jramauri, even though you nailed the likeness (unless I'm dead wrong and this isn't Paris Hilton) the features you've emphasized seem arbitrary, at least I wouldn't say her most prominent feature is the forehead or hair although the face stylization is perfect IMHO. Execution is perfect, though, you're improving fast, the hair looks awesome.
Thank you very much, Felipe! I was thinking the same during the execution. It works much better as a regular portrait than as a caricature. It's a shame, because her face is very unique... But this time I failed in capture what is more important.
But although I wasn't happy with stilization, I think the technical part was good, then I decided to post here anyway. I promise to be more careful next time.
Ohhh mannn!! This is insanely cute and awesome, and I love it severly
jramuari - Looks really good, and is instantly recognizable! Your technique really has improving a lot lately. I have to agree with felipe, but still, very nice work!
It's not really game art, but I was inspired by the Green Lantern movie coming out and decide to make some Justice League wallpapers. I might do some more when I have free time. I'm thinking The Avengers and possibly The Incredibles.
doodling a bit.. thinking of doing it all hard edges, just trying smooth on the skin.. super boring though. hair is just a sphere for now :poly136::thumbup:
実は会社でやってた・・やる事なかったもん!笑
Im making a deathmatch level and this is the main building in the middle I still need to add a load of props but im just getting all the buildings in first
gunna mudbox the cowl and engine (particularly the exhaust and intake manifolds) before baking ofc.
not sure why there's four rocker arms per cylinder btw. seems to be the deal irl though.
@ Ferg - Yeah good catch I thought exactly the same when viewing this thread on my phone this morning - totally missed it when looking at it on my monitors - wierd.
mr cash , the gun is nicely executed, clean modeling etc, the only thing that strikes me as odd is the over detailed look of it, there are no eye resting areas on it and everything has a somesort of distracting detail , also i cant see how it would be possible to reload that . Great job nontheless !
@Mr.Cash, good looking handcannon so far, but why the clip? I think I would like it better without that and rather add some sort of detachable stock sort of like what you'd find on a mauser, hi-power or stechkin.
6k tris' out of 10k budget
Need to do the extended armour design for the shoulder along with a full wing for the right side. After ive blocked out the rest, im re tweaking and detailing the armour. Should be fun painting the normals and diffuse
Replies
other concepts
get the idea?
Oh shi*! now I am looking on it with fresh eye
3 hours on this start to finish. Could definitely be fixed up, just don't have the time.
awesome share guys!
i am making some weapons @_@
jramauri, even though you nailed the likeness (unless I'm dead wrong and this isn't Paris Hilton) the features you've emphasized seem arbitrary, at least I wouldn't say her most prominent feature is the forehead or hair although the face stylization is perfect IMHO. Execution is perfect, though, you're improving fast, the hair looks awesome.
But although I wasn't happy with stilization, I think the technical part was good, then I decided to post here anyway. I promise to be more careful next time.
Ohhh mannn!! This is insanely cute and awesome, and I love it severly
jramuari - Looks really good, and is instantly recognizable! Your technique really has improving a lot lately. I have to agree with felipe, but still, very nice work!
I´ve played last night with unity viewer and included some animations on this model. Press 1 to 0 to see them.
Cheers
/hates blocking in alpha planes.
in fact...
/hates alpha planes in general. give realtme hair already goddamnit!
Here are a few, the rest can be found here.
doodling a bit.. thinking of doing it all hard edges, just trying smooth on the skin.. super boring though. hair is just a sphere for now :poly136::thumbup:
実は会社でやってた・・やる事なかったもん!笑
still lots of more elements to add and more detail on what is there.
The texture is so clean and smooth.
Wooooow! I don't know what to say man! I'm.. it's.. idon't.. wow..
Nice Blaizer, Love the fact that this is Pure Subd :thumbup:
gunna mudbox the cowl and engine (particularly the exhaust and intake manifolds) before baking ofc.
not sure why there's four rocker arms per cylinder btw. seems to be the deal irl though.
closeup:
Theme was Powerpuff Gladiator
@ nilknarf815 nice works
More pics can be found on my Blog.
@ Ferg - Yeah good catch I thought exactly the same when viewing this thread on my phone this morning - totally missed it when looking at it on my monitors - wierd.
Thanks for the rest of the compliments guys
Hideously badass.
yeah that has to be it... but why two for each function i wonder? usually one does the job
About to UVmap his pretty ass ^^
6568 triangles, including weapons
6k tris' out of 10k budget
Need to do the extended armour design for the shoulder along with a full wing for the right side. After ive blocked out the rest, im re tweaking and detailing the armour. Should be fun painting the normals and diffuse