavy on the normals.
Hope to have more to post soon!
One piece? That kinda OCD makes me moist..
However there is a tiny bit of stretching on the top lip of those two holes on the back of it, but thats nitpicking. Stellar work.
-sounds awesome by the way
ok, i'll bite. nothing magnificent but here ya go:
I've had a subscription to make for a while but the closest i've come to building something is my half finished cigar box guitar :P
A tank I'm working on for an environment showpiece - lowpoly done-ish (10k tris), moving to high poly:
Update! Hopefully its looking better!
horay for leaving in the Zbrush border :P
Went back over the hands to get them locked down and I think im nearing the end of this chapter in kingslien, Next its a bust for the head.
I would LOVE some feedback on anything about this project, as this is an stopping point for me in a new workflow.
...
PLAESE GIMME CRITS
Awesome! Can't wait to see it in 3d.
I bought the book after seeing what you've done but i doubt i will reach this level for now ^^
This workflow is interesting as it's more like real clay sculpting.
http://itunes.apple.com/us/app/paper-glider-bomber/id426913233?mt=8
I used this great little particle rendering engine to make the particle sprites:
http://www.rigzsoft.co.uk/
This is my first post, and wy not be a WIP?
This is a werewolf that i'm doing that is a mix between an anatomicaly correct werewolf(in my opinion), and a cartonistic werewolf.
For now this is the modeling part of the project, it was done exclusively in silo, i'm thinking in doing the mapping in Blender, since the mapping tools of Blender are a little better than silo's.
As soon i have the mapping done i will place it here.
Feel free to give any advice regarding the design or the wire flow, they are welcome!
ZacD, textures look great, just needs moar building :poly142:
I'm just working on the bone and muscle forms right now.
Looks nice dawg , now shows the animation, ha!
I think you could easily push that orange a bit more. I feel it might look even better with some bolder, more vibrant colours.
Well, I'd buy one...
ahahaha, looks awesome dude! Wicked work by all!
this work in progress is beautiful and the finish is great, the folds are very cool sculting ,
Even sell my blood for it too !
yeah you can blow up hospitals but you get a massive score penalty and a sound effect that lets you know you suck haha.